It’s easy enough to roll with forum dice. I’ll ask if there’s a likelihood of it undoing the AA and damage rolls.
16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
-
I guess it does not hurt to try a couple of rounds to see what happens. I dont mean to be difficult with my comments
-
you were absolutely right, np
-
Intercept London with up to 4 figs vs 2 strats, 3 figs and one tac?
Scramble to 110 with up to 3 figs? -
no scramble, no intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 armour moved from France to Western Germany
3 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
3 aaGuns, 1 artillery and 14 infantry moved from Poland to Germany
7 infantry moved from Finland to Norway
5 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 submarine moved from 106 Sea Zone to 118 Sea ZonePlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Oysteilo, I was made aware of, correctly so, that my handling of the SBR was incorrect. I will roll in the Forum which plane is hit, one of the two strats or the tac, and I will roll the damage accordingly. TripleA doesnt differentiate, just rolls summarily. Apologies, wasnt intentional. I think you can do Russia nonetheless in the meantime, has no impact.
-
ok. I haven’t had time to look at the file and I am slow as there are unplanned things happening at work. I will try to do Russia this evening.
How do you propose to do the edit? I think it is fine to differentiate between the planes. i am more curious to how you will handle the damage to the factory if one strat bomber is down. If the tac is down I guess the current situation stands
-
if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!
-
@alexgreat:
if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!
I think it is nice to have this sorted out before russia goes if possible. Probably does not matter. If one strat is down I am not so happy to have lets say 8 damage to my factory. :-(
One way is to roll on forum and decide that if you roll 1-3 the 5 damage goes to air base, if you roll 4-6 the 5 damage goes to factory.
But do it the way you like, I guess it doesnt really matter. Dire times for London anyway
-
hmmmm, are tacs +2 also? If not the tac damage must be 2 less if you choose my way. But do it the way you feel is right
-
tacs are not +2.
tac attacks air base, the two strats the factory, that stands of course.
If a strat is hit, we can oc roll which one of the two will survive and take the damage already rolled for the other, np.I will roll now, here, if I remember the commands, so Russia can go forward with knowledge of the German situation!
-
1-2, tac down; 3-4, bomber with higher damage down; 5-6, bomber with lower damage down.
Rolling 1d6:
(3) -
naturally ;). but serves me right, though, for not following the correct procedure (rolling the whole SBR in the Forum).
Tac damage now
Rolling 1d6:
(3)You now know the situation, either edit it in pls before Russia, or I do with Japan.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Caucasus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
2 armour and 5 mech_infantrys moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour, 1 marine and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Guam
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Siam to Shan State
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kwangtung
3 artilleries and 6 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Chahar to Hopei
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Borneo
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 3/3 hits
1 infantry owned by the British, 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 3 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Holland Belgium: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Changing unit bombing damage for these British owned units to: airfield = 3
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 armour moved from French Indo China to Yunnan
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 aaGun moved from Jehol to Anhwe
5 infantry moved from Jehol to Manchuria
1 aaGun moved from Korea to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Kwangsi
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Manchuria
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
For speeds sake I didnt ask for scrambling off Guam. With knowing the result, you can always ask for a reroll of the battle with scrambling!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to British GuianaPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
4 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode