@sunkhareb left you the bb in 111, feel free to swap for anything else if you prefer
16L G40 Balanced Mod 2.0 Axis-Dominion (Allies) vs Shin Ji (Axis) - Axis bid 6
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter, 12 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 armour moved from French Indo China to Yunnan
2 armour moved from French Indo China to Hunan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
3 fighters and 2 tactical_bombers moved from India to Hunan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 bombers moved from Jehol to Anhwe
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
7 artilleries and 8 infantry moved from Philippines to 35 Sea Zone
7 artilleries, 8 infantry and 8 transports moved from 35 Sea Zone to 54 Sea Zone
7 artilleries and 7 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Anhwe
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 3 infantry
Japanese win, taking Queensland from ANZAC, taking Anhwe from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Anhwe to Kwangsi
1 fighter moved from 21 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Japanese collect 58 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
LOL Jehol! :-D
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@Shin:
LOL Jehol! :-D
yah i got raped on that one….the most amazing axis luck i’ve seen probably ever lol
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Blame Popeye! You’ve been pushing against the bell curve for quite some time.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 1 harbour, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Wake Island to 31 Sea Zone
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
3 fighters and 3 tactical_bombers moved from Korea to Jehol
2 fighters moved from Korea to Jehol
1 bomber moved from Hopei to HunanCombat - Americans
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Marshall Islands
Battle in Jehol
Americans attack with 5 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun and 3 infantry
Americans win, taking Marshall Islands from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -48
Casualties for Americans: 4 fighters and 2 tactical_bombers
Casualties for Japanese: 1 aaGun and 3 infantryNon Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone
2 artilleries and 1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 marine moved from British Columbia to 1 Sea Zone
2 carriers and 3 fighters moved from 31 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
1 battleship and 2 cruisers moved from 31 Sea Zone to 30 Sea Zone
4 submarines moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 marines moved from New South Wales to South Australia
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 1 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 25 Sea Zone to Midway
1 carrier moved from 31 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 carrier moved from 31 Sea Zone to 25 Sea Zone
4 fighters moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
3 destroyers moved from 31 Sea Zone to 30 Sea Zone
1 carrier moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 bomber moved from Western United States to Midway
3 infantry moved from Brazil to French GuianaPlace Units - Americans
1 harbour placed in Johnston Island
2 submarines placed in 1 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
12 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 3 infantry
Chinese win, taking Hunan from Japanese, taking Anhwe from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to SuiyuyanPlace Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
no mo popeye :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Slovakia Hungary to Northern Italy
2 armour moved from Slovakia Hungary to Bessarabia
1 armour moved from Belarus to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Italians attack with 3 armour
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from France to Western Germany
1 fighter moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to Smolensk
1 artillery and 3 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to NenetsiaCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 armour and 2 mech_infantrys moved from Western Germany to Poland
2 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
3 fighters and 4 tactical_bombers moved from Western Germany to Belarus
3 fighters moved from 95 Sea Zone to Western GermanyPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
3 artilleries placed in Novgorod
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Russia to Ukraine
1 infantry moved from Rostov to UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 armour
Russians win, taking Bessarabia from Italians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Italians: 3 armour
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 artillery and 6 infantry moved from Russia to Samara
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bessarabia to Rostov
1 aaGun, 33 artilleries and 44 infantry moved from Bryansk to Russia
1 aaGun and 16 infantry moved from Korea to ManchuriaPlace Units - Russians
3 armour placed in Korea
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry and 8 transports moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 32 Sea Zone
8 fighters moved from Japan to Kwangsi
1 armour, 1 artillery and 8 infantry moved from India to Burma
3 mech_infantrys moved from French Indo China to Burma
10 fighters moved from 54 Sea Zone to 49 Sea Zone
4 tactical_bombers moved from 54 Sea Zone to Shan StateCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 10 fighters
Americans defend with 1 destroyer
Japanese win with 10 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline IslandsNon Combat Move - Japanese
1 fighter moved from 32 Sea Zone to 33 Sea Zone
10 fighters moved from 49 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Shan StatePlace Units - Japanese
6 fighters placed in Japan
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,3,4,2,5,4,2,4
Japanese collect 41 PUs (10 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Holland Belgium
Battle in Yunnan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Battle in Normandy BordeauxNon Combat Move - Americans
1 tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
2 artilleries and 2 marines moved from South Australia to Queensland
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
5 submarines moved from 31 Sea Zone to 26 Sea Zone
2 submarines moved from 1 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Korea
2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 3 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers and 2 cruisers moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 103 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from Midway to Korea
1 destroyer moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Chinese creates battle in territory YunnanNon Combat Move - Chinese
13 infantry moved from Anhwe to JeholPlace Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Kweichow
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from West India to India
UK_Pacific take India from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British win, taking 98 Sea Zone from Italians with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 tactical_bomber moved from Eastern Persia to Persia
1 aaGun and 2 infantry moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Persia
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 80 Sea Zone to Persia
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 3 infantry, 5 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Persia to West IndiaPlace Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 fighter placed in Persia
2 infantry placed in Persia
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Southern Italy to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 armour, 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
2 infantry moved from Western Germany to Northern ItalyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 3 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 1 infantry
Italians win, taking Morocco from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Morocco to 92 Sea Zone
1 fighter moved from 98 Sea Zone to MaltaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 2 mech_infantrys moved from Poland to Bessarabia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
13 armour, 26 artilleries, 30 infantry and 7 mech_infantrys moved from Belarus to Bryansk
7 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Novgorod to BessarabiaCombat - Germans
Battle in Bryansk
Germans attack with 20 armour, 26 artilleries, 30 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 20 armour, 26 artilleries, 29 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 armour
Germans win, taking Bessarabia from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Germans
1 bomber moved from Bessarabia to Western Germany
3 fighters and 4 tactical_bombers moved from Belarus to Western Germany
2 aaGuns moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
3 fighters moved from Holland Belgium to Western Germany
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Nenetsia to TimguskaPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Western Germany
Germans undo move 2.
8 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 13 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 2 mech_infantrys moved from Poland to Bessarabia
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
13 armour, 26 artilleries, 30 infantry and 7 mech_infantrys moved from Belarus to Bryansk
7 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Novgorod to BessarabiaCombat - Germans
Battle in Bryansk
Germans attack with 20 armour, 26 artilleries, 30 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 20 armour, 26 artilleries, 29 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 armour
Germans win, taking Bessarabia from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Germans
1 bomber moved from Bessarabia to Western Germany
3 fighters and 4 tactical_bombers moved from Belarus to Western Germany
2 aaGuns moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
3 fighters moved from Holland Belgium to Western Germany
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Nenetsia to TimguskaPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Western Germany
Germans undo move 2.
8 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Southern Italy: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Smolensk to Russia
1 aaGun and 17 infantry moved from Manchuria to Jehol
1 aaGun moved from Russia to SamaraPlace Units - Russians
3 armour placed in Korea
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode