I’ve had a look at the Amphibious Assault Sequence in the rulebook and here are my impressions.
“Amphibious Assault Sequence 1. Sea combat 2. Battleship and cruiser bombardment 3. Land combat […] If there are defending surface warships and/or scrambled air units, sea combat occurs. […] If no sea combat occurs, go to step 2 (bombardment).”
Comment: The rulebook basically says that the vessels which can conduct shore bombardment (battleships and cruisers) can either fight enemy sea/air units (and must do so if they’re present), or can conduct shore bombardment, but not both, and that they player doesn’t have a choice in the matter. I’d say that’s a workable approximation of how WWII amphibious assaults were properly conducted. In the classic American assaults against Japanese-held Pacific islands, amphibious operations were multi-stage processes which could take several months. The first stage involved getting control of the air over and around the island by destroying the enemy’s local land-based air force, using a combination of long-range bombers and short-range carrier planes. With control of the air secured, the second stage was getting control of the sea around the island, using both planes and ships to destroy any naval forces which the enemy has around the island. Once the attacker has secured both control of the air and control of the sea, the third stage was to move in with the invasion fleet and to soften up the enemy’s land positions with aircraft strikes and by bombarding them with artillery from battleships and cruisers (and to some extent from destroyers). The fourth and final stage was the actual landing by the troops, who would go ashore in a variety of landing craft and tracked assault vehicles. So the point is that shore bombardment (stage 3) would not normally occur before stages 1 and 2 had been completed.
“If there was NOT a combat in the sea zone from which you are offloading units from transports, any accompanying battleships and cruisers in that sea zone can conduct a one-time bombardment of one coastal territory or island group being attacked.”
Comment: Sounds all right. The one-time restriction could basically reflect the fact that (for obvious reasons) ships aren’t supposed to bombard a piece of ground where their own troops are operating. You can bombard a beach before the troops get into their landing craft, and you can even bombard a beach while the landing craft are moving towards it, but once your troops get close to the beach you either have to cease fire or shift you aim to targets further inland.
“The number of ships that can make bombardment attacks is limited to 1 ship per land unit being offloaded from the transports in that coastal territory. If more than one territory is being assaulted from the same sea zone and there are multiple battleships and/or cruisers, each ship may support only one assault.”
Maybe this is valid for game balance reasons, but in real life it’s absurd. The number of ships that are “allowed” to conduct shore bombardment should depend on how many battleships and cruisers are present, not on how many assaulting units they’re supporting. It makes no sense that a player who, let’s say, has ten battleships and one assaulting force would have to withhold fire from nine of his battleships.
“However, the ships’ bombardment may be split in any way that the attacker chooses, so long as the number of ships supporting each assault doesn’t exceed the number of seaborne land units in that assault.”
Comment: The allowing-a-split part is realistic, but the as-long-as-it-doesn’t-exceed restriction isn’t, for the reason I mentioned previously.