@Karl7 no word yet from @dawgoneit so I made his move.
Yama is up
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - Yamamoto
1 unit repaired.
1 L.Fighter moved from sz74 to S.Guinea
2 Infantry moved from Moresby to S.Guinea
1 Artillery and 1 Infantry moved from Moresby to New Guinea
1 Destroyer moved from sz100 to sz90
2 Fighters and 4 L.Fighters moved from sz100 to sz90
1 Artillery moved from Moresby to sz74
1 Infantry moved from Moresby to sz74
1 Artillery, 1 B.Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 5 Transports moved from sz74 to sz73
1 Artillery and 1 Infantry moved from sz73 to Nayumo
Purchase Units - Yamamoto
Yamamoto buy 1 Fighter, 10 Infantry, 1 S.Sub and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Nayumo
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto win, taking Nayumo from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in sz90
Yamamoto attack with 1 Destroyer, 2 Fighters and 4 L.Fighters
Americans defend with 1 Submarine
Yamamoto win with 2 Fighters and 4 L.Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in S.Guinea
Yamamoto attack with 2 Infantry and 1 L.Fighter
Anzac defend with 1 Infantry
Yamamoto win, taking S.Guinea from Anzac with 2 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in New Guinea
Yamamoto attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto win, taking New Guinea from Anzac with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Yamamoto
1 L.Fighter moved from S.Guinea to sz73
1 T.Boat moved from sz109 to sz72
1 Infantry moved from Darwin to sz72
1 T.Boat moved from sz109 to sz111
1 S.Sub and 1 Submarine moved from sz111 to sz100
3 Infantry moved from Mindanao to Davao
2 Fighters and 4 L.Fighters moved from sz90 to sz100
1 Infantry moved from sz72 to Bali
Place Units - Yamamoto
3 Infantry placed in Moresby
6 Infantry placed in Hong Kong
1 Fighter, 1 S.Sub and 4 Submarines placed in sz100
1 Infantry placed in Tokio
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from sz100: 1 S.Sub
EDIT: Adding units owned by Yamamoto to sz100: 1 Destroyer
EDIT: Adding units owned by Yamamoto to Tokio: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs total
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - Yamamoto
1 unit repaired.
1 L.Fighter moved from sz74 to S.Guinea
2 Infantry moved from Moresby to S.Guinea
1 Artillery and 1 Infantry moved from Moresby to New Guinea
1 Destroyer moved from sz100 to sz90
2 Fighters and 4 L.Fighters moved from sz100 to sz90
1 Artillery moved from Moresby to sz74
1 Infantry moved from Moresby to sz74
1 Artillery, 1 B.Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 5 Transports moved from sz74 to sz73
1 Artillery and 1 Infantry moved from sz73 to Nayumo
Purchase Units - Yamamoto
Yamamoto buy 1 Fighter, 10 Infantry, 1 S.Sub and 4 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Nayumo
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto win, taking Nayumo from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in sz90
Yamamoto attack with 1 Destroyer, 2 Fighters and 4 L.Fighters
Americans defend with 1 Submarine
Yamamoto win with 2 Fighters and 4 L.Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in S.Guinea
Yamamoto attack with 2 Infantry and 1 L.Fighter
Anzac defend with 1 Infantry
Yamamoto win, taking S.Guinea from Anzac with 2 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in New Guinea
Yamamoto attack with 1 Artillery and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto win, taking New Guinea from Anzac with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Yamamoto
1 L.Fighter moved from S.Guinea to sz73
1 T.Boat moved from sz109 to sz72
1 Infantry moved from Darwin to sz72
1 T.Boat moved from sz109 to sz111
1 S.Sub and 1 Submarine moved from sz111 to sz100
3 Infantry moved from Mindanao to Davao
2 Fighters and 4 L.Fighters moved from sz90 to sz100
1 Infantry moved from sz72 to Bali
Place Units - Yamamoto
3 Infantry placed in Moresby
6 Infantry placed in Hong Kong
1 Fighter, 1 S.Sub and 4 Submarines placed in sz100
1 Infantry placed in Tokio
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from sz100: 1 S.Sub
EDIT: Adding units owned by Yamamoto to sz100: 1 Destroyer
EDIT: Adding units owned by Yamamoto to Tokio: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs total
Cheekily edited a change of Yam purchases there when I realised I had no DD off Tokyo! :roll:
TripleA Turn Summary for game: World At War, version: 1.1.9
Game History
Round: 9
Combat Move - Chinese
1 Tank moved from Sian to Hanan
1 Infantry moved from N.French.I to Hanan
2 Tanks moved from Szechwan to Nanking
1 Bomber and 1 Fighter moved from Szechwan to Hanan
1 Bomber and 1 Fighter moved from Szechwan to Nanking
3 Infantry moved from Szechwan to Shansi
2 Infantry moved from Lhanzou to Peking
2 Fighters moved from Szechwan to Shansi
1 Bomber moved from Xining to Peking
1 Bomber moved from Szechwan to Shansi
Purchase Units - Chinese
Chinese buy 1 Factory and 10 Infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Nanking
Chinese attack with 1 Bomber, 1 Fighter and 2 Tanks
Hisaichi defend with 1 Bunker
Chinese win, taking Nanking from Hisaichi with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Bunker
Casualties for Chinese: 1 Tank
Battle in Peking
Chinese attack with 1 Bomber and 2 Infantry
Hisaichi defend with 1 Infantry
Chinese win, taking Peking from Hisaichi with 1 Bomber and 2 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Hanan
Chinese attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 Bunker
Chinese win, taking Hanan from Yamamoto with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Bunker
Casualties for Chinese: 1 Infantry
Battle in Shansi
Chinese attack with 1 Bomber, 2 Fighters and 3 Infantry
Hisaichi defend with 1 Artillery and 3 Infantry
Chinese win, taking Shansi from Hisaichi with 1 Bomber, 2 Fighters and 3 Infantry remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 3 Infantry
Non Combat Move - Chinese
2 Fighters moved from Shansi to Sian
1 Bomber moved from Shansi to Sian
1 Bomber moved from Nanking to Sian
1 Fighter moved from Nanking to Sian
1 Bomber moved from Peking to Sian
1 Bomber and 1 Fighter moved from Hanan to Sian
3 Infantry moved from Fugong to Sian
3 Infantry moved from Gansu to Lhanzou
2 Infantry moved from Kansu to Fugong
1 Infantry moved from Kansu to Szechwan
1 Infantry moved from Gansu to Szechwan
1 Infantry moved from Kansu to Fugong
1 Tank moved from S.W.M to Szechwan
1 Infantry moved from S.W.M to Gansu
2 Infantry moved from Nancheng to Gansu
4 Infantry moved from Nancheng to Kansu
1 Tank moved from Xining to Gansu
1 Tank moved from Xining to Kansu
3 Infantry moved from Xining to Nancheng
2 Infantry moved from Quyan to S.W.M
4 Infantry moved from Urumal to Quyan
Place Units - Chinese
1 Factory placed in Sian
6 Infantry placed in Xining
4 Infantry placed in Urumal
Turn Complete - Chinese
Chinese collect 38 PUs; end with 38 PUs total
Nice Shansi attack, dawg!
We the Axis concede.
Good game Allies!
Up for another one?
Any?
Good game.
I’m willing to play again…let’s see who’s onboard.
Does everybody want to roll and choose sides like we did in this game?
I think I that is best. I am sure PP is up for another.
Yes please. Thanks witt.
I’m game!
I am on Board.
This time 1.9 Version please :-D :-D
yes…I guess there are some minor changes to the map.
Everyone will have to have the newest version of Triple A installed. I like the new version…the combat phase goes a lot faster.
thanks for bringing that up.
there is also a WW1 version of this game…if anyone would like to try that let me know. It’s called Domination 1914: No Man’s Land.
Could we 8 play that, instead? I love change!
Wayne and I have been playing a game but, unless there is more interest, we should stay in WW2 for a team game.
If everyone is willing to learn a new game, then we can try it…the game is heavily dependent on tech. if anybody would like to go 1v1 I’m willing to play.
Good game, I’m out for the next one, but maybe some other time. This one was good fun (although I kept you all waiting for a bit).
Happy to play whatever you all prefer - WW1, WW2 or whatever.
Let’s see what Whack, Aequitas, Entek and Dawgoneit say.
How many players does WW1 need? I will try and look at it later but might not be able to do so, before work.
@Private:
Happy to play whatever you all prefer - WW1, WW2 or whatever.
Me, too.
Almost :-D
I’m In
@captain:
Wayne and I have been playing a game but, unless there is more interest, we should stay in WW2 for a team game.
If everyone is willing to learn a new game, then we can try it…the game is heavily dependent on tech. if anybody would like to go 1v1 I’m willing to play.
Seems Like it would be a good team play game