Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Rostov to Ukraine
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
3 armour and 8 mech_infantrys moved from Rostov to Russia
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Amur
21 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 aaGun moved from Tambov to Volgograd
8 artilleries moved from Tambov to Russia
1 artillery moved from Tambov to Russia
4 infantry moved from Tambov to Russia
Place Units - Russians
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
haha - event hough there’s not much chance for Germany here, to roll 6 x 5’s in Rd 1, then hit 1 of 3 in Rd 2 was absolutley crazy! There goes the Luftwaffe!
wow, 6 5’s crazy should be about 1 in 7776. Does not happen every day. You still have a chance to squezze out a pacific win though. I ama away for the weekend
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 bomber moved from Philippines to Queensland
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 battleship moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 bomber moved from Philippines to Queensland
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 battleship moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Strategic bombing raid in Queensland
1 bomber killed by AA
Bombing raid in Queensland causes 0 damage total.
Battle in West India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 battleship and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 fighter moved from Sumatra to Western Australia
1 fighter moved from India to Western Australia
3 mech_infantrys moved from Burma to India
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from French Indo China to Western Australia
1 fighter moved from Philippines to Western Australia
2 fighters moved from 34 Sea Zone to Philippines
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Western Australia
1 fighter moved from 35 Sea Zone to Philippines
5 carriers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 infantry moved from Jehol to Manchuria
1 infantry moved from Western Australia to Northern Territory
Place Units - Japanese
1 destroyer, 4 fighters and 1 submarine placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
3 infantry placed in India
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3,6,2,3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 62 PUs (7 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Midway to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
2 bombers moved from Queensland to South Australia
3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Americans creates battle in territory 99 Sea Zone
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 99 Sea Zone from Italians with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Battle in 110 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans win with 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -23
Casualties for Americans: 1 fighter, 1 submarine and 1 transport
Battle in Marianas
Battle in South Australia
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans win, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter could not land in 22 Sea Zone and was removed
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to New Zealand
1 bomber moved from South Australia to New Zealand
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Morocco to Algeria
1 artillery moved from Algeria to Morocco
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Crete to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Syria to Egypt
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 bombers and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
4 artilleries moved from Eastern Persia to West India
2 armour and 4 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to 80 Sea Zone
3 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
Combat - British
Battle in West India
British attack with 4 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking West India from Japanese with 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun moved from Eastern Persia to West India
1 carrier and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
3 fighters moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
2 bombers placed in Iraq
2 tactical_bombers placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
during usa, one edit
1 plane was moved from midway to sz 22, can not land. I landed this on carolines and did same attacks with that plane in sz 23 (can land on carolines from sz 23)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Caroline Islands to 34 Sea Zone
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 artillery and 2 infantry moved from Queensland to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
1 aaGun moved from Queensland to New South Wales
1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
france is done
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 3 artilleries, 14 infantry and 26 mech_infantrys moved from Smolensk to Bryansk
6 artilleries, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Smolensk to Archangel
1 armour moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 9 artilleries, 19 infantry and 32 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 17 armour, 9 artilleries, 18 infantry and 32 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Smolensk to Bryansk
1 bomber and 2 tactical_bombers moved from Archangel to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
7 infantry placed in Western Germany
3 infantry placed in France
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 7 infantry moved from Yenisey to Timguska
1 infantry moved from Evenkiyskiy to Urals
4 infantry moved from Tambov to Rostov
1 aaGun and 1 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to South Australia
1 mech_infantry moved from Western Australia to South Australia
1 armour moved from Western Australia to Northern Territory
1 tactical_bomber moved from Western Australia to Northern Territory
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Japanese attack with 1 armour, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in South Australia
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking South Australia from ANZAC with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from Northern Territory to 35 Sea Zone
3 fighters moved from Western Australia to Malaya
5 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to Iwo Jima
2 fighters moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to French Indo China
3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 fighters placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
3 bombers moved from New Zealand to South Australia
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in Borneo
Battle in Normandy Bordeaux
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Greece from Italians, taking Borneo from Japanese, taking Normandy Bordeaux from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Battle in Norway
Battle in Sumatra
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Holland Belgium from Germans, taking Norway from Germans, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in South Australia
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Americans win, taking South Australia from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from South Australia to Queensland
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 45 PUs;
British buy 1 bomber, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from West India to India
4 artilleries moved from West India to India
4 armour moved from West India to India
9 infantry moved from West India to India
3 fighters and 2 tactical_bombers moved from Persia to India
2 bombers moved from Iraq to India
Combat - British
Battle in India
British attack with 4 armour, 4 artilleries, 2 bombers, 3 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 11 mech_infantrys
British win, taking India from Japanese, taking Borneo from Americans with 2 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for British: 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 3 fighters, 5 infantry and 11 mech_infantrys
Non Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from West India to India
2 fighters moved from India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from India to West India
2 bombers moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 bomber placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Western Germany to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 1 mech_infantry moved from Ukraine to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 2 fighters
Americans defend with 1 mech_infantry
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Greece to Southern Italy
3 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,4,6,3,4,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 armour moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
france is done
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to 125 Sea Zone
2 mech_infantrys moved from Eastern Poland to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery and 5 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
Combat - Germans
Battle in Archangel
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 armour
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 3 artilleries and 5 infantry
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
8 armour and 8 mech_infantrys moved from Bryansk to Rostov
5 armour and 5 mech_infantrys moved from Bryansk to Archangel
2 armour and 4 mech_infantrys moved from Bryansk to Archangel
5 mech_infantrys moved from Bryansk to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
3 aaGuns, 4 artilleries, 8 infantry and 8 mech_infantrys moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
2 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 artilleries, 3 infantry and 1 mech_infantry placed in Germany
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
1 infantry placed in France
1 artillery placed in Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 1.
5 artilleries and 1 mech_infantry placed in Western Germany
5 infantry placed in Germany
Germans undo move 1.
3 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3,5,3,3,2,6
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
28 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
6 artilleries moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 6 artilleries and 31 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 6 artilleries and 31 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
4 infantry moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
2 artilleries and 3 infantry moved from Volgograd to Tambov
2 artilleries moved from Russia to Tambov
10 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
2 artilleries moved from Russia to Tambov
2 infantry moved from Russia to Tambov
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs