Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Gibraltar
Americans attack with 7 artilleries, 7 fighters and 7 infantry
Germans defend with 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 7 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
7 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
2 aaGuns, 3 artilleries and 4 infantry moved from Colombia to Brazil
6 artilleries and 6 infantry moved from Brazil to British Guiana
5 artilleries and 5 infantry moved from Central America to Colombia
5 artilleries and 5 infantry moved from Southeast Mexico to Central America
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 armour moved from French Indo China to Burma
Place Units - Americans
3 bombers placed in French Indo China
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 21 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to Amur
Combat - British
British creates battle in territory 36 Sea Zone
Battle in Amur
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
British win, taking Amur from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from Amur to 6 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Quebec
Turn Complete - British
British collect 22 PUs; end with 43 PUs total
Turn Complete - UK_Pacific
I’m obviously attacking Calcutta as ANZAC with everything. Scramble and OOL (i.e. lose bombers first?)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 16 PUs;
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Spain to Southern Italy
1 armour and 1 mech_infantry moved from Southern France to Spain
1 armour moved from Southern Italy to Southern France
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Italians undo move 1.
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5,1,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Go max defence in India, please.
I’m assuming no scramble then. I wasn’t planning on covering the ships with planes - 5DDs is with a bunch of free hits is well and truly enough.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
4 infantry moved from Java to 42 Sea Zone
4 artilleries, 4 carriers, 5 destroyers, 4 fighters, 8 infantry and 6 transports moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Queensland to India
4 fighters moved from 39 Sea Zone to India
4 artilleries and 8 infantry moved from 39 Sea Zone to India
10 artilleries and 12 infantry moved from Burma to India
Combat - ANZAC
Battle in India
ANZAC attack with 14 artilleries, 2 bombers, 4 fighters and 20 infantry
Germans defend with 1 airfield, 18 armour, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 12 infantry, 7 mech_infantrys and 2 tactical_bombers
Germans win with 17 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -86
Casualties for Germans: 1 armour, 2 bombers, 12 infantry and 7 mech_infantrys
Casualties for ANZAC: 14 artilleries, 2 bombers, 4 fighters and 20 infantry
Non Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - French
Turn Complete - French
USSR sub in SZ97 moves to SZ93.
If I can’t get back on Calcutta I think you have this one.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 119 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Sakha to Amur
11 infantry moved from Spain to Gibraltar
7 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
2 bombers moved from Spain to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
Intercept in London?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 119 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Sakha to Amur
11 infantry moved from Spain to Gibraltar
7 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
2 bombers moved from Spain to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Battle in Amur
Germans attack with 3 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Amur from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 2 bombers, 7 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 7 artilleries and 6 infantry
Germans win, taking Gibraltar from British with 2 bombers, 7 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 7 artilleries and 6 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Gibraltar to Spain
3 infantry and 6 mech_infantrys moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from France to Spain
8 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to France
3 bombers moved from United Kingdom to France
2 bombers moved from Gibraltar to France
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
2 mech_infantrys moved from Yakut S.S.R. to Buryatia
2 mech_infantrys moved from Buryatia to Amur
2 mech_infantrys moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Afghanistan
1 artillery moved from Kazakhstan to Afghanistan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
3 armour and 2 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 fighter moved from Persia to India
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
5 armour moved from Belgian Congo to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Eastern Persia
6 fighters moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Southern Italy
Place Units - Germans
2 armour and 1 fighter placed in India
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
9 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,2,5,3,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,1,2,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 100 PUs (14 lost to blockades); end with 101 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 4 fighters and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters moved from Korea to Amur
1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,5,5,2,2,6,3,1,5,4,4,1,6,6,4,5,1
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Americans
Americans buy 6 artilleries, 1 fighter, 7 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from French Indo China to India
14 armour and 1 mech_infantry moved from Burma to India
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries moved from British Guiana to 88 Sea Zone
7 infantry moved from British Guiana to 88 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
10 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Gibraltar
Americans attack with 7 artilleries, 10 fighters and 7 infantry
Germans defend with 1 harbour, 4 infantry and 3 mech_infantrys
Americans win, taking Gibraltar from Germans with 7 artilleries, 10 fighters and 6 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for Americans: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in India
Americans attack with 14 armour, 3 bombers and 1 mech_infantry
Germans defend with 1 airfield, 22 armour, 1 factory_minor, 9 fighters, 1 harbour, 5 mech_infantrys and 2 tactical_bombers
Germans win with 17 armour, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -74
Casualties for Germans: 5 armour and 5 mech_infantrys
Casualties for Americans: 14 armour, 3 bombers and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 destroyer and 1 fighter; Italians defend with 2 destroyers and 2 fighters
4 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
2 aaGuns, 3 artilleries and 4 infantry moved from Brazil to British Guiana
5 artilleries and 5 infantry moved from Colombia to Brazil
5 artilleries and 5 infantry moved from Central America to Colombia
3 artilleries and 5 infantry moved from Southeast Mexico to Central America
4 artilleries and 6 infantry moved from Central United States to Southeast Mexico
2 artilleries moved from Eastern United States to Central United States
10 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 39 PUs;
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 22 PUs;
Combat Move - British
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour, 9 artilleries and 10 infantry moved from Burma to India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Combat - British
Germans scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Germans scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 transport; ANZAC loiter and taunt
Germans defend with 1 tactical_bomber
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 transport
Battle in India
British attack with 1 armour, 9 artilleries and 10 infantry
Germans defend with 1 airfield, 17 armour, 1 factory_minor, 9 fighters, 1 harbour and 1 tactical_bomber
Germans win with 7 armour, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 10 armour
Casualties for British: 1 armour, 10 artilleries and 11 infantry
Battle in Portugal
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
Seems I badly underestimated the Axis in this game. Well done! I’ll post your result. Rematch with same sides and upgrade to Triple-A 1.9 build 3160+?
Seems I badly underestimated the Axis in this game. Well done! I’ll post your result. Rematch with same sides and upgrade to Triple-A 1.9 build 3160+?
Thanks. Good game.
Uh, sure, if you can tell what exactly Triple-A 1.9 build 3160+ is. Will it affect the games I’m playing with other people? I’m a bit of an old timer, so computer stuff takes me a bit to figure out.