cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Gibraltar
Americans attack with 7 artilleries, 7 fighters and 7 infantry
Germans defend with 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 7 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
7 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
2 aaGuns, 3 artilleries and 4 infantry moved from Colombia to Brazil
6 artilleries and 6 infantry moved from Brazil to British Guiana
5 artilleries and 5 infantry moved from Central America to Colombia
5 artilleries and 5 infantry moved from Southeast Mexico to Central America
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 armour moved from French Indo China to Burma
Place Units - Americans
3 bombers placed in French Indo China
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 21 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to Amur
Combat - British
British creates battle in territory 36 Sea Zone
Battle in Amur
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
British win, taking Amur from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
2 fighters moved from Amur to 6 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Quebec
Turn Complete - British
British collect 22 PUs; end with 43 PUs total
Turn Complete - UK_Pacific
I’m obviously attacking Calcutta as ANZAC with everything. Scramble and OOL (i.e. lose bombers first?)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 16 PUs;
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Spain to Southern Italy
1 armour and 1 mech_infantry moved from Southern France to Spain
1 armour moved from Southern Italy to Southern France
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Italians undo move 1.
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5,1,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Go max defence in India, please.
I’m assuming no scramble then. I wasn’t planning on covering the ships with planes - 5DDs is with a bunch of free hits is well and truly enough.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
4 infantry moved from Java to 42 Sea Zone
4 artilleries, 4 carriers, 5 destroyers, 4 fighters, 8 infantry and 6 transports moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Queensland to India
4 fighters moved from 39 Sea Zone to India
4 artilleries and 8 infantry moved from 39 Sea Zone to India
10 artilleries and 12 infantry moved from Burma to India
Combat - ANZAC
Battle in India
ANZAC attack with 14 artilleries, 2 bombers, 4 fighters and 20 infantry
Germans defend with 1 airfield, 18 armour, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 12 infantry, 7 mech_infantrys and 2 tactical_bombers
Germans win with 17 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -86
Casualties for Germans: 1 armour, 2 bombers, 12 infantry and 7 mech_infantrys
Casualties for ANZAC: 14 artilleries, 2 bombers, 4 fighters and 20 infantry
Non Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - French
Turn Complete - French
USSR sub in SZ97 moves to SZ93.
If I can’t get back on Calcutta I think you have this one.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 119 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Sakha to Amur
11 infantry moved from Spain to Gibraltar
7 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
2 bombers moved from Spain to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
Intercept in London?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 119 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Sakha to Amur
11 infantry moved from Spain to Gibraltar
7 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
2 bombers moved from Spain to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 4,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Battle in Amur
Germans attack with 3 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Amur from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 2 bombers, 7 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 7 artilleries and 6 infantry
Germans win, taking Gibraltar from British with 2 bombers, 7 fighters, 4 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 7 artilleries and 6 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Gibraltar to Spain
3 infantry and 6 mech_infantrys moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from France to Spain
8 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to France
3 bombers moved from United Kingdom to France
2 bombers moved from Gibraltar to France
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
2 mech_infantrys moved from Yakut S.S.R. to Buryatia
2 mech_infantrys moved from Buryatia to Amur
2 mech_infantrys moved from Timguska to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Afghanistan
1 artillery moved from Kazakhstan to Afghanistan
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
3 armour and 2 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 fighter moved from Persia to India
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
5 armour moved from Belgian Congo to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 mech_infantrys moved from Iraq to Eastern Persia
6 fighters moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Southern Italy
Place Units - Germans
2 armour and 1 fighter placed in India
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
9 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,6,2,5,3,5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,1,2,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 100 PUs (14 lost to blockades); end with 101 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 4 fighters and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters moved from Korea to Amur
1 tactical_bomber moved from Korea to Japan
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,5,5,2,2,6,3,1,5,4,4,1,6,6,4,5,1
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Americans
Americans buy 6 artilleries, 1 fighter, 7 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from French Indo China to India
14 armour and 1 mech_infantry moved from Burma to India
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries moved from British Guiana to 88 Sea Zone
7 infantry moved from British Guiana to 88 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
10 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Gibraltar
Americans attack with 7 artilleries, 10 fighters and 7 infantry
Germans defend with 1 harbour, 4 infantry and 3 mech_infantrys
Americans win, taking Gibraltar from Germans with 7 artilleries, 10 fighters and 6 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for Americans: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in India
Americans attack with 14 armour, 3 bombers and 1 mech_infantry
Germans defend with 1 airfield, 22 armour, 1 factory_minor, 9 fighters, 1 harbour, 5 mech_infantrys and 2 tactical_bombers
Germans win with 17 armour, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -74
Casualties for Germans: 5 armour and 5 mech_infantrys
Casualties for Americans: 14 armour, 3 bombers and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 destroyer and 1 fighter; Italians defend with 2 destroyers and 2 fighters
4 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 submarines
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
2 aaGuns, 3 artilleries and 4 infantry moved from Brazil to British Guiana
5 artilleries and 5 infantry moved from Colombia to Brazil
5 artilleries and 5 infantry moved from Central America to Colombia
3 artilleries and 5 infantry moved from Southeast Mexico to Central America
4 artilleries and 6 infantry moved from Central United States to Southeast Mexico
2 artilleries moved from Eastern United States to Central United States
10 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
1 fighter placed in Eastern United States
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 39 PUs;
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 22 PUs;
Combat Move - British
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour, 9 artilleries and 10 infantry moved from Burma to India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Combat - British
Germans scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Germans scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 transport; ANZAC loiter and taunt
Germans defend with 1 tactical_bomber
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 transport
Battle in India
British attack with 1 armour, 9 artilleries and 10 infantry
Germans defend with 1 airfield, 17 armour, 1 factory_minor, 9 fighters, 1 harbour and 1 tactical_bomber
Germans win with 7 armour, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Germans: 10 armour
Casualties for British: 1 armour, 10 artilleries and 11 infantry
Battle in Portugal
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
Seems I badly underestimated the Axis in this game. Well done! I’ll post your result. Rematch with same sides and upgrade to Triple-A 1.9 build 3160+?
Seems I badly underestimated the Axis in this game. Well done! I’ll post your result. Rematch with same sides and upgrade to Triple-A 1.9 build 3160+?
Thanks. Good game.
Uh, sure, if you can tell what exactly Triple-A 1.9 build 3160+ is. Will it affect the games I’m playing with other people? I’m a bit of an old timer, so computer stuff takes me a bit to figure out.