scram of 111
Simon33 (Allies +14) vs. StuckTojo (Axis) - No VCs, no Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Spain to Portugal
Italians take Portugal from Americans
1 armour moved from Portugal to SpainCombat - Italians
Non Combat Move - Italians
1 armour moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to SpainPlace Units - Italians
3 infantry placed in Spain
1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,1,5,4,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
4 carriers, 3 destroyers, 2 fighters and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
10 artilleries and 12 infantry moved from Shan State to Burma
2 destroyers moved from 20 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in West India
ANZAC attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
ANZAC win, taking West India from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 122 PUs;
Germans buy 4 armour, 9 infantry, 15 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Sakha to Amur
2 mech_infantrys moved from Persia to West India
1 fighter moved from Saudi Arabia to 79 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Ethiopia to West India
1 armour moved from Union of South Africa to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Algeria to Morocco
10 infantry moved from Spain to Gibraltar
3 bombers moved from France to Morocco
3 bombers moved from France to Gibraltar
1 fighter moved from Western Germany to Gibraltar
7 fighters and 2 tactical_bombers moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
6 fighters and 2 tactical_bombers moved from India to West India
3 armour moved from Persia to West IndiaCombat - Germans
Battle in 79 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Amur
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Amur from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in West India
Germans attack with 3 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 artilleries
Germans win, taking West India from ANZAC with 3 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Morocco
Germans attack with 1 armour and 3 bombers
Americans defend with 1 artillery and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Germans attack with 3 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 6 artilleries and 6 infantry
Germans win, taking Gibraltar from British with 3 bombers, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 6 artilleries and 6 infantryNon Combat Move - Germans
3 bombers, 7 fighters and 1 tactical_bomber moved from Gibraltar to Spain
2 bombers moved from Morocco to Spain
8 infantry and 2 mech_infantrys moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from France to Spain
1 fighter moved from Kenya to Persia
2 armour and 5 mech_infantrys moved from Eastern Persia to India
1 bomber, 6 fighters and 2 tactical_bombers moved from West India to India
1 bomber moved from French Indo China to India
1 fighter moved from 79 Sea Zone to India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Turkey to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
5 armour moved from Mozambique to Belgian Congo
1 armour moved from Angola to Anglo Egyptian Sudan
2 mech_infantrys moved from Timguska to Yakut S.S.R.
2 mech_infantrys moved from Vologda to Timguska
1 mech_infantry moved from Russia to Novosibirsk
3 infantry moved from Denmark to Western Germany
6 mech_infantrys moved from Western Germany to Southern FrancePlace Units - Germans
3 infantry placed in India
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
9 mech_infantrys and 1 tactical_bomber placed in Western Germany
Germans undo move 7.
8 mech_infantrys and 1 tactical_bomber placed in Western Germany
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,4,4,3,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 99 PUs (15 lost to blockades); end with 99 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,4,1,5,2,6,1,2,1,6,4,5,6,2,1,4
Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 1 PUs;Combat Move - Americans
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
7 fighters moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Gibraltar
Americans attack with 7 artilleries, 7 fighters and 7 infantry
Germans defend with 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 7 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
7 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
2 aaGuns, 3 artilleries and 4 infantry moved from Colombia to Brazil
6 artilleries and 6 infantry moved from Brazil to British Guiana
5 artilleries and 5 infantry moved from Central America to Colombia
5 artilleries and 5 infantry moved from Southeast Mexico to Central America
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
3 armour moved from French Indo China to BurmaPlace Units - Americans
3 bombers placed in French Indo China
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 21 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Korea to Amur
2 fighters moved from 6 Sea Zone to AmurCombat - British
British creates battle in territory 36 Sea Zone
Battle in Amur
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery
British win, taking Amur from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Amur to 6 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in QuebecTurn Complete - British
British collect 22 PUs; end with 43 PUs totalTurn Complete - UK_Pacific
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I’m obviously attacking Calcutta as ANZAC with everything. Scramble and OOL (i.e. lose bombers first?)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Italians
Italians repair damage of 2x factory_minor; Remaining resources: 16 PUs;
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Spain to Southern Italy
1 armour and 1 mech_infantry moved from Southern France to Spain
1 armour moved from Southern Italy to Southern FrancePlace Units - Italians
2 destroyers placed in 95 Sea Zone
Italians undo move 1.
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5,1,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
Go max defence in India, please.
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I’m assuming no scramble then. I wasn’t planning on covering the ships with planes - 5DDs is with a bunch of free hits is well and truly enough.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
4 infantry moved from Java to 42 Sea Zone
4 artilleries, 4 carriers, 5 destroyers, 4 fighters, 8 infantry and 6 transports moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Queensland to India
4 fighters moved from 39 Sea Zone to India
4 artilleries and 8 infantry moved from 39 Sea Zone to India
10 artilleries and 12 infantry moved from Burma to IndiaCombat - ANZAC
Battle in India
ANZAC attack with 14 artilleries, 2 bombers, 4 fighters and 20 infantry
Germans defend with 1 airfield, 18 armour, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 12 infantry, 7 mech_infantrys and 2 tactical_bombers
Germans win with 17 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -86
Casualties for Germans: 1 armour, 2 bombers, 12 infantry and 7 mech_infantrys
Casualties for ANZAC: 14 artilleries, 2 bombers, 4 fighters and 20 infantryNon Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - French
Turn Complete - French
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USSR sub in SZ97 moves to SZ93.
If I can’t get back on Calcutta I think you have this one.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 119 PUs;
Germans buy 2 armour, 1 destroyer, 2 fighters, 6 infantry and 15 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 2 mech_infantrys moved from Sakha to Amur
11 infantry moved from Spain to Gibraltar
7 fighters and 1 tactical_bomber moved from Spain to Gibraltar
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
1 bomber moved from Spain to United Kingdom
2 bombers moved from Spain to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar -
Intercept in London?
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no





