Simon33 (Allies +14) vs. StuckTojo (Axis) - No VCs, no Tech

  • 19 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Purchase Units - British
                British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;

    Combat Move - British
                3 artilleries and 6 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Tanganyika Territory to Kenya

    Combat - British
                British creates battle in territory 36 Sea Zone

    triplea_38404.0_Bri31.tsvg

  • 19 17 16

    Scramble from Japan?

  • 19 17 16

    Scramble three fighters, please.

  • 19 17 16

    On second thought, no  scramble.  :roll:

  • 19 17 16

    I was hoping for a scramble.  :-D

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Purchase Units - British
                British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;

    Combat Move - British
                3 artilleries and 6 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur
                1 infantry moved from Tanganyika Territory to Kenya

    Combat - British
                British creates battle in territory 36 Sea Zone
                Battle in Korea
                    British attack with 2 artilleries and 2 infantry
                    Germans defend with 1 mech_infantry; Japanese defend with 1 factory_minor
                    British win, taking Korea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Amur
                Battle in Kenya
                    British attack with 1 infantry
                    Germans defend with 1 fighter
                    Germans win, taking Amur from Germans with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 23 PUs; end with 38 PUs total

    Turn Complete - UK_Pacific

    triplea_38404.0_UK_31.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Purchase Units - Italians
                Italians repair damage of 2x factory_minor; Remaining resources: 25 PUs;
                Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Spain to Portugal
                      Italians take Portugal from Americans
                1 armour moved from Portugal to Spain

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Southern France to Spain
                1 armour and 1 mech_infantry moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Spain

    Place Units - Italians
                3 infantry placed in Spain
                1 armour and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,3,1,5,4,4,6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Italians collect 6 PUs (11 lost to blockades); end with 6 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_38404.0_Ita31.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 carriers, 3 destroyers, 2 fighters and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                2 artilleries and 2 infantry moved from 79 Sea Zone to West India
                10 artilleries and 12 infantry moved from Shan State to Burma
                2 destroyers moved from 20 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in West India
                    ANZAC attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                    ANZAC win, taking West India from Germans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 fighters moved from New South Wales to 42 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_38404.0_ANZ31.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Combat Move - French

    Turn Complete - French

    triplea_38404.0_Fre31.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
                EDIT: Adding units owned by ANZAC to 38 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_38404.0_Fre31.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 122 PUs;
                Germans buy 4 armour, 9 infantry, 15 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 mech_infantry moved from Sakha to Amur
                2 mech_infantrys moved from Persia to West India
                1 fighter moved from Saudi Arabia to 79 Sea Zone
                1 bomber moved from India to French Indo China
                1 bomber moved from Ethiopia to West India
                1 armour moved from Union of South Africa to Tanganyika Territory
                      Germans take Tanganyika Territory from British
                1 armour moved from Algeria to Morocco
                10 infantry moved from Spain to Gibraltar
                3 bombers moved from France to Morocco
                3 bombers moved from France to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                7 fighters and 2 tactical_bombers moved from Spain to Gibraltar
                1 mech_infantry moved from Spain to Gibraltar
                6 fighters and 2 tactical_bombers moved from India to West India
                3 armour moved from Persia to West India

    Combat - Germans
                Battle in 79 Sea Zone
                    Germans attack with 1 fighter
                    ANZAC defend with 2 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Amur
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Amur from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in West India
                    Germans attack with 3 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 artilleries
                    Germans win, taking West India from ANZAC with 3 armour, 1 bomber, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries
                Battle in Morocco
                    Germans attack with 1 armour and 3 bombers
                    Americans defend with 1 artillery and 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Gibraltar
                    Germans attack with 3 bombers, 8 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 6 artilleries and 6 infantry
                    Germans win, taking Gibraltar from British with 3 bombers, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Americans: 6 artilleries and 6 infantry

    Non Combat Move - Germans
                3 bombers, 7 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                2 bombers moved from Morocco to Spain
                8 infantry and 2 mech_infantrys moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                3 mech_infantrys moved from France to Spain
                1 fighter moved from Kenya to Persia
                2 armour and 5 mech_infantrys moved from Eastern Persia to India
                1 bomber, 6 fighters and 2 tactical_bombers moved from West India to India
                1 bomber moved from French Indo China to India
                1 fighter moved from 79 Sea Zone to India
                3 mech_infantrys moved from Iraq to Eastern Persia
                2 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Turkey to Trans-Jordan
                1 infantry moved from Saudi Arabia to Trans-Jordan
                5 armour moved from Mozambique to Belgian Congo
                1 armour moved from Angola to Anglo Egyptian Sudan
                2 mech_infantrys moved from Timguska to Yakut S.S.R.
                2 mech_infantrys moved from Vologda to Timguska
                1 mech_infantry moved from Russia to Novosibirsk
                3 infantry moved from Denmark to Western Germany
                6 mech_infantrys moved from Western Germany to Southern France

    Place Units - Germans
                3 infantry placed in India
                3 armour placed in Persia
                3 mech_infantrys placed in Iraq
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in France
                9 mech_infantrys and 1 tactical_bomber placed in Western Germany
                Germans undo move 7.
                8 mech_infantrys and 1 tactical_bomber placed in Western Germany
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,4,4,3,4,6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 99 PUs (15 lost to blockades); end with 99 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 108 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 128 PUs

    triplea_38404.0_Ger32.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Combat Move - Russians

    Turn Complete - Russians

    triplea_38404.0_Rus32.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 5 Sea Zone

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 5 Sea Zone to Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,4,1,5,2,6,1,2,1,6,4,5,6,2,1,4
                Japanese collect 0 PUs (8 lost to blockades); end with 6 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 11 PUs

    triplea_38404.0_Jap32.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
                Americans buy 6 artilleries, 3 bombers and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                7 transports moved from 91 Sea Zone to 88 Sea Zone
                7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 88 Sea Zone to 91 Sea Zone
                7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
                7 fighters moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France

    Combat - Americans
                Strategic bombing raid in France
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.
                Battle in Gibraltar
                    Americans attack with 7 artilleries, 7 fighters and 7 infantry
                    Germans defend with 1 harbour and 1 mech_infantry
                    Americans win, taking Gibraltar from Germans with 7 artilleries, 7 fighters and 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                7 fighters moved from Gibraltar to 91 Sea Zone
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 aaGuns, 3 artilleries and 4 infantry moved from Colombia to Brazil
                6 artilleries and 6 infantry moved from Brazil to British Guiana
                5 artilleries and 5 infantry moved from Central America to Colombia
                5 artilleries and 5 infantry moved from Southeast Mexico to Central America
                3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                3 armour moved from French Indo China to Burma

    Place Units - Americans
                3 bombers placed in French Indo China
                4 artilleries and 6 infantry placed in Central United States
                2 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    triplea_38404.0_Ame32.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total

    triplea_38404.0_Chi32.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 21 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Korea to Amur
                2 fighters moved from 6 Sea Zone to Amur

    Combat - British
                British creates battle in territory 36 Sea Zone
                Battle in Amur
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery
                    British win, taking Amur from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                2 fighters moved from Amur to 6 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 22 PUs; end with 43 PUs total

    Turn Complete - UK_Pacific

    triplea_38404.0_UK_32.tsvg

  • 19 17 16

    I’m obviously attacking Calcutta as ANZAC with everything. Scramble and OOL (i.e. lose bombers first?)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - Italians
                Italians repair damage of 2x factory_minor; Remaining resources: 16 PUs;
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Spain to Southern Italy
                1 armour and 1 mech_infantry moved from Southern France to Spain
                1 armour moved from Southern Italy to Southern France

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone
                Italians undo move 1.
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,1,5,1,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_38404.0_Ita32.tsvg

  • 19 17 16

    Go max defence in India, please.

  • 19 17 16

    I’m assuming no scramble then. I wasn’t planning on covering the ships with planes - 5DDs is with a bunch of free hits is well and truly enough.

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