@max334 Scrambles?
Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech, No VCs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
4 bombers moved from Southern France to Persia
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Caucasus to PersiaCombat - Germans
Battle in Trans-Jordan
Battle in Iraq
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor and 3 mech_infantrys
Germans win, taking Trans-Jordan from British, taking Iraq from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 mech_infantrys
Battle in Persia
Germans attack with 6 bombers and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British win with 1 fighter remaining. Battle score for attacker is -48
Casualties for Germans: 6 bombers and 1 mech_infantry
Casualties for British: 1 aaGun, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Iraq to Northwest Persia
1 carrier and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Southern France to France
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to VolgogradPlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 fighters moved from 6 Sea Zone to Shantung
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
2 fighters moved from 6 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 7 fighters
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win with 7 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
7 fighters moved from Shantung to Hunan
1 fighter moved from French Indo China to Malaya
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 fighters placed in 6 Sea Zone
Japanese undo move 1.
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kwangtung
1 mech_infantry placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2,5,5,4,5,6,5,4,4,1,3,2,2,3,3,5,4,6
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Gibraltar to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Celebes to Kiangsu
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from India to Iraq -
Scramble in sz 6?
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full scramble + kk
2 each on the cruisers
1 each on the DDs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Gibraltar to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Celebes to Kiangsu
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from India to IraqCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 1 destroyer and 3 fighters
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers and 7 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 4 carriers, 1 destroyer and 3 fighters
Casualties for Americans: 4 carriers, 1 fighter and 1 tactical_bomber
Battle in 98 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -15
Casualties for Germans: 1 carrier
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Iraq
Americans attack with 2 fighters
Germans defend with 1 armour and 1 factory_minor
Germans win with 1 armour remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Trans-Jordan
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers
2 fighters owned by the Germans forced to land in Trans-JordanNon Combat Move - Americans
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Southern France to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 83 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 9 Sea Zone to 25 Sea Zone
7 fighters moved from 6 Sea Zone to Shantung
1 bomber moved from Kiangsu to Shantung
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 fighters placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
2 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from India to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 2 fighters
retreated to Trans-Jordan
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to EgyptPlace Units - British
2 armour and 1 fighter placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Couldn’t have picked a worse time to roll sh*t dice, not to mention I forgot to move my UK transports last turn.
To hell with it, this one’s over. Good game, I’ll post the result.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Syria
Italians take Syria from FrenchCombat - Italians
Non Combat Move - Italians
1 armour moved from Caucasus to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Ukraine to Caucasus
2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern Italy to IraqPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
yeah, that was unbelievable bad luck on those rolls. Truly.
I’d be happy to try again, since I’m liking this no VCs scenario. Relieves the pressure somewhat for the allies so they can build and strategize more - not a race against time.
Interested?
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yeah, that was unbelievable bad luck on those rolls. Truly.
I’d be happy to try again, since I’m liking this no VCs scenario. Relieves the pressure somewhat for the allies so they can build and strategize more - not a race against time.
Interested?
I’d definitely be into a re-match, but I need a bit of a break. I’ve been playing like mad the last few weeks and I’m a bit burned out.
How about I send you a PM in about a week or so?
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sure - it was a great game up until that point - logjam in the ME had me frustrated!