@max334 Scrambles?
Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech, No VCs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
3 bombers moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 artilleries moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from British
1 armour moved from Volgograd to Northwest PersiaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 bombers and 2 fighters
British defend with 1 carrier; Americans defend with 3 transports
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 37
Casualties for British: 1 carrier
Casualties for Americans: 3 transports
Battle in 94 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Germans attack with 1 armour, 2 artilleries and 1 bomber
French defend with 2 infantry
Germans win, taking Northwest Persia from French with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Iraq to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Western Germany to Southern France
2 fighters moved from 91 Sea Zone to 93 Sea Zone
4 bombers moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 96 Sea Zone to Caucasus
1 tactical_bomber moved from 94 Sea Zone to Southern ItalyPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 airfield and 2 fighters placed in Southern France
1 factory_minor placed in Rostov
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Burma to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea Zone
6 fighters moved from 6 Sea Zone to Siberia
2 mech_infantrys moved from Amur to Siberia
1 mech_infantry moved from Ulaanbaatar to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Burma to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea Zone
6 fighters moved from 6 Sea Zone to Siberia
2 mech_infantrys moved from Amur to Siberia
1 mech_infantry moved from Ulaanbaatar to SiberiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 6 fighters and 3 mech_infantrys
Americans defend with 1 armour, 1 artillery and 2 infantry
Japanese win, taking Siberia from Americans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -32
Casualties for Japanese: 1 destroyer, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 aaGun moved from Amur to Manchuria
6 fighters moved from Siberia to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 fighter placed in 6 Sea Zone
2 fighters and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Japanese collect 57 PUs (6 lost to blockades); end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Morocco to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to 44 Sea Zone
1 bomber moved from India to MalayaCombat - Americans
Strategic bombing raid in Malaya
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 destroyer and 1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
3 bombers moved from French West Africa to Gibraltar
1 bomber moved from French West Africa to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 83 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Turkmenistan
1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to TurkmenistanCombat - British
Battle in Turkmenistan
British attack with 1 armour and 1 bomber
Germans defend with 1 mech_infantry
retreated to Turkmenistan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 artilleries
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 artilleries
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Persia to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
1 bomber moved from Turkmenistan to India
2 fighters moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Kazakhstan to Eastern Persia
Italians take Eastern Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour moved from Kazakhstan to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in 93 Sea Zone
Germans loiter and taunt; Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 armour and 1 artillery
Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 armour moved from Ukraine to Caucasus
1 armour moved from Romania to Ukraine
1 artillery moved from Romania to Yugoslavia
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Albania to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 bomber moved from India to Malaya
4 fighters moved from India to Eastern PersiaCombat - ANZAC
Strategic bombing raid in Malaya
Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Malaya causes 5 damage total.
Battle in Shantung
Battle in Eastern Persia
ANZAC attack with 4 fighters
Italians defend with 1 armour
ANZAC win, taking Shantung from Japanese with 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
4 fighters moved from Eastern Persia to India
1 bomber moved from Malaya to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Queensland to SumatraPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
4 bombers moved from Southern France to Persia
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Caucasus to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
4 bombers moved from Southern France to Persia
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Persia
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Caucasus to PersiaCombat - Germans
Battle in Trans-Jordan
Battle in Iraq
Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor and 3 mech_infantrys
Germans win, taking Trans-Jordan from British, taking Iraq from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 mech_infantrys
Battle in Persia
Germans attack with 6 bombers and 1 mech_infantry
British defend with 1 aaGun, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British win with 1 fighter remaining. Battle score for attacker is -48
Casualties for Germans: 6 bombers and 1 mech_infantry
Casualties for British: 1 aaGun, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Iraq to Northwest Persia
1 carrier and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Southern France to France
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Urals
2 mech_infantrys moved from Russia to VolgogradPlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 fighters moved from 6 Sea Zone to Shantung
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
2 fighters moved from 6 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 7 fighters
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win with 7 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
7 fighters moved from Shantung to Hunan
1 fighter moved from French Indo China to Malaya
2 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Manchuria to JeholPlace Units - Japanese
3 fighters placed in 6 Sea Zone
Japanese undo move 1.
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kwangtung
1 mech_infantry placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2,5,5,4,5,6,5,4,4,1,3,2,2,3,3,5,4,6
Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Gibraltar to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Celebes to Kiangsu
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from India to Iraq -
Scramble in sz 6?
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full scramble + kk
2 each on the cruisers
1 each on the DDs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Gibraltar to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 bomber moved from Celebes to Kiangsu
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from India to IraqCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 4 carriers, 1 destroyer and 3 fighters
Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers and 7 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 4 carriers, 1 destroyer and 3 fighters
Casualties for Americans: 4 carriers, 1 fighter and 1 tactical_bomber
Battle in 98 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -15
Casualties for Germans: 1 carrier
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Iraq
Americans attack with 2 fighters
Germans defend with 1 armour and 1 factory_minor
Germans win with 1 armour remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in Trans-Jordan
Americans attack with 3 bombers
Germans defend with 1 artillery and 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers
2 fighters owned by the Germans forced to land in Trans-JordanNon Combat Move - Americans
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Southern France to Gibraltar
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 83 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 9 Sea Zone to 25 Sea Zone
7 fighters moved from 6 Sea Zone to Shantung
1 bomber moved from Kiangsu to Shantung
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 fighters placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
2 bombers placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from India to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 bomber, 2 fighters and 1 mech_infantry
Germans defend with 2 fighters
retreated to Trans-Jordan
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to EgyptPlace Units - British
2 armour and 1 fighter placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Couldn’t have picked a worse time to roll sh*t dice, not to mention I forgot to move my UK transports last turn.
To hell with it, this one’s over. Good game, I’ll post the result.