Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech, No VCs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 4x factory_minor; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 destroyer, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Burma to 37 Sea Zone
                3 fighters moved from French Indo China to 37 Sea Zone
                6 fighters moved from 6 Sea Zone to Siberia
                2 mech_infantrys moved from Amur to Siberia
                1 mech_infantry moved from Ulaanbaatar to Siberia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                    Japanese attack with 6 fighters and 3 mech_infantrys
                    Americans defend with 1 armour, 1 artillery and 2 infantry
                    Japanese win, taking Siberia from Americans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 2 cruisers and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -32
                    Casualties for Japanese: 1 destroyer, 3 fighters and 2 tactical_bombers
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - Japanese
                2 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 aaGun moved from Amur to Manchuria
                6 fighters moved from Siberia to 6 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                2 fighters and 1 mech_infantry placed in French Indo China
                2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
                Japanese collect 57 PUs (6 lost to blockades); end with 57 PUs total

    triplea_38387_Jap12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Morocco to Normandy Bordeaux
                1 bomber moved from Hawaiian Islands to 44 Sea Zone
                1 bomber moved from India to Malaya

    Combat - Americans
                Strategic bombing raid in Malaya
                    1 bomber killed by AA
                    Bombing raid in Malaya causes 0 damage total.
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Celebes
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 3 Sea Zone to 9 Sea Zone
                1 aaGun moved from Central United States to Eastern United States
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
                1 fighter moved from Morocco to Gibraltar
                3 bombers moved from French West Africa to Gibraltar
                1 bomber moved from French West Africa to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_38387_Ame12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
                British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 71 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to 83 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                1 armour moved from Persia to Turkmenistan
                1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                1 bomber moved from Persia to Turkmenistan

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour and 1 bomber
                    Germans defend with 1 mech_infantry
                    retreated to Turkmenistan
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Northwest Persia
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 artilleries
                    British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 2 artilleries
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Persia to India
                1 armour moved from Eastern Persia to India
                1 mech_infantry moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
                1 bomber moved from Turkmenistan to India
                2 fighters moved from Gibraltar to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 mech_infantry

    triplea_38387_UK_12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Kazakhstan to Eastern Persia
                      Italians take Eastern Persia from British

    triplea_38387_Ita12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                1 armour moved from Kazakhstan to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in 93 Sea Zone
                    Germans loiter and taunt; Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Northwest Persia
                    Italians attack with 2 armour and 2 mech_infantrys
                    British defend with 1 armour and 1 artillery
                    Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Romania to Ukraine
                1 artillery moved from Romania to Yugoslavia
                1 infantry moved from Yugoslavia to Albania
                2 infantry moved from Yugoslavia to Northern Italy
                1 artillery moved from Albania to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_38387_Ita12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
                1 bomber moved from India to Malaya
                4 fighters moved from India to Eastern Persia

    Combat - ANZAC
                Strategic bombing raid in Malaya
                    Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Malaya causes 5 damage total.
                Battle in Shantung
                Battle in Eastern Persia
                    ANZAC attack with 4 fighters
                    Italians defend with 1 armour
                    ANZAC win, taking Shantung from Japanese with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                4 fighters moved from Eastern Persia to India
                1 bomber moved from Malaya to India
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                2 fighters moved from Queensland to Sumatra

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_38387_ANZ12.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    triplea_38387_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_38387_Fre12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
                Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                4 bombers moved from Southern France to Persia
                1 bomber moved from Caucasus to Persia
                1 mech_infantry moved from Turkmenistan to Persia
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Iraq
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Persia

    triplea_38387_Ger13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
                Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                4 bombers moved from Southern France to Persia
                1 bomber moved from Caucasus to Persia
                1 mech_infantry moved from Turkmenistan to Persia
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Iraq
                1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Persia

    Combat - Germans
                Battle in Trans-Jordan
                Battle in Iraq
                    Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 factory_minor and 3 mech_infantrys
                    Germans win, taking Trans-Jordan from British, taking Iraq from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
                    Casualties for British: 3 mech_infantrys
                Battle in Persia
                    Germans attack with 6 bombers and 1 mech_infantry
                    British defend with 1 aaGun, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British win with 1 fighter remaining. Battle score for attacker is -48
                    Casualties for Germans: 6 bombers and 1 mech_infantry
                    Casualties for British: 1 aaGun, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Caucasus to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 tactical_bomber moved from Iraq to Northwest Persia
                1 carrier and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern France to Southern Italy
                1 mech_infantry moved from Southern France to France
                3 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 2 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Russia to Urals
                2 mech_infantrys moved from Russia to Volgograd

    Place Units - Germans
                1 fighter placed in Western Germany
                1 fighter placed in Germany
                2 armour and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in France
                3 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    triplea_38387_Ger13.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 fighters moved from 6 Sea Zone to Shantung
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Americans
                2 fighters moved from 6 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 7 fighters
                    ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese win with 7 fighters remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                7 fighters moved from Shantung to Hunan
                1 fighter moved from French Indo China to Malaya
                2 mech_infantrys moved from Malaya to Burma
                1 mech_infantry moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                3 fighters placed in 6 Sea Zone
                Japanese undo move 1.
                3 fighters placed in Japan
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 mech_infantry placed in Kwangtung
                1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,6,2,5,5,4,5,6,5,4,4,1,3,2,2,3,3,5,4,6
                Japanese collect 54 PUs (8 lost to blockades); end with 54 PUs total

    triplea_38387_Jap13.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Gibraltar to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from Celebes to Kiangsu
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 fighter moved from 10 Sea Zone to 6 Sea Zone
                2 fighters moved from India to Iraq

    triplea_38387_Ame13.tsvg

  • '19 '17 '16

    Scramble in sz 6?

  • '20 '19 '18 '15 '13

    full scramble + kk

    2 each on the cruisers
    1 each on the DDs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 2 bombers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Gibraltar to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from Celebes to Kiangsu
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 fighter moved from 10 Sea Zone to 6 Sea Zone
                2 fighters moved from India to Iraq

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 3,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 4 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern France causes 5 damage total.
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 4 carriers, 1 destroyer and 3 fighters
                    Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 destroyers and 7 fighters remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 battleship, 4 carriers, 1 destroyer and 3 fighters
                    Casualties for Americans: 4 carriers, 1 fighter and 1 tactical_bomber
                Battle in 98 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 2 fighters, 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                    Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 carrier
                    Casualties for Americans: 2 fighters and 1 tactical_bomber
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Iraq
                    Americans attack with 2 fighters
                    Germans defend with 1 armour and 1 factory_minor
                    Germans win with 1 armour remaining. Battle score for attacker is -20
                    Casualties for Americans: 2 fighters
                Battle in Trans-Jordan
                    Americans attack with 3 bombers
                    Germans defend with 1 artillery and 1 infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 2 bombers
                    2 fighters owned by the Germans forced to land in Trans-Jordan

    Non Combat Move - Americans
                1 bomber moved from Trans-Jordan to Persia
                1 bomber moved from Southern France to Gibraltar
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 83 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 9 Sea Zone to 25 Sea Zone
                7 fighters moved from 6 Sea Zone to Shantung
                1 bomber moved from Kiangsu to Shantung
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                3 fighters placed in Eastern United States
                1 submarine and 1 transport placed in 10 Sea Zone
                1 armour placed in Western United States
                2 bombers placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38387_Ame13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    triplea_38387_Chi13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 bomber moved from India to Trans-Jordan

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Trans-Jordan
                    British attack with 1 bomber, 2 fighters and 1 mech_infantry
                    Germans defend with 2 fighters
                    retreated to Trans-Jordan
                    Germans win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from 98 Sea Zone to Egypt

    Place Units - British
                2 armour and 1 fighter placed in Persia
                1 fighter and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_38387_UK_13.tsvg

  • '19 '17 '16

    Couldn’t have picked a worse time to roll sh*t dice, not to mention I forgot to move my UK transports last turn.

    To hell with it, this one’s over.  Good game, I’ll post the result.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northwest Persia to Syria
                      Italians take Syria from French

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Caucasus to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Ukraine to Caucasus
                2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Albania to Yugoslavia
                1 fighter moved from Southern Italy to Iraq

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 armour placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_38387_Ita13.tsvg

  • '20 '19 '18 '15 '13

    yeah, that was unbelievable bad luck on those rolls. Truly.

    I’d be happy to try again, since I’m liking this no VCs scenario. Relieves the pressure somewhat for the allies so they can build and strategize more - not a race against time.

    Interested?

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