@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Ktylu (Allies +20) vs. StuckTojo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
3 destroyers and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from France to 93 Sea Zone
4 fighters moved from Southern Italy to 93 Sea Zone
3 armour moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from AmericansCombat - Italians
Battle in 93 Sea Zone
Italians attack with 3 destroyers, 6 fighters and 1 submarine
Americans defend with 8 submarines
retreated to 93 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is -6
Casualties for Italians: 3 destroyers and 1 submarine
Casualties for Americans: 4 submarines
Battle in Kazakhstan
Italians attack with 3 armour and 1 fighter
British defend with 2 armour and 1 infantry
Italians win, taking Kazakhstan from British with 3 armour and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 1 infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
6 fighters moved from 93 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Western Germany to France
10 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in VolgogradTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from India to Vologda
1 bomber moved from Urals to Vologda
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Japan
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 23 infantry and 1 tactical_bomber
Japanese win with 1 aaGun, 6 fighters, 23 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 aaGuns
Battle in Kazakhstan
ANZAC attack with 3 artilleries and 2 infantry
Italians defend with 3 armour
ANZAC win, taking Kazakhstan from Italians with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 3 armour
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Vologda
ANZAC attack with 2 bombers
Germans defend with 4 armour
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 4 armour, 1 artillery and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Finland to Norway
2 armour moved from Vologda to Urals
Germans take Urals from Americans
2 armour moved from Urals to Novosibirsk
3 armour moved from Russia to Novosibirsk
2 armour moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to 126 Sea Zone
2 fighters moved from Western Germany to Norway
4 fighters moved from France to Norway
1 bomber moved from France to Norway
4 fighters and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter moved from Caucasus to NovosibirskCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Novosibirsk
Germans attack with 5 armour, 5 fighters and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 3 armour
Germans win, taking Novosibirsk from Americans with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour
Casualties for British: 2 fighters
Casualties for Americans: 3 armour
Battle in Kazakhstan
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 artilleries
retreated to Kazakhstan
ANZAC win with 1 artillery remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery
Casualties for Germans: 2 armour
Battle in Norway
Germans attack with 2 armour, 1 bomber, 7 fighters and 1 infantry
British defend with 1 aaGun and 3 mech_infantrys; Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Norway from Americans with 2 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 3 mech_infantrys
Casualties for Americans: 3 armourNon Combat Move - Germans
3 fighters moved from Norway to Normandy Bordeaux
1 fighter moved from 126 Sea Zone to Novgorod
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to France
3 infantry moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
2 mech_infantrys moved from France to Normandy Bordeaux
3 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Novgorod to Bryansk
3 fighters moved from Novosibirsk to Russia
2 fighters moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to VolgogradPlace Units - Germans
3 armour placed in Russia
1 artillery and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in France
3 mech_infantrys placed in Southern France
1 armour and 1 mech_infantry placed in Germany
Germans undo move 2.
Germans undo move 2.
3 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,2,5,4,3,5,4
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Japanese
6 fighters and 1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 1 aaGun, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
retreated to Korea
Americans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 aaGun and 2 armourNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Korea to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6,4,6,4,6,6,4,1,4,2,5,1,3,1,4,1,3,5,1,1,2,3,1,5,1,4,6,2,2
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 5 artilleries, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 107 Sea Zone to 106 Sea Zone
9 transports moved from 110 Sea Zone to 107 Sea Zone
3 destroyers moved from 103 Sea Zone to 104 Sea Zone
8 artilleries, 10 infantry, 1 mech_infantry and 10 transports moved from 103 Sea Zone to 110 Sea Zone
3 destroyers moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 106 Sea Zone to 101 Sea Zone
4 infantry moved from Central United States to Eastern United States
4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 cruisers, 4 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
3 armour moved from Yenisey to Novosibirsk
3 bombers moved from Timguska to Novosibirsk
2 fighters moved from Kansu to NovosibirskCombat - Americans
Battle in Novosibirsk
Americans attack with 3 armour, 3 bombers and 2 fighters
Germans defend with 1 armour
Americans win, taking Novosibirsk from Germans with 3 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
3 bombers moved from Novosibirsk to Timguska
2 fighters moved from Novosibirsk to Timguska
1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
8 artilleries, 10 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
8 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
5 artilleries placed in Eastern United States
5 fighters placed in Eastern United States
2 mech_infantrys placed in Korea
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 4 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Novosibirsk
3 armour, 5 artilleries and 2 infantry moved from Northwest Persia to Caucasus
4 armour moved from Eastern Persia to Kazakhstan
1 armour and 4 mech_infantrys moved from Syria to Northwest Persia
3 armour moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 armour and 2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from India to Novosibirsk
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Caucasus
British attack with 7 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 7 armour, 5 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
Place Units - British
2 transports placed in 110 Sea Zone
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 3 armour and 1 fighter
ANZAC defend with 1 artillery; British defend with 4 armour and 1 infantry
1 armour owned by the Italians retreated to Volgograd
ANZAC win with 2 armour remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 fighter moved from Kazakhstan to Ukraine
1 fighter moved from Southern Italy to Ukraine
6 fighters moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to France
3 artilleries and 7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
2 bombers moved from Queensland to Korea
4 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 tactical_bombers moved from Volgograd to Novosibirsk
4 fighters moved from Russia to NovosibirskCombat - Germans
Battle in Novosibirsk
Germans attack with 4 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 3 armour
retreated to Novosibirsk
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 4 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 3 armourNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 armour moved from Bryansk to Rostov
1 fighter moved from Volgograd to Russia
1 fighter moved from Novgorod to Russia
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Russia
3 fighters moved from Normandy Bordeaux to France
2 mech_infantrys moved from France to Southern France
1 armour moved from Normandy Bordeaux to Southern France
5 mech_infantrys moved from Normandy Bordeaux to Southern France
7 artilleries moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Germany to France
5 infantry moved from Western Germany to France
2 armour moved from Norway to Karelia
3 mech_infantrys moved from Novgorod to Karelia
3 fighters moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 armour placed in Southern France
3 armour placed in Russia
Germans undo move 1.
7 infantry and 3 mech_infantrys placed in Germany
3 infantry placed in Norway
Germans undo move 4.
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,3,1,6,1,3,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - Japanese
1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Korea causes 4 damage total.Non Combat Move - Japanese
1 tactical_bomber moved from Korea to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,6,2,5,5,1,6,2,6,1,3,1,1,3,4,3,6,6,2,6,2,2,1,3,4,2,4,6,6,5,3,2,5,4,2,5,1,4,4,2
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans repair damage of 4x airfield; Remaining resources: 86 PUs;
Americans buy 1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from United Kingdom to France
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
6 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
6 artilleries, 7 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 7 infantry moved from 112 Sea Zone to Denmark
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 destroyers, 8 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
5 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
9 transports moved from 107 Sea Zone to 101 Sea Zone
1 infantry moved from West India to Eastern Persia
3 bombers moved from Timguska to Russia
3 armour moved from Yenisey to Urals
Americans take Urals from Germans
3 armour moved from Kansu to Vologda
Americans take Vologda from Germans
1 bomber moved from Korea to Japan
2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Korea
3 armour moved from Korea to Buryatia
2 fighters moved from Western United States to Midway
2 fighters moved from Timguska to VolgogradCombat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the attackers have all died
Air Battle in France
Americans attacks with 2 units heading to France
Germans launches 3 interceptors out of France
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Americans attacks with 3 units heading to Russia
Germans launches 6 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Western Germany
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans win, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Battle in Denmark
Americans attack with 7 artilleries, 15 infantry and 1 mech_infantry
Germans defend with 8 infantry
Americans win, taking Norway from Germans, taking Denmark from Germans with 7 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 8 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 fighters
Italians defend with 1 armour and 1 factory_minor
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Strategic bombing raid in France
Bombing raid in France rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Russia causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Russia to Vologda
2 fighters moved from Western Germany to 112 Sea Zone
2 bombers moved from France to 110 Sea Zone
2 bombers moved from 110 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 armour and 2 infantry moved from 6 Sea Zone to Korea
3 transports moved from 6 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Vologda to Urals
1 bomber moved from Urals to Novosibirsk
2 fighters moved from Volgograd to KazakhstanPlace Units - Americans
1 aaGun and 2 fighters placed in Korea
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Italians
5 artilleries and 2 infantry moved from Caucasus to Rostov
4 armour moved from Kazakhstan to Samara
British take Samara from Italians
4 armour moved from Samara to Russia
2 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
4 armour moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Volgograd
4 mech_infantrys moved from Caucasus to Volgograd
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from India to Novosibirsk
4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone
4 artilleries and 5 infantry moved from 114 Sea Zone to PolandCombat - British
Battle in Poland
Battle in Rostov
British attack with 4 armour, 5 artilleries and 2 infantry
Germans defend with 2 armour
British win, taking Poland from Germans, taking Rostov from Italians with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Battle in Russia
British attack with 4 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 5 fighters and 2 tactical_bombers
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 4 armour and 1 tactical_bomber
Casualties for British: 4 armour, 2 fighters and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
2 aaGuns moved from Eastern Persia to PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 armour, 1 artillery and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 48 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
1 armour and 2 fighters placed in West IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in West India change ownership: 1 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
7 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
7 fighters moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 7 fighters
Americans defend with 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 13 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 13 transports remaining. Battle score for attacker is -46
Casualties for Italians: 7 fighters
Casualties for Americans: 3 destroyers
Battle in Western Germany
Italians attack with 1 artillery and 7 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans forced to land in NorwayNon Combat Move - Italians
2 artilleries and 10 infantry moved from France to Northern Italy
2 fighters moved from Ukraine to Southern Italy
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to BryanskPlace Units - Italians
1 artillery and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
I assumed you’d want your planes in Norway. Feel free to change it if you wish.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to Korea
2 bombers moved from Korea to Japan
1 bomber moved from Queensland to Korea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Air Battle in Japan
ANZAC attacks with 2 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 11 damage total. Damaged units is as follows: factory_major = 5, airfield = 6
Cleaning up after air battlesNon Combat Move - ANZAC
2 bombers moved from Japan to KoreaPlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French





