@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Sikang
2 bombers moved from Caucasus to Sikang
2 mech_infantrys moved from Caucasus to Persia
4 tactical_bombers moved from Caucasus to Persia
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Timguska to Yakut S.S.R.
Combat - Germans
Battle in Persia
Germans attack with 2 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Persia from British with 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Sikang from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Sikang to Northwest Persia
4 tactical_bombers moved from Persia to Northwest Persia
1 armour and 4 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
6 armour and 7 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Poland to Western Ukraine
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from France to 112 Sea Zone
1 fighter moved from France to Southern Italy
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Timguska to Tsinghai
3 armour and 2 infantry moved from Novosibirsk to Tsinghai
1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 aaGun, 16 armour, 12 artilleries, 24 infantry and 20 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Kazakhstan
Place Units - Germans
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Yugoslavia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Szechwan to Shan State
2 armour, 17 artilleries and 21 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 fighter moved from Szechwan to Chahar
1 fighter moved from Szechwan to Anhwe
1 fighter moved from Szechwan to Hunan
1 fighter moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Kwangsi
Combat - Russians
Battle in Hunan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Chahar from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Russians attack with 2 armour, 17 artilleries and 21 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Burma from Japanese with 2 armour, 17 artilleries and 20 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in French Indo China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Chahar to Hopei
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
3 aaGuns moved from Szechwan to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Kwangsi
1 bomber moved from Caroline Islands to Chahar
1 bomber moved from Caroline Islands to Chahar
5 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Anhwe
1 bomber moved from Japan to French Indo China
1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 5 artilleries and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
retreated to French Indo China
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Chahar to Jehol
1 bomber moved from Anhwe to Kwangtung
1 artillery and 5 infantry moved from Manchuria to Jehol
1 bomber moved from French Indo China to Kwangtung
3 artilleries moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Malaya to Shan State
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 2 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 32 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
Place Units - Japanese
3 submarines placed in 37 Sea Zone
3 destroyers placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,6,3,1,4,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Non Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 4 artilleries, 1 battleship, 4 carriers, 4 destroyers, 8 fighters, 5 infantry, 6 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 54 Sea Zone to Queensland
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Shensi to Kweichow
2 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Egypt to Tobruk
4 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Gibraltar to United Kingdom
1 artillery and 2 infantry moved from Iraq to Persia
Combat - British
Battle in Tobruk
British attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 artillery and 2 infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantry
Battle in West India
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Persia from Germans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
4 fighters and 1 tactical_bomber moved from Tobruk to Egypt
3 aaGuns, 9 armour, 7 artilleries, 15 infantry and 9 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Southern Italy to Persia
2 armour moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
Combat - Italians
Battle in Persia
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Italians win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 factory_minor; French defend with 2 infantry; ANZAC defend with 1 infantry
Italians win, taking Iraq from British with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 3 transports moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
Place Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 armour and 1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries and 13 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 bombers, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
4 bombers moved from Southern Italy to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour moved from Yakut S.S.R. to Sakha
Germans take Sakha from Russians
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 bomber moved from Northwest Persia to Suiyuyan
1 bomber moved from Northwest Persia to Shensi
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from French
Combat - Germans
Battle in Suiyuyan
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 2 submarines
British defend with 1 destroyer
Germans win with 4 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Suiyuyan to Kansu
1 armour moved from Kazakhstan to Kansu
2 mech_infantrys moved from Kazakhstan to Kansu
2 infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 mech_infantrys moved from Western Ukraine to Tambov
1 aaGun moved from Kazakhstan to Sikang
1 bomber moved from Shensi to Kazakhstan
1 mech_infantry moved from Caucasus to Tsinghai
1 aaGun, 17 armour, 12 artilleries, 24 infantry, 23 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Iraq
7 armour moved from Caucasus to Iraq
5 mech_infantrys moved from Caucasus to Iraq
1 carrier moved from 96 Sea Zone to 95 Sea Zone
2 transports moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
4 bombers moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to France
Place Units - Germans
1 artillery, 4 bombers and 3 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 armour, 17 artilleries and 20 infantry moved from Burma to India
1 infantry moved from French Indo China to Siam
Russians take Siam from Japanese
1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Hopei to Shan State
4 fighters moved from Yunnan to India
1 submarine moved from 91 Sea Zone to 101 Sea Zone
Combat - Russians
Battle in Shan State
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Russians attack with 2 armour, 17 artilleries, 4 fighters and 20 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Russians win, taking India from Japanese, taking Burma from Russians with 2 armour, 17 artilleries, 4 fighters and 15 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 artilleries and 6 infantry
Non Combat Move - Russians
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 aaGuns moved from Yunnan to Burma
1 fighter moved from India to Burma
1 fighter moved from India to 79 Sea Zone
2 fighters moved from India to Burma
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Russians
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Jehol to Hunan
2 bombers moved from Kwangtung to Siam
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
2 battleships moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siam from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Yunnan from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
3 carriers and 5 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Siam to Malaya
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Hunan to Malaya
2 fighters and 2 tactical_bombers moved from Kwangtung to Malaya
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Kwangtung to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from Eastern United States to Gibraltar
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
1 armour, 4 artilleries, 1 battleship, 4 carriers, 2 destroyers, 5 infantry, 3 submarines and 5 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from Queensland to Caroline Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries, 3 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Americans undo move 1.
3 artilleries, 4 fighters and 3 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 79 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 76 Sea Zone to Egypt
8 armour, 7 artilleries, 15 infantry and 8 mech_infantrys moved from Trans-Jordan to Egypt
Non Combat Move - British
3 aaGuns moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from 76 Sea Zone to Italian Somaliland
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,5,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour and 2 artilleries moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
6 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 3 artilleries, 2 fighters and 6 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Italians win, taking Gibraltar from British with 1 armour and 2 fighters remaining. Battle score for attacker is 31
Casualties for Italians: 3 artilleries and 6 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 3 fighters and 2 infantry
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Caucasus to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 armour, 3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
I did not ask for scramble at gibraltar as I think this is your best defense. We can reroll if you feel differently
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 89 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Shensi to Hopei
Germans take Hopei from Chinese
1 infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
Combat - Germans
Battle in Central America
Battle in Morocco
Battle in West Indies
Battle in Brazil
Battle in Algeria
Non Combat Move - Germans
1 aaGun, 10 armour, 12 artilleries and 24 infantry moved from Iraq to Trans-Jordan
4 tactical_bombers moved from Iraq to Trans-Jordan
14 armour and 18 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from France to Trans-Jordan
1 mech_infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Shensi to Anhwe
1 armour moved from Shensi to Hunan
1 armour moved from Shensi to Kweichow
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Tambov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 bombers moved from France to Southern Italy
4 bombers moved from Western Germany to Southern Italy
1 bomber moved from Kazakhstan to Southern Italy
1 aaGun moved from France to Western Germany
3 infantry moved from France to Western Germany
8 bombers moved from Southern Italy to Western Germany
1 bomber moved from Southern France to Southern Italy
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
10 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - Germans
8 bombers placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 86 PUs; end with 87 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs