Scramble to defend 27?
Ktylu (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 70 PUs;
Germans buy 3 armour, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Evenkiyskiy to Yenisey
2 mech_infantrys moved from Novosibirsk to Yenisey
6 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
6 armour and 6 mech_infantrys moved from Kazakhstan to Northwest Persia
7 armour, 2 bombers, 7 fighters, 19 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 2 infantry moved from Finland to Norway
6 armour and 2 mech_infantrys moved from Karelia to Norway
1 bomber, 5 fighters and 1 tactical_bomber moved from Western Germany to NorwayCombat - Germans
Battle in Yenisey
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Yenisey from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shensi
Germans attack with 6 armour and 3 mech_infantrys
British defend with 1 armour
Germans win, taking Shensi from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 13 armour, 2 bombers, 7 fighters, 28 mech_infantrys and 2 tactical_bombers
British defend with 8 armour, 6 artilleries, 2 fighters, 16 infantry and 4 mech_infantrys; Americans defend with 1 tactical_bomber
Germans win, taking Northwest Persia from British with 13 armour, 2 bombers, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 27 mech_infantrys
Casualties for British: 8 armour, 6 artilleries, 2 fighters, 16 infantry and 4 mech_infantrys
Casualties for Americans: 1 tactical_bomber
Battle in Norway
Germans attack with 6 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; UK_Pacific defend with 2 artilleries and 2 infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 6 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for UK_Pacific: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany
4 artilleries moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 aaGuns moved from Caucasus to Northwest Persia
2 bombers, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 mech_infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
11 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
5 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
1 bomber moved from Southern Italy to Western Germany
2 bombers moved from Caucasus to RussiaPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,6,3,4,6,2,3,1,5,6,4,5,3,5,6,5,1,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,5,3,4,4,2,1,1,3,1,1,5,3,1
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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DAMMIT! I did it again.
I’ll have to go for Japan when I get home from work. Sorry about that.
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:-)
The Americans grow impatient good sir 8-)

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@ktylu:
:-)
The Americans grow impatient good sir 8-)

Is that Pearl Harbour? I didn’t recognize it without Japanese dive bombers raining destruction on it! :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 16 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 mech_infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to HunanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 2 artilleries
Japanese win, taking Hunan from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 artilleriesNon Combat Move - Japanese
2 bombers moved from Hunan to Japan
1 tactical_bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,6,6,6,4,1,1,1,2,6,1,5
Japanese collect 16 PUs (11 lost to blockades); end with 16 PUs total -
Yeah, that is the Nimitz… right next to the Arizona on the ocean bottom :{
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@ktylu:
Yeah, that is the Nimitz… right next to the Arizona on the ocean bottom :{
The girlfriend and I were in San Francisco back in '11 when Fleet Week was going on. Pretty cool. A big aircraft carrier sailed into port. We saw the Blue Angels, a stealth bomber, an osprey, and so much other stuff.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 carrier, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Korea to Japan
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Yunnan to Hunan
2 fighters moved from Korea to 6 Sea Zone
6 fighters moved from Korea to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
3 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
3 bombers moved from United Kingdom to Western Germany
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
6 fighters moved from 125 Sea Zone to Norway
1 transport moved from 125 Sea Zone to 123 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 103 Sea Zone to 101 Sea Zone
4 artilleries and 1 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
8 infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from United Kingdom to Norway
1 fighter moved from Scotland to NorwayCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Hunan
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yenisey
Americans attack with 6 fighters and 1 infantry
Germans defend with 2 armour and 2 mech_infantrys
Americans win, taking Yenisey from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Americans: 2 fighters
Battle in Kiangsu
Battle in Norway
Americans attack with 2 artilleries, 10 fighters and 2 infantry
Germans defend with 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Americans win, taking Kiangsu from Japanese, taking Norway from Germans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 6 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Americans: 6 fighters and 1 infantry
Cleaning up after air battles
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
4 fighters moved from Norway to 125 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Hunan to Yunnan
8 infantry moved from 6 Sea Zone to Korea
4 fighters moved from Yenisey to Yakut S.S.R.
2 bombers moved from Japan to KoreaPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
2 artilleries placed in Eastern United States
3 armour placed in Korea
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to JeholNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
5 mech_infantrys moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 artillery moved from India to West India
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Szechwan to YunnanCombat - British
Non Combat Move - British
1 infantry moved from Eastern Persia to PersiaPlace Units - British
1 mech_infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
3 fighters moved from Caucasus to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Eastern Persia from British with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Eastern Persia to Northwest Persia
8 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
2 armour moved from Turkmenistan to Sikang
2 armour moved from Turkmenistan to Caucasus
3 artilleries and 6 infantry moved from Greece to Bulgaria
5 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 armour placed in Volgograd
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery moved from Shan State to Yunnan
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Manchuria to Yunnan
2 bombers moved from Queensland to YunnanNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to India: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 66 PUs;
Germans buy 6 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
13 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Persia
7 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 armour moved from Shensi to Szechwan
Germans take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
2 armour and 3 mech_infantrys moved from Shensi to Sikang
2 bombers moved from Russia to Norway
5 fighters and 1 tactical_bomber moved from Western Germany to NorwayCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,4,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Persia
Germans attack with 14 armour, 7 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor, 7 infantry and 5 mech_infantrys
Germans win, taking Persia from British with 12 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 7 infantry and 5 mech_infantrys
Battle in Norway
Germans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 2 artilleries and 1 infantry
Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
2 bombers, 4 fighters and 1 tactical_bomber moved from Norway to Western Germany
5 infantry moved from Denmark to Western Germany
9 mech_infantrys moved from Western Germany to Poland
10 mech_infantrys moved from Normandy Bordeaux to Western Germany
9 infantry moved from France to Normandy Bordeaux
12 artilleries moved from France to Normandy Bordeaux
3 aaGuns moved from Northwest Persia to Persia
7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
3 armour moved from Shensi to Timguska
3 armour moved from Volgograd to Northwest Persia
2 artilleries moved from Volgograd to Samara
2 armour moved from Russia to Archangel
3 mech_infantrys moved from Novgorod to Karelia
1 artillery moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 armour
EDIT: Adding units owned by Germans to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
3 armour placed in Russia
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
1 infantry placed in France
1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,5,1,2,2,3,1,5,5,6,1,6,3,6,5
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
russia is gone sir :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 10 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 infantry and 2 submarines; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 fighter placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,6,2,3,4,2,1,2,5,5,2,4,4,4,6,3,1,5,2,1
Japanese collect 13 PUs (10 lost to blockades); end with 13 PUs total -
Oooops! Thought I was paying Japan’s debt, but it was the other one. Too quick on the mouse and too slow of the eye.
No worries. I’ll take it; it’s my goof. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
2 fighters moved from Iceland to Norway
3 bombers moved from United Kingdom to Western Germany
3 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to Iceland
8 artilleries moved from Eastern United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
8 artilleries, 1 carrier, 2 fighters, 8 infantry and 8 transports moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Yunnan to Sikang
2 bombers moved from Korea to Japan
3 armour moved from Korea to Buryatia
1 infantry moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
4 fighters moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
2 armour moved from Jehol to Shantung
1 armour moved from Jehol to Chahar
Chinese take Chahar from Japanese
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
8 infantry moved from Korea to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from Western United States to Korea
3 armour moved from Korea to Jehol
2 fighters moved from Western United States to Wake IslandCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Japan causes 4 damage total.
Battle in Shantung
Americans attack with 2 armour
Japanese defend with 1 factory_minor and 1 fighter
Americans win, taking Shantung from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 armour
Casualties for Japanese: 1 fighter
Battle in Sikang
Americans attack with 2 fighters
Germans defend with 3 armour and 3 mech_infantrys; Italians defend with 2 armour
Germans win with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 fighters
Cleaning up after air battles
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Japan to Korea
4 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Jehol to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total





