this game is already not going well
Ktylu (Allies +20) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 10 infantry moved from Burma to YunnanCombat - British
Battle in Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour and 1 factory_minor
British win, taking Persia from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 armour, 6 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Japanese defend with 5 armour, 1 artillery, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries and 1 fighter remaining. Battle score for attacker is 37
Casualties for British: 2 artilleries, 10 infantry and 2 mech_infantrys
Casualties for Japanese: 5 armour, 1 artillery, 1 fighter, 7 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
2 fighters moved from Persia to Northwest PersiaPlace Units - British
1 aaGun and 2 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 6 artilleries, 10 infantry, 2 mech_infantrys and 5 transports
EDIT: Adding units owned by British to 110 Sea Zone: 5 transports
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,6
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 aaGun and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 aaGun and 2 mech_infantrys -
I had to edit the end of the US turn.
I bought and thought, ok ill make a fac major in korea…. durr cant do that.
so i took the 20 IPC and built harbor and a AA gun
then on the UK turn i pulled a “jeffrey” and had to edit my units from water onto the land, durr

Just a fyi sir :-D :-D :-D :-D :-D :-D :-D
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Ha, no worries.
The calculator for me had Germany at 100% taking Moscow, so I’m wondering if maybe you didn’t count all the planes I was able to bring? I brought eight fighters, two tac, and three bombers.
Aside from that I’m not sure what happened with your calculator :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
1 aaGun and 15 infantry moved from Northern Italy to Southern France
14 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Caucasus
1 armour moved from Volgograd to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Ha, no worries.
The calculator for me had Germany at 100% taking Moscow, so I’m wondering if maybe you didn’t count all the planes I was able to bring? I brought eight fighters, two tac, and three bombers.
Aside from that I’m not sure what happened with your calculator :?
It is not smart! :wink:
I think i did miss a couple planes, though not sure why it would still of shown me zero each time. what i did was planned out how many units i would take out of moscow, then add in purchased units and calculate… last forever turns been zero percent to take moscow… likely did not see bombers. However, its not like there is 100 bombers, should of still been some percentage i would think.
Ah well… lets see what i can screw up this turn :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 bomber moved from Korea to Shantung
1 fighter moved from Manchuria to Jehol
1 bomber moved from Queensland to Shantung
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Shantung to JeholPlace Units - ANZAC
1 bomber placed in Queensland
2 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 74 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Iraq
3 artilleries, 3 infantry and 5 mech_infantrys moved from France to Normandy Bordeaux
8 artilleries and 23 infantry moved from Southern France to Normandy Bordeaux
6 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Normandy Bordeaux
Germans attack with 11 artilleries, 6 fighters, 26 infantry, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 11 artilleries, 6 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 25 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrysNon Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 armour moved from Vologda to Evenkiyskiy
6 armour and 5 mech_infantrys moved from Russia to Novosibirsk
6 armour and 6 mech_infantrys moved from Russia to Kazakhstan
4 artilleries moved from Russia to Tambov
3 mech_infantrys moved from Smolensk to Rostov
3 aaGuns moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber, 3 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Persia to Caucasus
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 armour placed in Russia
1 artillery and 2 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
1 bomber and 6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
I have no russians sir :-(
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@ktylu:
I have no russians sir :-(
DOH! :roll:
Sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 11x factory_major; Remaining resources: 21 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 bomber moved from Anhwe to 20 Sea Zone
1 bomber moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
5 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 5 fighters
ANZAC defend with 1 destroyer, 2 submarines and 1 transport; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 5 fighters remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 9 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 2 bombers, 1 fighter and 1 infantry; Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 6 infantry
Casualties for ANZAC: 1 artillery, 2 bombers, 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Japanese
5 fighters moved from 19 Sea Zone to Japan
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Kwangsi to Hunan
1 bomber moved from Jehol to Anhwe
1 bomber moved from 20 Sea Zone to Anhwe
1 tactical_bomber moved from Jehol to AnhwePlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2,3,4,2,5,5,5,6,4,3,1,3,5,3,1,5,6,5
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
3 bombers and 2 fighters moved from United Kingdom to Western Germany
1 transport moved from 105 Sea Zone to 103 Sea Zone
4 submarines moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 7 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 123 Sea Zone
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Korea to Jehol
4 fighters moved from 6 Sea Zone to Jehol
3 bombers and 2 fighters moved from Korea to Japan
3 fighters moved from Korea to Yunnan
1 tactical_bomber moved from India to Northwest Persia
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
8 infantry moved from Western United States to 10 Sea Zone
8 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 6 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7,7 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,5,3 and causes: 11 damage to unit: factory_major
Bombing raid in Japan causes 11 damage total.
Battle in Jehol
Americans attack with 2 armour and 4 fighters
Japanese defend with 1 artillery and 3 infantry
retreated to Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Americans: 2 armour and 1 fighter
Casualties for Japanese: 3 infantry
Battle in Norway
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Jehol to Korea
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
3 bombers moved from Japan to KoreaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 102 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
2 artilleries and 7 infantry placed in Eastern United States
1 fighter placed in Eastern United States
4 artilleries and 1 infantry placed in Central United States
4 infantry placed in Western United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 30 PUs;
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 submarine and 5 transports moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 artillery moved from Yunnan to Hunan
1 armour moved from Yunnan to Shensi
Chinese take Kweichow from Japanese
Chinese take Shensi from JapaneseCombat - British
Battle in Hunan
British attack with 2 artilleries and 1 fighter
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Hunan to YunnanPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,3,5
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Kazakhstan to Turkmenistan
2 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
2 armour moved from Caucasus to TurkmenistanCombat - Italians
Battle in Turkmenistan
Italians attack with 4 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Turkmenistan from British with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 artilleries and 6 infantry moved from Bulgaria to Greece
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
3 armour placed in Volgograd
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from Queensland to JeholCombat - ANZAC
Battle in Okinawa
Battle in Jehol
ANZAC attack with 1 bomber
Japanese defend with 1 artillery
ANZAC win, taking Okinawa from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Jehol to ManchuriaPlace Units - ANZAC
2 bombers and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 2 artilleries, 4 infantry and 5 transports
EDIT: Removing units owned by French from 125 Sea Zone: 2 infantry
EDIT: Adding units owned by UK_Pacific to Norway: 2 artilleries and 2 infantry
EDIT: Adding units owned by French to Norway: 2 infantry
EDIT: Adding units owned by British to 125 Sea Zone: 5 transports
EDIT: Turning off Edit ModeTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 70 PUs;
Germans buy 3 armour, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Evenkiyskiy to Yenisey
2 mech_infantrys moved from Novosibirsk to Yenisey
6 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
6 armour and 6 mech_infantrys moved from Kazakhstan to Northwest Persia
7 armour, 2 bombers, 7 fighters, 19 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 2 infantry moved from Finland to Norway
6 armour and 2 mech_infantrys moved from Karelia to Norway
1 bomber, 5 fighters and 1 tactical_bomber moved from Western Germany to NorwayCombat - Germans
Battle in Yenisey
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Yenisey from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shensi
Germans attack with 6 armour and 3 mech_infantrys
British defend with 1 armour
Germans win, taking Shensi from Chinese with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 13 armour, 2 bombers, 7 fighters, 28 mech_infantrys and 2 tactical_bombers
British defend with 8 armour, 6 artilleries, 2 fighters, 16 infantry and 4 mech_infantrys; Americans defend with 1 tactical_bomber
Germans win, taking Northwest Persia from British with 13 armour, 2 bombers, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 27 mech_infantrys
Casualties for British: 8 armour, 6 artilleries, 2 fighters, 16 infantry and 4 mech_infantrys
Casualties for Americans: 1 tactical_bomber
Battle in Norway
Germans attack with 6 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 2 infantry; UK_Pacific defend with 2 artilleries and 2 infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 6 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for UK_Pacific: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber, 5 fighters and 1 tactical_bomber moved from Norway to Western Germany
4 artilleries moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 aaGuns moved from Caucasus to Northwest Persia
2 bombers, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 mech_infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
11 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
5 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
1 bomber moved from Southern Italy to Western Germany
2 bombers moved from Caucasus to RussiaPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,6,3,4,6,2,3,1,5,6,4,5,3,5,6,5,1,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,5,3,4,4,2,1,1,3,1,1,5,3,1
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians





