@Adam514 Skipped scramble in 118 due to odds
Ktylu (Allies +20) vs. StuckTojo (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 mech_infantrys moved from Siam to Shan State
2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Shan StateCombat - Japanese
Japanese creates battle in territory 34 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 bombers moved from Shan State to Hunan
2 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
1 fighter moved from Kiangsu to Japan
1 submarine moved from 34 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,2,5,4,5,6,4,5,1,6
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Dang, it must be getting late. Use the 2nd file, please. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 101 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
4 bombers and 2 fighters moved from Iwo Jima to Japan
1 artillery and 1 infantry moved from Korea to Manchuria
6 fighters moved from Siberia to Manchuria
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
4 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to KoreaCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 6 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7,6,7 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 4 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Cleaning up after air battlesNon Combat Move - Americans
6 fighters moved from Manchuria to Korea
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 bombers moved from Japan to Korea
2 fighters moved from Japan to 6 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from India to West IndiaCombat - British
Battle in Persia
British attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Persia to Iraq
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 submarine and 2 transports placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Eastern Persia to Persia
2 fighters moved from Caucasus to Persia
1 armour and 2 infantry moved from Volgograd to SamaraCombat - Italians
Battle in Persia
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Samara
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to CaucasusPlace Units - Italians
1 armour placed in Volgograd
1 infantry placed in Volgograd
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Northwest Persia to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 2 infantry
Italians defend with 2 armour and 1 factory_minor
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for ANZAC: 2 infantry
Air Battle in Kiangsu
ANZAC attacks with 2 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
ANZAC attack with 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsu to KoreaPlace Units - ANZAC
1 bomber and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 70 PUs;
Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 15 artilleries, 4 fighters, 8 infantry, 24 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Eastern Poland to Smolensk
2 armour moved from Novgorod to Vologda
2 bombers, 4 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Western Germany to Russia
1 carrier moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 12 armour, 15 artilleries, 3 bombers, 8 fighters, 9 infantry, 24 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 2 fighters, 35 infantry and 1 mech_infantry
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 4 artilleries, 3 bombers, 7 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 11 artilleries, 1 fighter, 9 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 17 artilleries, 2 fighters, 35 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 armour moved from Novgorod to Karelia
3 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from France to Western Germany
5 mech_infantrys moved from Germany to France
2 mech_infantrys moved from Germany to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Denmark
2 bombers, 4 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns moved from Bryansk to Rostov
1 bomber moved from Russia to Samara
3 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraPlace Units - Germans
3 mech_infantrys placed in France
3 armour placed in Novgorod
9 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Southern France
Germans undo move 3.
Germans undo move 1.
6 infantry and 4 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Germans collect 63 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I’ll just go with Japan since Russia has nothing left on the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 26 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
4 infantry moved from Jehol to Manchuria
2 bombers moved from Hunan to Manchuria
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Japanese take 1 Sea Zone from AmericansCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 2 bombers and 4 infantry
ANZAC defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
retreated to Manchuria
Chinese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
7 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Japan
2 armour moved from Hunan to Yunnan
1 tactical_bomber moved from Yunnan to Shantung
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,6,4,2,3,6,3,6,2,5,5,5,6,6,4,3,6,3
Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs total -
I’ll just go with Japan since Russia has nothing left on the board.
Well that sucks, damn calculator lied to me! haha
i would not of done what i did with 2 units going each direction if it didnt. Oh well. Game on!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 factory_upgrade, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Korea to Japan
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 infantry moved from Sakha to Buryatia
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 25 Sea Zone to 9 Sea Zone
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Western Germany
2 bombers and 1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Eastern United States to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters and 5 submarines
Germans defend with 1 carrier
Units damaged: 1 carrier owned by the Germans
Americans win with 2 fighters and 5 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 6 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Japan to Korea
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
7 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 3 artilleries and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United KingdomPlace Units - Americans
2 armour placed in Korea
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
8 infantry placed in Western United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 aaGun and 1 harbour
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 transports moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
1 artillery and 1 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from India to Yunnan
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
6 artilleries and 10 infantry moved from Burma to YunnanCombat - British
Battle in Persia
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour and 1 factory_minor
British win, taking Persia from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 armour, 6 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Japanese defend with 5 armour, 1 artillery, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries and 1 fighter remaining. Battle score for attacker is 37
Casualties for British: 2 artilleries, 10 infantry and 2 mech_infantrys
Casualties for Japanese: 5 armour, 1 artillery, 1 fighter, 7 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
2 fighters moved from Persia to Northwest PersiaPlace Units - British
1 aaGun and 2 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 6 artilleries, 10 infantry, 2 mech_infantrys and 5 transports
EDIT: Adding units owned by British to 110 Sea Zone: 5 transports
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,6
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 aaGun and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 aaGun and 2 mech_infantrys -
I had to edit the end of the US turn.
I bought and thought, ok ill make a fac major in korea…. durr cant do that.
so i took the 20 IPC and built harbor and a AA gun
then on the UK turn i pulled a “jeffrey” and had to edit my units from water onto the land, durr

Just a fyi sir :-D :-D :-D :-D :-D :-D :-D
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Ha, no worries.
The calculator for me had Germany at 100% taking Moscow, so I’m wondering if maybe you didn’t count all the planes I was able to bring? I brought eight fighters, two tac, and three bombers.
Aside from that I’m not sure what happened with your calculator :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
3 fighters moved from 92 Sea Zone to Southern France
1 aaGun and 15 infantry moved from Northern Italy to Southern France
14 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Samara to Kazakhstan
1 armour moved from Samara to Caucasus
1 armour moved from Volgograd to CaucasusPlace Units - Italians
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Ha, no worries.
The calculator for me had Germany at 100% taking Moscow, so I’m wondering if maybe you didn’t count all the planes I was able to bring? I brought eight fighters, two tac, and three bombers.
Aside from that I’m not sure what happened with your calculator :?
It is not smart! :wink:
I think i did miss a couple planes, though not sure why it would still of shown me zero each time. what i did was planned out how many units i would take out of moscow, then add in purchased units and calculate… last forever turns been zero percent to take moscow… likely did not see bombers. However, its not like there is 100 bombers, should of still been some percentage i would think.
Ah well… lets see what i can screw up this turn :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 bomber moved from Korea to Shantung
1 fighter moved from Manchuria to Jehol
1 bomber moved from Queensland to Shantung
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Strategic bombing raid in Shantung
Bombing raid in Shantung rolls: 5,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Shantung to JeholPlace Units - ANZAC
1 bomber placed in Queensland
2 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs





