scramble option
Ktylu (Allies +20) vs. StuckTojo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 104 Sea Zone to 105 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Northwest Persia to India
1 artillery and 1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
4 bombers moved from Iwo Jima to Japan
2 fighters moved from Iwo Jima to Siberia
4 transports moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
4 fighters moved from Iwo Jima to Siberia
2 fighters moved from Iwo Jima to Midway
1 transport moved from 10 Sea Zone to 89 Sea ZoneCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
retreated to Normandy Bordeaux
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,3,4,4 and causes: 16 damage to unit: factory_major
Bombing raid in Japan causes 16 damage total.
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Japan to Iwo Jima
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 bomber placed in Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 fighters moved from Egypt to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from India to BurmaCombat - British
Non Combat Move - British
Place Units - British
1 transport placed in 109 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Kazakhstan to Eastern Persia
2 fighters moved from Caucasus to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 2 armour and 2 fighters
British defend with 3 infantry
Italians win, taking Eastern Persia from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Eastern Persia to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Samara to Turkmenistan
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Volgograd
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Iwo Jima to Japan
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from Burma to Shan StateCombat - ANZAC
Air Battle in Japan
ANZAC attacks with 2 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8,5 and causes: 4 damage to unit: factory_major
Bombing raid in Japan causes 4 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
2 bombers moved from Japan to Korea
1 aaGun moved from Burma to Shan State
1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 armour, 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 mech_infantrys moved from Turkmenistan to Persia
2 bombers and 3 fighters moved from Caucasus to Persia
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Bryansk to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to SmolenskCombat - Germans
Battle in Persia
Germans attack with 2 bombers, 3 fighters and 2 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Tambov
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Vologda to Bryansk
3 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Bryansk to Caucasus
2 bombers and 3 fighters moved from Persia to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
1 fighter moved from Tambov to Caucasus
2 fighters moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Romania to YugoslaviaPlace Units - Germans
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
3 artilleries placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4,3,4,1,5
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
Russians take Samara from Italians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 mech_infantrys moved from Siam to Shan State
2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Shan StateCombat - Japanese
Japanese creates battle in territory 34 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 bombers moved from Shan State to Hunan
2 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
1 fighter moved from Kiangsu to Japan
1 submarine moved from 34 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,2,5,4,5,6,4,5,1,6
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 23 PUs; 0 SuicideAttackTokens;
Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 mech_infantrys moved from Siam to Shan State
2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Shan StateCombat - Japanese
Japanese creates battle in territory 34 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 bombers moved from Shan State to Hunan
2 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
1 fighter moved from Kiangsu to Japan
1 submarine moved from 34 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 1 infantry placed in Japan
2 infantry and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,2,5,4,5,6,4,5,1,6
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 14 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Dang, it must be getting late. Use the 2nd file, please. :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 101 Sea Zone to 109 Sea Zone
3 bombers moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
4 bombers and 2 fighters moved from Iwo Jima to Japan
1 artillery and 1 infantry moved from Korea to Manchuria
6 fighters moved from Siberia to Manchuria
1 artillery moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 25 Sea Zone
4 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to KoreaCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 6 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7,6,7 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 4 infantry
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Cleaning up after air battlesNon Combat Move - Americans
6 fighters moved from Manchuria to Korea
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 bombers moved from Japan to Korea
2 fighters moved from Japan to 6 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from India to West IndiaCombat - British
Battle in Persia
British attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Persia to Iraq
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 submarine and 2 transports placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 armour moved from Eastern Persia to Persia
2 fighters moved from Caucasus to Persia
1 armour and 2 infantry moved from Volgograd to SamaraCombat - Italians
Battle in Persia
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 2 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Samara
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to CaucasusPlace Units - Italians
1 armour placed in Volgograd
1 infantry placed in Volgograd
2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Northwest Persia to PersiaCombat - ANZAC
Battle in Persia
ANZAC attack with 2 infantry
Italians defend with 2 armour and 1 factory_minor
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for ANZAC: 2 infantry
Air Battle in Kiangsu
ANZAC attacks with 2 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 35 Sea Zone
ANZAC attack with 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battlesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsu to KoreaPlace Units - ANZAC
1 bomber and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 70 PUs;
Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 15 artilleries, 4 fighters, 8 infantry, 24 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Eastern Poland to Smolensk
2 armour moved from Novgorod to Vologda
2 bombers, 4 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Western Germany to Russia
1 carrier moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 12 armour, 15 artilleries, 3 bombers, 8 fighters, 9 infantry, 24 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_major, 2 fighters, 35 infantry and 1 mech_infantry
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 4 artilleries, 3 bombers, 7 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 84
Casualties for Germans: 11 artilleries, 1 fighter, 9 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 17 artilleries, 2 fighters, 35 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 armour moved from Novgorod to Karelia
3 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from France to Western Germany
5 mech_infantrys moved from Germany to France
2 mech_infantrys moved from Germany to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Denmark
2 bombers, 4 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 aaGuns moved from Bryansk to Rostov
1 bomber moved from Russia to Samara
3 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraPlace Units - Germans
3 mech_infantrys placed in France
3 armour placed in Novgorod
9 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Southern France
Germans undo move 3.
Germans undo move 1.
6 infantry and 4 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Germans collect 63 PUs (1 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
I’ll just go with Japan since Russia has nothing left on the board.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 26 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
4 infantry moved from Jehol to Manchuria
2 bombers moved from Hunan to Manchuria
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Japanese take 1 Sea Zone from AmericansCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 2 bombers and 4 infantry
ANZAC defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
retreated to Manchuria
Chinese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 tactical_bomber
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
7 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Japan
2 armour moved from Hunan to Yunnan
1 tactical_bomber moved from Yunnan to Shantung
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,5,6,4,2,3,6,3,6,2,5,5,5,6,6,4,3,6,3
Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs total





