@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
scramble orders for z97
the air already at z97 still move at full movement during ncm even if you do scramble, correct?
There’s no scramble because there’s no amphibious assault - and no attack in the SZ.
But yes, the air would have full movement if there was a battle. Unlike sea and land units.
oh wait, I forgot to do the amp assault when I changed my fighter combat moves, updating now, still need scramble orders
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
2 fighters moved from United Kingdom to Northern Italy
everything is the same except I loaded the inf and art this time. its really really late here, this will be my last move before I make some major mistake :lol:
Ok. No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
2 fighters moved from United Kingdom to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Northern Italy from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Battle in British Somaliland
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Caucasus to Rostov
1 fighter moved from Northwest Persia to Bryansk
1 tactical_bomber moved from 97 Sea Zone to Bryansk
1 fighter moved from 97 Sea Zone to Bryansk
1 fighter moved from Northern Italy to 97 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Morocco to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 97 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Caucasus to Volgograd
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Italy: 1 infantry
EDIT: Adding units owned by British to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 2 fighters and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber and 2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4,1,3,4,5,6
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
5 fighters moved from Java to India
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
for clarification, the french guy is on the us transport in z110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Ukraine to Russia
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
1 mech_infantry moved from Germany to Romania
1 artillery moved from Eastern Poland to Romania
1 fighter moved from Western Germany to Romania
1 fighter moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Romania from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
British defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battles
Non Combat Move - Germans
3 armour moved from Novgorod to Eastern Poland
1 fighter moved from Belarus to Ukraine
1 fighter moved from Rostov to Ukraine
2 bombers and 1 fighter moved from Russia to Ukraine
3 aaGuns, 2 armour, 3 artilleries and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 fighter moved from Romania to Ukraine
1 mech_infantry moved from Germany to Yugoslavia
1 artillery and 2 infantry moved from Greater Southern Germany to Yugoslavia
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 fighter moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in France
1 infantry placed in Western Ukraine
3 artilleries placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Germans undo move 5.
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 4 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,3,3,3,2,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Changed my mind a few times there.
no worries :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Germans
1 bomber moved from Russia to Yakut S.S.R.
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
16 infantry moved from Amur to Sakha
1 armour moved from Bryansk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Yakut S.S.R. from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 16 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Sakha from Japanese with 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Sakha
2 artilleries and 8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
1 fighter moved from Belarus to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Yakut S.S.R. to Timguska
Place Units - Russians
3 infantry placed in Volgograd
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery, 1 infantry and 2 marines moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Burma to Sumatra
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 battleships and 2 marines moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
2 marines moved from 42 Sea Zone to Java
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
7 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 7 fighters, 2 marines and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 airfield and 1 infantry
Japanese win, taking Java from ANZAC with 6 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
4 carriers, 1 cruiser and 4 destroyers moved from 36 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shan State to Burma
1 bomber moved from Sumatra to Burma
1 fighter moved from Shan State to Burma
3 artilleries and 1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Shantung to Kweichow
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in Shantung
1 armour placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 infantry placed in Japan
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
5 fighters moved from India to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 9 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking Marshall Islands from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 3 cruisers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Americans: 4 carriers, 7 destroyers, 6 fighters and 2 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
2 carriers and 1 fighter moved from 54 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
2 destroyers moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to Central United States
4 submarines moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from Tobruk to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
2 bombers, 1 fighter and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
9 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Tunisia
2 fighters moved from Bryansk to 97 Sea Zone
scramble orders for z97 and z112
No scramble.