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    • M

      2025 PTV Playoffs Mikawagunichi (X+10) vs Axis-Dominion

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      • • • mikawagunichi
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      axis-dominionA

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Shan State 1 fighter moved from 82 Sea Zone to Shan State 2 artilleries moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from New Zealand to Hawaiian Islands 1 cruiser, 2 destroyers and 1 submarine moved from 65 Sea Zone to 27 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 82 Sea Zone to 40 Sea Zone Turn Complete - French

      Combat Hit Differential Summary :

      Savegame

    • B

      2025 OOB Playoff round 1 Simon33(L+40) vs Booper

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      • • • Booper
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      @simon33

      Man, you’re still doing well in the Pacific - every battle except DNG you got 1-2 defensive hits, when usually you needed a 2 to hit. Happened last round too!

    • Karl7K

      G40 2nd, OBB L2026, Arathorn Allies +23 vs Karl7 Axis

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      • • • Karl7
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      arathornA

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Szechwan to Kweichow 1 fighter moved from Kweichow to Sikang Place Units - Chinese 1 infantry placed in Kweichow Chinese undo move 1. 1 infantry placed in Sikang 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs

      Combat Hit Differential Summary :

      Chinese regular : 0.17 Japanese regular : -0.33

      Territory Summary for Chinese :

      Yunnan : 1 infantry Kweichow : 16 infantry Sikang : 1 fighter and 1 infantry

      Production/PUs Summary :

      Germans : 45 / 56 Russians : 30 / 31 Japanese : 54 / 62 Americans : 52 / 76 Chinese : 7 / 8 British : 31 / 32 UK_Pacific : 8 / 18 Italians : 20 / 26 ANZAC : 10 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0

      Savegame

    • captainwalkerC

      Global 39 Blackychan (axis) vs captain walker

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      • • • captainwalker
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      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: Oztea 1939 Global

      Game History

      Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from War to Unfriendly_Neutral Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to 98 Sea Zone 1 destroyer moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 mech_infantry moved from Germany to 113 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 battleship and 2 cruisers moved from 113 Sea Zone to 115 Sea Zone 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 armour moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Norway 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Vyborg to Novgorod 2 artilleries moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Romania to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 2 infantry moved from Romania to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 4 artilleries and 2 infantry moved from Baltic States to Belarus 2 fighters and 2 tactical_bombers moved from Western Germany to Belarus 1 fighter moved from Western Germany to 113 Sea Zone 1 armour moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 2 artilleries moved from France to Normandy Bordeaux 3 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bulgaria 5 mech_infantrys moved from Germany to Baltic States 4 armour moved from France to Yugoslavia Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship and 2 cruisers in Novgorod, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Novgorod 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 aaGun, 2 artilleries and 7 infantry Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 4/11 hits, 4.83 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Belarus, round 2 : 6/9 hits, 3.00 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated 1 armour owned by the Germans retreated to Baltic States Russians win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 4 artilleries and 2 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour and 4 artilleries French defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour and 4 artilleries in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits French roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour and 4 artilleries in Normandy Bordeaux, round 3 : 3/5 hits, 1.83 expected hits French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour and 4 artilleries remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 98 Sea Zone Germans attack with 2 bombers French defend with 1 battleship and 1 transport Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits French roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans lost in 98 Sea Zone 1 battleship owned by the French lost in 98 Sea Zone 1 transport owned by the French lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 bomber Casualties for French: 1 battleship and 1 transport Battle in 113 Sea Zone Germans attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Russians defend with 1 battleship, 1 cruiser and 1 submarine Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Russians Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 battleship and 1 cruiser in 113 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 submarine owned by the Russians, 1 battleship owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Russians: 1 battleship, 1 cruiser and 1 submarine Battle in 127 Sea Zone Germans attack with 1 destroyer Russians defend with 1 destroyer Germans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 127 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 destroyer in 127 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Russians lost in 127 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Russians: 1 destroyer Battle in Eastern Poland Germans attack with 2 artilleries and 12 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 12 infantry in Eastern Poland, round 2 : 4/14 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Belarus to Baltic States 1 aaGun moved from Poland to Eastern Poland 3 aaGuns moved from Poland to Baltic States 2 fighters moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Domination East: Germans met a national objective for an additional 3 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      French regular : -0.67 Russians regular : 1.33 Germans regular : 3.83 Russians AA : -0.50

      Dice Statistics:

      Total 1 was rolled 92 times 2 was rolled 96 times 3 was rolled 83 times 4 was rolled 96 times 5 was rolled 89 times 6 was rolled 84 times Average roll : 3.456 Median : 3.000 Variance : 0.301 Standard Deviation : 0.548 Total rolls : 540 Germans Combat 1 was rolled 31 times 2 was rolled 36 times 3 was rolled 34 times 4 was rolled 45 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.463 Median : 4.000 Variance : 0.857 Standard Deviation : 0.926 Total rolls : 205 British Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.385 Median : 3.000 Variance : 0.092 Standard Deviation : 0.303 Total rolls : 39 Italians Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 3.000 Median : 2.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 25 French Combat 1 was rolled 12 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.517 Median : 3.000 Variance : 0.620 Standard Deviation : 0.787 Total rolls : 58 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.381 Median : 3.000 Variance : 0.575 Standard Deviation : 0.758 Total rolls : 21 Chinese Combat 1 was rolled 6 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.724 Median : 4.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 29 Russians Combat 1 was rolled 10 times 2 was rolled 10 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 4 times Average roll : 3.245 Median : 3.000 Variance : 0.785 Standard Deviation : 0.886 Total rolls : 53 Neutral_Axis Combat 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Japanese Combat 1 was rolled 14 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 18 times 6 was rolled 18 times Average roll : 3.621 Median : 4.000 Variance : 0.243 Standard Deviation : 0.493 Total rolls : 103

      Savegame

    • StuciferS

      2025 PTV Playoffs Stucifer (X+13) vs Adam514

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      • • • Stucifer
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      StuciferS

      @Adam514 good to go, thanks for waiting

    • C

      Bobarossa allies 53 vs cwglee axis playoff

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      • • • cwglee51
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      BobbaRossaB

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 2 infantry moved from Caucasus to Rostov 5 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Sikang to Caucasus 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 9 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 2 aaGuns moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs

      Combat Hit Differential Summary :

      Savegame

    • fasthardF

      L26 BM4 Playoffs QF fasthard(X) vs axis-dominion(L+18)

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      • • • fasthard
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      axis-dominionA

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2 Purchase Units - Americans Americans buy 3 carriers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 cruiser moved from 91 Sea Zone to 82 Sea Zone 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 3 carriers and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States 1 fighter placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Hunan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 5 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern United States to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 3 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 110 Sea Zone 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 armour, 4 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 4/6 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Burma to India 2 fighters and 1 tactical_bomber moved from Shan State to India 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 110 Sea Zone to United Kingdom 1 battleship, 1 cruiser and 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Iceland to United Kingdom 1 tactical_bomber moved from 92 Sea Zone to Egypt 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone Place Units - British 1 factory_minor placed in Egypt 1 transport placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 5 infantry

      Combat Hit Differential Summary :

      Chinese regular : -3.00 Japanese regular : -1.67 Germans regular : 0.83 Neutral_Axis regular : 1.00 British regular : 1.00

      Savegame

    • M

      L26 PTV MikawaGunichi (X+15) vs Ghostglider

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      • • • mikawagunichi
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      G

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 79 Sea Zone Turn Complete - French

      Combat Hit Differential Summary :

      Savegame

    • K

      Spelers regio West/Oost Vlaanderen? (Region West Flanders)

      Player Locator
      • • • Kastjeman
      8
      2
      Votes
      8
      Posts
      42
      Views

      K

      @The-Captain Global 1940 is a big step up for me, but I’m down if I can connect to more players. Are there any players in my area that you know of, regardless of version?

    • 6666

      PTV 25 playoff Ghostglider vs 666 (axis +14)

      League
      • • • 666
      7
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      Votes
      7
      Posts
      14
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      G

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 infantry moved from Siberia to Sakha 3 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour and 1 mech_infantry moved from Stalingrad to Gorky 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Leningrad 2 infantry moved from Karelia to Archangel 1 armour and 1 mech_infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk 1 submarine moved from 130 Sea Zone to 128 Sea Zone 2 infantry moved from Baltic States to Leningrad Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      Savegame

    • AndrewAAGamerA

      L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)

      League
      • • • AndrewAAGamer
      5
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      11
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      D

      @AndrewAAGamer
      none.

      I like the no edit thing!

    • Brian8B

      Is this Balanced?

      Axis & Allies Pacific 1940
      • • • Brian8
      4
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      4
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      41
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      S

      @Brian8

      I don’t know. This kind of thing requires a lot of experience and experimentation, and I don’t have either for this game.

      As I stated, I recommend 20-30 IPCs for the Allies and go from there.

    • Y

      1940 second edition global rules clarification

      Axis & Allies Global 1940
      • • • yazoinkergrapft
      3
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      KrieghundK

      @yazoinkergrapft Yes, the United States is allowed to declare war. If it does, the sea zone immediately becomes hostile, as there are enemy surface warships in it. However, since the United States is not declaring war until the Collect Income phase, during the Combat Move, Conduct Combat, and Noncombat Move phases the sea zone is still friendly, so the United States can still occupy it freely. On Japan’s next turn, its units in the sea zone will be starting the turn in an enemy-occupied sea zone, so the normal rules for that situation apply (those units must either move away in combat movement or attack).

    • Brian8B

      US Wartime Economy Second Edition Renegade Games

      Axis & Allies Pacific 1940
      • • • Brian8
      3
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      49
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      Brian8B

      Thank you, Panther!

    • S

      France Goes First map (also posted on the TripleA forum)

      TripleA Support
      • • • SuperbattleshipYamato
      2
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      Votes
      2
      Posts
      15
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      PantherP

      @SuperbattleshipYamato

      This address, that you chose, is better:

      https://forums.triplea-game.org/topic/4248/france-goes-first-map-also-posted-on-the-axis-and-allies-forum

      So topic closed here.

    • vodotV

      Sardinia Fix (Map Overlay)

      Axis & Allies North Africa
      • • • vodot
      1
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      Votes
      1
      Posts
      20
      Views

      vodotV

      Hi all, here’s a map fix for the Sardinia misspelling*. Printing this at 400DPI should give a perfect match to the board. Cutout the parts you want to keep/remove.

      Sardinia_Fix.png

    • vodotV

      Adding Tiger Tanks and ANZAC Infantry to the Reference Charts

      Axis & Allies North Africa
      • • • vodot
      1
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      vodotV

      Hi all, here’s some artwork to add two versions of the Tiger Tank (one with header, one without) and two versions of ANZAC Infantry (OOB + variant) to the Reference Charts. The four ANZAC Infantry divisions kicked ass in North Africa, so I thought a little stat boost would be a small but fun way to reflect that.

      Screenshot 2026-01-07 134016.png

      Screenshot 2026-01-07 113633.png

      Screenshot 2026-01-07 142834.png

      Screenshot 2026-01-07 134529.png

      For the ANZAC Infantry, as I mentioned there are two versions.

      The original Optional RAW is:

      ANZAC Reinforcements
      The United Kingdom player may deploy one UK infantry
      each turn from the Reinforcements Zone directly to the
      Indian Ocean convoy sea zone.

      Version one just puts a visual on the reference chart to remind the Allied player of this optional rule.

      If you use the “variant” version of the ANZAC Infantry (A3/D4, not supported by artillery) then there is FINALLY a reason for those larger ANZAC Infantry sculpts in AAP40.2… turns out they’re just better! Verbose rules for the variant version below.

      I printed these out at 5.3" wide on some vinyl sticker paper and voila.

      Screenshot 2026-01-07 132227.png

      Screenshot 2026-01-07 132235.png

      ANZAC Reinforcements (variant version)
      The United Kingdom player may deploy one ANZAC infantry
      each turn from the Reinforcements Zone directly to the
      Indian Ocean convoy sea zone. If you own a copy of
      Axis and Allies: 1940 Pacific use the ANZAC Infantry pieces
      from that game; otherwise you may denote these units in
      whatever way you choose.

      ANZAC Infantry always attack at 3 (they are not further
      boosted by Artillery) and defend at 4. A maximum of 4* of them
      may be present on the board at any given time, and they may
      not
      be represented or multiplied by chips. They are otherwise
      identical to regular UK infantry in every way.

      *One for each of the four prominent ANZAC divisions in North Africa: the Australian 9th, 6th, and 7th, and the 2nd New Zealand.

      As a note, for anyone else looking to modify the Reference Charts or Map, it appears that the new font for Territories, Cities, and Unit Type is Barcelona (either ICS or EF), headers are Impact, and most other text appears to be Times New Roman.

      Enjoy!

    • S

      Operation Obliteration

      Play Boardgames
      • • • sgrom8504
      1
      1
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      1
      Posts
      9
      Views

      S

      Just trying to set up a new forum for a private game.

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