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    • captainwalkerC

      Global 39 Blackychan (axis) vs captain walker

      Play Boardgames
      • • • captainwalker
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      captainwalkerC

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: Oztea 1939 Global

      Game History

      Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 5 American_infantrys and 2 American_mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 American_aaGun moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone 1 American_aaGun, 5 American_infantrys, 2 American_mech_infantrys, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone 1 American_infantry moved from Mexico to 10 Sea Zone 1 American_artillery moved from Western United States to 10 Sea Zone 1 American_aaGun moved from Mexico to Western United States 1 American_artillery, 1 American_infantry, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 American_artillery and 1 American_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Central United States to Eastern United States 1 American_artillery moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 aaGuns and 1 fighter moved from Sikang to Tsinghai 6 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to Alexandria 1 armour moved from Tanganyika Territory to Ethiopia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 battleship, 1 carrier, 4 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Shan State to Malaya 1 infantry moved from Burma to Shan State 2 artilleries moved from Burma to India 1 battleship and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 submarine placed in 98 Sea Zone 1 factory_minor placed in Persia 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

      Combat Hit Differential Summary :

      Savegame

    • StuciferS

      2025 PTV Playoffs Stucifer (X+13) vs Adam514

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      • • • Stucifer
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      StuciferS

      @Adam514 No scramble.

    • M

      L26 PTV MikawaGunichi (X+15) vs Ghostglider

      League
      • • • mikawagunichi
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      M

      @Ghostglider Skipped scramble in Alex

    • N

      PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9)

      League
      • • • nikola1975
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      surferS

      @nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.

    • ArtofWar1947A

      2025 PTV PO#2-Max (L) v AoW(X+12)

      League
      • • • ArtofWar1947
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      M

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Karelia to Archangel 3 infantry moved from Vyborg to Leningrad 3 infantry moved from Leningrad to Archangel 1 infantry moved from Leningrad to Archangel 1 artillery moved from Leningrad to Archangel 3 infantry moved from Baltic States to Northern Belarus 1 aaGun moved from Leningrad to Archangel 2 infantry moved from Eastern Poland to Southern Belarus 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Gorky 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 1 artillery and 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Yaroslavl 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Southern Caucasus to Northern Caucasus 3 infantry moved from Amur to Siberia 1 infantry moved from Buryatia to Amur 1 aaGun moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Russia 1 artillery and 2 infantry placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs

      Combat Hit Differential Summary :

      Savegame

    • AndrewAAGamerA

      L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)

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      • • • AndrewAAGamer
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      D

      @AndrewAAGamer
      tip
      cruiser
      destroyer
      Battleship

      sorry about that.

    • pacifiersboardP

      pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

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      • • • pacifiersboard
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      pacifiersboardP

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 101 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 armour and 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France 3 armour moved from Greater Southern Germany to Southern France 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour, 1 artillery, 1 fighter and 4 infantry moved from Holland Belgium to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Western Germany to France 2 bombers and 1 tactical_bomber moved from Germany to France 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germans retreated to 116 Sea Zone British win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 101 Sea Zone Germans attack with 1 submarine Americans defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 1 transport in 101 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 111 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/3 hits, 0,50 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in France, round 2 : 7/18 hits, 7,50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in France, round 3 : 7/15 hits, 7,00 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2,33 expected hits 3 infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 1/12 hits, 3,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Yugoslavia, round 3 : 3/12 hits, 3,00 expected hits Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Yugoslavia 2 artilleries owned by the Germans, 9 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Southern France Germans attack with 3 armour and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Southern France 1 infantry owned by the French lost in Southern France Germans roll dice for 3 armour and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 1,67 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 2 armour, 1 artillery and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 armour moved from Poland to 114 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 armour moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 armour moved from Slovakia Hungary to Poland 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 2 tactical_bombers moved from 111 Sea Zone to Western Germany 2 fighters moved from 111 Sea Zone to Western Germany 1 fighter moved from France to Southern Italy 2 fighters moved from France to Western Germany 2 tactical_bombers moved from France to Western Germany 1 tactical_bomber moved from France to Southern Italy 2 bombers moved from France to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 1 submarine placed in 112 Sea Zone 1 destroyer placed in 113 Sea Zone 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Germans collect 42 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

      Combat Hit Differential Summary :

      Americans regular : 0,50 French regular : -0,33 Neutral_Allies regular : -3,00 Germans regular : -4,83 British regular : -0,50 French AA : -0,50

      Savegame

    • Brian8B

      Is this Balanced?

      Axis & Allies Pacific 1940
      • • • Brian8
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      @Brian8

      I don’t know. This kind of thing requires a lot of experience and experimentation, and I don’t have either for this game.

      As I stated, I recommend 20-30 IPCs for the Allies and go from there.

    • surferS

      L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

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      • • • surfer
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      surferS

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1 Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Slovakia Hungary 1 armour moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans

      Combat Hit Differential Summary :

      Savegame

    • Corpo24C

      Operation Uranus

      Axis & Allies Stalingrad
      • • • Corpo24
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      Corpo24C

      @Hansolo88

      Yes I’m using chips :)

    • Y

      1940 second edition global rules clarification

      Axis & Allies Global 1940
      • • • yazoinkergrapft
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      KrieghundK

      @yazoinkergrapft Yes, the United States is allowed to declare war. If it does, the sea zone immediately becomes hostile, as there are enemy surface warships in it. However, since the United States is not declaring war until the Collect Income phase, during the Combat Move, Conduct Combat, and Noncombat Move phases the sea zone is still friendly, so the United States can still occupy it freely. On Japan’s next turn, its units in the sea zone will be starting the turn in an enemy-occupied sea zone, so the normal rules for that situation apply (those units must either move away in combat movement or attack).

    • D

      Account Merge

      Axis & Allies 1942 Online
      • • • doodleflungee
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      PantherP

      @JuliusBorisovBeamdog Please take a look, thank you!

    • Z

      Global 40 Players Wanted in Oklahoma

      Player Locator
      • • • Zemke
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      Z

      Anyone near Oklahoma City interested in playing Axis & Allies Global 40, standard rules, or the 42 setup?

    • vodotV

      Sardinia Fix (Map Overlay)

      Axis & Allies North Africa
      • • • vodot
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      vodotV

      Hi all, here’s a map fix for the Sardinia misspelling*. Printing this at 400DPI should give a perfect match to the board. Cutout the parts you want to keep/remove.

      Sardinia_Fix.png

    • vodotV

      Adding Tiger Tanks and ANZAC Infantry to the Reference Charts

      Axis & Allies North Africa
      • • • vodot
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      vodotV

      Hi all, here’s some artwork to add two versions of the Tiger Tank (one with header, one without) and two versions of ANZAC Infantry (OOB + variant) to the Reference Charts. The four ANZAC Infantry divisions kicked ass in North Africa, so I thought a little stat boost would be a small but fun way to reflect that.

      Screenshot 2026-01-07 134016.png

      Screenshot 2026-01-07 113633.png

      Screenshot 2026-01-07 142834.png

      Screenshot 2026-01-07 134529.png

      For the ANZAC Infantry, as I mentioned there are two versions.

      The original Optional RAW is:

      ANZAC Reinforcements
      The United Kingdom player may deploy one UK infantry
      each turn from the Reinforcements Zone directly to the
      Indian Ocean convoy sea zone.

      Version one just puts a visual on the reference chart to remind the Allied player of this optional rule.

      If you use the “variant” version of the ANZAC Infantry (A3/D4, not supported by artillery) then there is FINALLY a reason for those larger ANZAC Infantry sculpts in AAP40.2… turns out they’re just better! Verbose rules for the variant version below.

      I printed these out at 5.3" wide on some vinyl sticker paper and voila.

      Screenshot 2026-01-07 132227.png

      Screenshot 2026-01-07 132235.png

      ANZAC Reinforcements (variant version)
      The United Kingdom player may purchase and deploy one
      ANZAC infantry each turn from the Reinforcements
      Zone directly to the Indian Ocean convoy sea zone. If you
      own a copy of Axis and Allies: 1940 Pacific use the ANZAC
      Infantry pieces from that game; otherwise you may denote
      these units in whatever way you choose.

      ANZAC Infantry always attack at 3 (they are not further
      boosted by Artillery) and defend at 4. A maximum of 4* of them
      may be present on the board at any given time, and they may
      not
      be represented or multiplied by chips. They are otherwise
      identical to regular UK infantry in every way.

      *One for each of the four prominent ANZAC divisions in North Africa: the Australian 9th, 6th, and 7th, and the 2nd New Zealand.

      As a note, for anyone else looking to modify the Reference Charts or Map, it appears that the new font for Territories, Cities, and Unit Type is Barcelona (either ICS or EF), headers are Impact, and most other text appears to be Times New Roman.

      Enjoy!

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