Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All categories
    • W

      Capt Witt (Allies!) and Private P (Axis) clash in 1940

      Play Boardgames
      • • • Witt
      982
      0
      Votes
      982
      Posts
      139.9k
      Views

      W

      I believe Regular kid has already done that.
      I’ll try and do soon. Will pm and email, when scrambles are up.

    • G

      2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)

      League
      • • • gamerman01
      965
      0
      Votes
      965
      Posts
      103.4k
      Views

      arathornA

      Congratulations!

      It was an epic game!

    • souLS

      '12L souL (Axis) v. LuckyLindy (Allies +9)

      League
      • • • souL
      958
      0
      Votes
      958
      Posts
      124.5k
      Views

      souLS

      ty and gg.  gl to you too.

    • cyanightC

      G40 Ktylu(Axis) vs Cyanight(Allies+13)

      Play Boardgames
      • • • cyanight
      955
      0
      Votes
      955
      Posts
      121.7k
      Views

      SixUnderS

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Americans

    • farmboyF

      2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM

      League
      • • • farmboy
      941
      0
      Votes
      941
      Posts
      111.8k
      Views

      regularkidR

      @Adam514 said in 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM:

      I’m not letting my next opponent take Axis without giving me a bid

      downvote

    • boldfreshB

      13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING

      League
      • • • boldfresh
      938
      0
      Votes
      938
      Posts
      105.5k
      Views

      Karl7K

      I will say this, I think the winning move was to throwing those many US/UK troops into the western Europe meat grinder.  I lost tons of stuff but bought time for the USSR to build up.

      You made Europe virtually impenetrable!  I was impressed.  The US would have cracked it next turn though.  But like I said, I do not think you could have cracked the USSR with the massive allied ftrs regardless.

      I will run away now, knowing I got 2 games against the best player on the boards!

      Don’t worry, come Nov 1, I am sure you will hunt me down and kill me like the dirty dog I am.

    • 6666

      12L BoldFresh (+6) v JWW

      League
      • • • 666
      922
      0
      Votes
      922
      Posts
      109.0k
      Views

      6666

      GG

    • GrendalG

      New A&A chaos game C vs S

      Play Boardgames
      • • • Grendal
      921
      0
      Votes
      921
      Posts
      120.7k
      Views

      Make_It_RoundM

      Let’s consider this game adjourned. Thanks again for all your work on this.

      New playtest thread is up here for your reference:

      http://www.axisandallies.org/forums/index.php?topic=32937.0

    • boldfreshB

      X-DAP-04 TeamBoldDutch vs. Ancients for 1945

      Tournaments
      • • • boldfresh
      910
      0
      Votes
      910
      Posts
      138.9k
      Views

      boldfreshB

      @Me1945:

      My congratulations to BoldDutch.

      thanks guys, best of luck to you in the next round(s) you play a tough game, and i wouldn’t be surprised to see you win the whole thing coming from the xtra death bracket.

      cheers

    • BattlingmaxoB

      11L '41 Maxo (axis) vs DM (allies +6)

      League
      • • • Battlingmaxo
      907
      0
      Votes
      907
      Posts
      126.3k
      Views

      BattlingmaxoB

      Cool.  I’ll PM you for another when I have a little more time.

    • JenniferJ

      2016 League Post Game Results Here

      League
      • • • Jennifer
      907
      0
      Votes
      907
      Posts
      170.8k
      Views

      G

      Please see (new) 2017 league discussion thread for announcement about 2016 league playoff tournaments starting

    • Karl7K

      L12G4Karl7(Axis)v.Gamerman(Allies)+Tech

      League
      • • • Karl7
      900
      0
      Votes
      900
      Posts
      118.5k
      Views

      G

      http://www.axisandallies.org/forums/index.php?topic=28348.new#new
      To anyone reading, the discussion about Axis victory cities and Global 1940 improvements continues on the rematch game.

    • U-505U

      12L-AA50-41 -tech, +NO, U-505 (Axis) v. Boldfresh (Allies+7)

      League
      • • • U-505
      897
      0
      Votes
      897
      Posts
      119.4k
      Views

      boldfreshB

      i could really use some tripleA experience - i just made a keystroke error which resulted in OBG sinking 8 undefended transports in the one and only tripleA game i’ve played so far.  that would be great, do you want to start a game?  I’m cool with a rematch of this one same bid, same placement?

    • ajgundam5A

      Presidential Election (as a current event- watch the tone or it's gone)

      General Discussion
      • • • ajgundam5
      889
      0
      Votes
      889
      Posts
      280.7k
      Views

      ?

      **Locked for repeated flames.

      This experiment in PD is over.  Posters could not follow the rules.**

    • trulpenT

      L20 A-QF axis-dominion (X) vs trulpen (A+25) BM3

      League
      • • • trulpen
      885
      0
      Votes
      885
      Posts
      79.2k
      Views

      JDOWJ

      Battle score for attacker is -481

      Not sure if I ever saw a bigger number as battle score^^

    • R

      How is the balance with the new Alpha 2 changes? Please give your view.

      Axis & Allies Global 1940
      • • • Redjac
      882
      0
      Votes
      882
      Posts
      280.7k
      Views

      A

      Had have only 2 global games so far…  but both have been Allied victories.  I have yet to play the Axis as of yet.  both times Berlin fell because A. Demark was lightly defended once the Americans and British had fleets.    and B.  Berlin was lightly defended because all resources Axis resources were in Belgium, Normandy ,  and the eastern front.

      When I play the Axis I think I need to make sure I can counter any land invasion in force rather than straight coastal defend.

      I think that a Good Soviet Player will definitely defend through turn 4 when the US is in the war in Europe or at least has a fleet in SZ 109 or SZ 110.  I’m not sure that the balance with Japan is all that good since an experienced player can do so much damage with 19 planes in Alpha 2.  But since Japan is so far away from the Soviet union and the axis players waited till turn 4 or later to attack the soviet union,  my view of balance with the Japanese is tainted.

      Seems extremely hard to get the Axis to defeat the allies unless they roll extremley well whereas the Allies can roll badly again and again and still pull it out.  This could also be the relationship between IPC’s as the Allies definitely can waste units and rebuild especially the Americans.

      I really don’t like the NO’s for America so much.  its just too many NO’s for the US that are very difficult for the Axis to hit.  Maybe remove the Central /Western/Eastern 5 IPC NO .

      Again we’ve only done 2 Global games so far.

    • MaxiheimerM

      Maxi VS Enigma Winner takes it all:)

      Play Boardgames
      • • • Maxiheimer
      881
      0
      Votes
      881
      Posts
      97.4k
      Views

      MaxiheimerM

      Det kan du tro:) Også god jul til dig!

    • wheatbeerW

      Wheatbeer (axis) vs vance (allies) G40 A3

      Play Boardgames
      • • • wheatbeer
      873
      0
      Votes
      873
      Posts
      97.5k
      Views

      ?

      OK good luck!

    • G

      11L LL(+19) v Gamerman01(x) '41 no tech

      League
      • • • gamerman01
      864
      0
      Votes
      864
      Posts
      100.9k
      Views

      G

      Rolling to see who bids first for game 2

      1-10 Lucky bids first
      11-20 Gamer

      DiceRolling 1d20:
      (16)

    • W

      Archaeologists

      Play Boardgames
      • • • waldowv
      864
      0
      Votes
      864
      Posts
      106.2k
      Views

      B

      TripleA Turn Summary: Cardassians round 20

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

      Game History

      Round: 20 Combat Move - Cardassians 1 Adv-Cruiser, 1 Escort-Cruiser and 3 Scout-Ship-Cs moved from SZ 3 to Orbit 04 1 Scout-Ship-C moved from SZ 27 to SZ 3 1 Scout-Ship-C moved from SZ 27 to Orbit 04 1 Scout-Ship-C moved from SZ 27 to Orbit 04 1 Scout-Ship-C moved from SZ 27 to Orbit 04 13 Security-Forces moved from Planet 10 to Orbit 10 4 Security-Forces and 1 Transport-Vessel moved from Orbit 10 to Orbit 11 4 Security-Forces and 1 Transport-Vessel moved from Orbit 10 to Orbit 11 1 Adv-Cruiser and 4 Security-Forces moved from Orbit 10 to Orbit 11 1 Escort-Cruiser and 1 Security-Force moved from Orbit 10 to Orbit 11 13 Security-Forces moved from Orbit 11 to Planet 11 1 Adv-Cruiser and 4 Escort-Cruisers moved from SZ 27 to SZ 47 1 Adv-Cruiser, 1 Escort-Cruiser, 1 Light-Cruiser, 1 Research-Vessel and 10 Scout-Ship-Cs moved from SZ 46 to SZ 47 1 Support-Vessel moved from SZ 35 to Orbit 10 5 Scout-Ship-Cs moved from SZ 86 to SZ 68 Cardassians take SZ 65 from Vulcans 1 Research-Vessel moved from SZ 86 to SZ 47 5 Scout-Ship-Cs moved from Orbit 20 to SZ 68 1 Research-Vessel moved from Orbit 20 to Orbit 21 Combat - Cardassians Battle in Planet 11 Cardassians attack with 13 Security-Forces Vulcans defend with 15 Security-Forces and 1 VHC-Space-Station Cardassians roll dice for 13 Security-Forces in Planet 11, round 2 : 6/13 hits, 5.20 expected hits Vulcans roll dice for 15 Security-Forces in Planet 11, round 2 : 6/15 hits, 6.00 expected hits 6 Security-Forces owned by the Cardassians and 6 Security-Forces owned by the Vulcans lost in Planet 11 Cardassians roll dice for 7 Security-Forces in Planet 11, round 3 : 1/7 hits, 2.80 expected hits Vulcans roll dice for 9 Security-Forces in Planet 11, round 3 : 5/9 hits, 3.60 expected hits 5 Security-Forces owned by the Cardassians and 1 Security-Force owned by the Vulcans lost in Planet 11 Cardassians roll dice for 2 Security-Forces in Planet 11, round 4 : 1/2 hits, 0.80 expected hits Vulcans roll dice for 8 Security-Forces in Planet 11, round 4 : 4/8 hits, 3.20 expected hits 2 Security-Forces owned by the Cardassians and 1 Security-Force owned by the Vulcans lost in Planet 11 Vulcans win with 7 Security-Forces remaining. Battle score for attacker is 0 Casualties for Cardassians: 13 Security-Forces Casualties for Vulcans: 8 Security-Forces Battle in Orbit 04 Cardassians attack with 1 Adv-Cruiser, 1 Escort-Cruiser and 6 Scout-Ship-Cs Dominion defend with 5 Escort-Cruisers, 5 Light-Cruisers and 2 Scout-Ships Cardassians roll dice for 6 Scout-Ship-Cs in Orbit 04, round 2 : 4/6 hits, 1.80 expected hits 2 Light-Cruisers owned by the Dominion and 2 Scout-Ships owned by the Dominion lost in Orbit 04 Cardassians roll dice for 1 Adv-Cruiser and 1 Escort-Cruiser in Orbit 04, round 2 : 0/2 hits, 0.90 expected hits Dominion roll dice for 5 Escort-Cruisers and 3 Light-Cruisers in Orbit 04, round 2 : 3/8 hits, 3.70 expected hits 3 Scout-Ship-Cs owned by the Cardassians lost in Orbit 04 Cardassians roll dice for 3 Scout-Ship-Cs in Orbit 04, round 3 : 2/3 hits, 0.90 expected hits 2 Light-Cruisers owned by the Dominion lost in Orbit 04 Cardassians roll dice for 1 Adv-Cruiser and 1 Escort-Cruiser in Orbit 04, round 3 : 1/2 hits, 0.90 expected hits Dominion roll dice for 5 Escort-Cruisers and 1 Light-Cruiser in Orbit 04, round 3 : 4/6 hits, 2.90 expected hits 1 Light-Cruiser owned by the Dominion, 1 Escort-Cruiser owned by the Cardassians and 3 Scout-Ship-Cs owned by the Cardassians lost in Orbit 04 Cardassians roll dice for 1 Adv-Cruiser in Orbit 04, round 4 : 0/1 hits, 0.50 expected hits Dominion roll dice for 5 Escort-Cruisers in Orbit 04, round 4 : 3/5 hits, 2.50 expected hits 1 Adv-Cruiser owned by the Cardassians lost in Orbit 04 Dominion win with 5 Escort-Cruisers remaining. Battle score for attacker is 0 Casualties for Dominion: 5 Light-Cruisers and 2 Scout-Ships Casualties for Cardassians: 1 Adv-Cruiser, 1 Escort-Cruiser and 6 Scout-Ship-Cs Battle in SZ 68 Cardassians attack with 10 Scout-Ship-Cs Vulcans defend with 1 Scout-Ship-C Cardassians roll dice for 10 Scout-Ship-Cs in SZ 68, round 2 : 5/10 hits, 3.00 expected hits Vulcans roll dice for 1 Scout-Ship-C in SZ 68, round 2 : 0/1 hits, 0.30 expected hits 1 Scout-Ship-C owned by the Vulcans lost in SZ 68 Cardassians win, taking SZ 68 from Vulcans with 10 Scout-Ship-Cs remaining. Battle score for attacker is 0 Casualties for Vulcans: 1 Scout-Ship-C Non Combat Move - Cardassians Acquire Technology - Cardassians Cardassians spend 60 on tech rolls Cardassians roll 7,6,4,6,2,3 for Escort-Cruiser-Defensive-Weapons-Upgrade and gets 0 hits Call Reinforcements - Cardassians Cardassians buy 1 Adv-Cruiser, 30 Commands, 7 Scout-Ship-Cs and 1 Support-Vessel; Remaining resources: 3 Command; 7 Engineering; 0 PUs; 0 Dilithium; Place Reinforcements - Cardassians 1 Adv-Cruiser, 7 Scout-Ship-Cs and 1 Support-Vessel placed in Orbit 10 Turn Complete - Cardassians Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47 Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48 Trigger Planet 07 captured by Cardassians: Cardassians captures territory Planet 07 Place Trigger Planet 40 captured by Cardassians: Cardassians captures territory Planet 40 Place Trigger Planet 03 captured by Cardassians: Cardassians captures territory Planet 03 Place Trigger Planet 19 captured by Cardassians: Cardassians captures territory Planet 19 Place Trigger Planet 18 captured by Cardassians: Cardassians captures territory Planet 18 Place Trigger Planet 26 captured by Cardassians: Cardassians captures territory Planet 26 Place Trigger Planet 33 captured by Cardassians: Cardassians captures territory Planet 33 Place Trigger Planet 14 captured by Cardassians: Cardassians captures territory Planet 14 Place Trigger Planet 10 captured by Cardassians: Cardassians captures territory Planet 10 Place Trigger Planet 06 captured by Cardassians: Cardassians captures territory Planet 06 Place Trigger Planet 12 captured by Cardassians: Cardassians captures territory Planet 12 Place Trigger Planet 25 captured by Cardassians: Cardassians captures territory Planet 25 Place Trigger Planet 20 captured by Cardassians: Cardassians captures territory Planet 20 Place Trigger Planet 32 captured by Cardassians: Cardassians captures territory Planet 32 Place Trigger Planet 13 captured by Cardassians: Cardassians captures territory Planet 13 Place Cardassians collect 0 PUs; end with 0 PUs Units generate 57 Engineering; Cardassians end with 64 Engineering Units generate 53 Command; Cardassians end with 86 Command Units generate 55 PUs; Cardassians end with 55 PUs Units generate 6 Dilithium; Cardassians end with 6 Dilithium

      Combat Hit Differential Summary :

      Vulcans regular : 1.90 Dominion regular : 0.90 Cardassians regular : 3.20

      Savegame

    • 1
    • 2
    • 3
    • 4
    • 5
    • 9
    • 10
    • 3 / 10