Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All categories
    • M

      Dawg +64 v Mike G40 start round 5

      Play Boardgames
      • • • mike64
      29
      0
      Votes
      29
      Posts
      137
      Views

      D

      @mike64

      af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg

      i would like you to see if you want to take different sips to tip up carriers for planes in sz42

    • N

      PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9)

      League
      • • • nikola1975
      25
      0
      Votes
      25
      Posts
      30
      Views

      surferS

      @nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.

    • C

      Bobarossa allies 53 vs cwglee axis playoff

      League
      • • • cwglee51
      25
      0
      Votes
      25
      Posts
      80
      Views

      BobbaRossaB

      @cwglee51 GG. Tough to play the Axis when only the Italians can get any decent dice

    • M

      L26 PTV MikawaGunichi (X+15) vs Ghostglider

      League
      • • • mikawagunichi
      22
      0
      Votes
      22
      Posts
      52
      Views

      M

      @Ghostglider Skipped scramble in Alex

    • ArtofWar1947A

      2025 PTV PO#2-Max (L) v AoW(X+12)

      League
      • • • ArtofWar1947
      17
      0
      Votes
      17
      Posts
      23
      Views

      M

      scramble option

    • pacifiersboardP

      pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff

      League
      • • • pacifiersboard
      12
      0
      Votes
      12
      Posts
      55
      Views

      pacifiersboardP

      @oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:

      if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?

      completely fine!! Feel free and encouraged to post a new Russian turn

    • AndrewAAGamerA

      L25 OOB Playoffs R1 AndrewAAGamer (X) vs dawgoneit (L+40)

      League
      • • • AndrewAAGamer
      10
      0
      Votes
      10
      Posts
      42
      Views

      AndrewAAGamerA

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1 Purchase Units - Germans Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Germans 2 submarines owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4.33 expected hits 7 infantry owned by the Germans lost in France 1 aaGun owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 3 : 7/13 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits 2 artilleries owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24 Casualties for Germans: 2 artilleries and 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/16 hits, 5.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 6 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 3 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Germany to 113 Sea Zone 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 3 aaGuns moved from Western Germany to Holland Belgium 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to Western Germany 1 aaGun and 1 infantry moved from 113 Sea Zone to Norway 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 111 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

      Combat Hit Differential Summary :

      French regular : 2.33 Neutral_Allies regular : 1.33 Germans regular : -2.00 British regular : 1.17

      Savegame

    • 6666

      PTV 25 playoff Ghostglider vs 666 (axis +14)

      League
      • • • 666
      10
      0
      Votes
      10
      Posts
      26
      Views

      6666

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 2 infantry moved from Albania to Greece 1 armour moved from Albania to Bulgaria 1 armour moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2.33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 4/6 hits, 2.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 bomber and 2 fighters moved from Greece to Southern Italy 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar 1 armour moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 artillery moved from Libya to Tobruk Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs

      Combat Hit Differential Summary :

      Italians regular : 1.33 Neutral_Allies regular : -2.00

      Territory Summary for Italians :

      Kenya : 1 flag, 1 artillery and 3 infantry Gibraltar : 1 flag, 2 artilleries, 1 harbour and 4 infantry Alexandria : 1 flag Northern Italy : 1 factory_major Libya : 1 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry 94 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 3 transports 93 Sea Zone : 1 submarine Greece : 1 flag, 1 armour and 2 infantry

      Production/PUs Summary :

      Germans : 41 / 70 Russians : 46 / 46 Japanese : 31 / 42 Americans : 53 / 54 Chinese : 12 / 15 British : 29 / 39 UK_Pacific : 17 / 19 Italians : 13 / 12 ANZAC : 10 / 10 French : 13 / 0 Dutch : 8 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0

      Savegame

    • djensenD

      Axis & Allies .org 2026 Support Drive

      Website/Forum Discussion
      • • • djensen
      10
      2
      Votes
      10
      Posts
      157
      Views

      The CaptainT

      @djensen

      Yes - for 2025 - I would like that.

      Thanks.

    • K

      Spelers regio West/Oost Vlaanderen? (Region West Flanders)

      Player Locator
      • • • Kastjeman
      9
      2
      Votes
      9
      Posts
      57
      Views

      The CaptainT

      @Kastjeman

      All players that we are in contact with are playing only or mostly Global 1940.

      Maybe you can contact Victoryfirst at this forum - I think he is from Holland also.

    • C

      cwglee axis vs crocket alllies +46 g40 oob

      League
      • • • cwglee51
      9
      0
      Votes
      9
      Posts
      63
      Views

      C

      @cwglee51 I’m back. Tired. tomorrow morning.

    • Brian8B

      Is this Balanced?

      Axis & Allies Pacific 1940
      • • • Brian8
      4
      0
      Votes
      4
      Posts
      46
      Views

      S

      @Brian8

      I don’t know. This kind of thing requires a lot of experience and experimentation, and I don’t have either for this game.

      As I stated, I recommend 20-30 IPCs for the Allies and go from there.

    • B

      JPN DOW on USA

      Axis & Allies Global 1940
      • • • barnee
      4
      0
      Votes
      4
      Posts
      88
      Views

      B

      @surfer

      lol I just looked at Political Rules. No wonder I missed it :)

      Thanks

    • T

      Turn order?

      House Rules
      • • • tmartin
      4
      1
      Votes
      4
      Posts
      64
      Views

      B

      @tmartin

      you know, on second thought, I’m not entirely certain of that. Will ask @crockett36

      Do you know if Oz’s 42 uses the same turn order as Larry’s 42 ? Or stay the same as 1940 ?

      Would you ask him ?

      Thanks

      Edit
      Just read through the thread again.

      Screenshot from 2025-12-27 08-38-49.png

      I don’t think I ever asked him though. I just went with how he listed the players starting units. I’m leaning towards it’s the 1940 turn order.

    • T

      Account Merge

      Axis & Allies 1942 Online
      • • • TheObamaBomba
      4
      0
      Votes
      4
      Posts
      30
      Views

      T

      @JuliusBorisovBeamdog Thanks again, I’m all set. Enjoy your holiday

    • D

      Account Merge

      Axis & Allies 1942 Online
      • • • doodleflungee
      3
      0
      Votes
      3
      Posts
      5
      Views

      J

      Hello! I would suggest creating a Steam family and playing AAO as doodleflungee from your second account, thanks to Family Sharing.

      https://store.steampowered.com/promotion/familysharing/%3Fl%3Drussian?l=english

      Other than that, we can’t provide an extra copy to the second account.

    • surferS

      L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

      League
      • • • surfer
      3
      0
      Votes
      3
      Posts
      4
      Views

      surferS

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1 Purchase Units - Germans Germans buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Slovakia Hungary 1 armour moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans

      Combat Hit Differential Summary :

      Savegame

    • Corpo24C

      Operation Uranus

      Axis & Allies Stalingrad
      • • • Corpo24
      3
      0
      Votes
      3
      Posts
      31
      Views

      Corpo24C

      @Hansolo88

      Yes I’m using chips :)

    • Y

      1940 second edition global rules clarification

      Axis & Allies Global 1940
      • • • yazoinkergrapft
      3
      0
      Votes
      3
      Posts
      68
      Views

      KrieghundK

      @yazoinkergrapft Yes, the United States is allowed to declare war. If it does, the sea zone immediately becomes hostile, as there are enemy surface warships in it. However, since the United States is not declaring war until the Collect Income phase, during the Combat Move, Conduct Combat, and Noncombat Move phases the sea zone is still friendly, so the United States can still occupy it freely. On Japan’s next turn, its units in the sea zone will be starting the turn in an enemy-occupied sea zone, so the normal rules for that situation apply (those units must either move away in combat movement or attack).

    • Brian8B

      US Wartime Economy Second Edition Renegade Games

      Axis & Allies Pacific 1940
      • • • Brian8
      3
      0
      Votes
      3
      Posts
      52
      Views

      Brian8B

      Thank you, Panther!

    • 1
    • 2
    • 3
    • 2 / 3