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    • B

      L25 OOB Booper (X) vs Peirce (L+43)

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      • • • Booper
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      B

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 bomber moved from Japan to 37 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 3 infantry moved from Kiangsi to Hunan 2 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Yunnan 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Kwangtung 2 tactical_bombers moved from Japan to Kwangtung 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 battleship owned by the British lost in 37 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to Siam 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 fighter moved from Korea to Japan 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 artillery moved from Shantung to Anhwe 2 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 4 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.33 Americans regular : -0.50 Japanese regular : 0.83 UK_Pacific regular : -0.67 British regular : 0.33

      Savegame

    • J

      L25 G40 OOB Martin (L+50) v Jacob16 (X)

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      • • • Jacob16
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      MartinM

      41804 Round 02 Russia.tsvg

      Game History

      Round: 2 Purchase Units - Russians Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Russia 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 9 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Novgorod Russians undo move 1. 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 4 infantry and 1 mech_infantry placed in Russia Russians undo move 3. 1 mech_infantry placed in Volgograd 4 infantry placed in Russia Russians undo move 3. 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

    • FranceNeedsMorePowerF

      Japan Tricky Situation

      Axis & Allies Global 1940
      • • • FranceNeedsMorePower
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      S

      @MarshmallowofWar said in Japan Tricky Situation:

      On the other hand, if you drop fleet into sea zone six (two carriers, with four fighters from southern carriers on top of them, and maybe a battleship too) , if he does bring in the bombers you can kill a lot of them with your six fighter scramble. It’ll cost a lot, but cheaper than losing the game by conceding the skies to him. You’ll still need to build a lot of replacement planes.

      If you go this route, you’ll need to keep that blocker in sea zone 16 to keep his ships from coming in. You’ll want to kill as many planes as you can at once. If you go this way, you definitely have to consolidate your fleet in two turns if he doesn’t hit sea zone 6 on his next turn.

      If he goes for Iwo, then your combined fleet can kill his fleet or target his bombers.

      No matter what you do, you have to kill most of those bombers. It’s gonna be expensive.

      If he’s going for Japan proper with it all, then consolidating your fleet is still necessary because you can’t let him land anything with that bomber stack backing it up. That being said, I would still pump some more ground forces into Japan too.

      Have fun.

      Marsh

      Yea thinking same but not a BB but 2-3 destroyers instead.
      If he attacks with 11 bombers ( you got a blocker ) its 11 bombers vs 10 fighters 2 carriers and 2-3 destroyers.
      You both get about 8 hits first round, so 2 carriers 2 destroyers and 2 planes vs 8 bombers.
      You destroy the remaining 3 for about 2 fighters so you come out ahead in ipcs, trading 12 ipc units for 8 and 10 ipcs units.

    • D

      Avner Allies +26 -VS- dawgoneit Axis

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      • • • dawgoneit
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      AvnerA

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 bomber moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 marine placed in Western United States 2 carriers placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia Combat - British Battle in 106 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Normandy Bordeaux British attack with 1 armour, 1 artillery and 2 fighters Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Normandy Bordeaux British roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 artillery Casualties for Germans: 1 artillery and 1 infantry Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in Ethiopia British attack with 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Alexandria to Egypt 1 carrier moved from 98 Sea Zone to 76 Sea Zone 1 destroyer moved from 98 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 cruiser moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from 106 Sea Zone to Quebec 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 2 infantry moved from Burma to India 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - British 1 mech_infantry placed in Union of South Africa 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      Combat Hit Differential Summary :

      Chinese regular : 0.00 Italians regular : -0.33 Japanese regular : 0.67 Germans regular : 0.50 British regular : 0.17

      Savegame

    • R

      1914 Game - Ragnell804 (CP) vs TGC (Entente), 1914 Balanced

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      • • • Ragnell804
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      The_Good_CaptainT

      @Ragnell804

      Game History

      Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from India to SZ 29 1 infantry and 1 transport moved from SZ 29 to SZ 26 1 infantry moved from SZ 26 to German East Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from SZ 19 to SZ 17 1 battleship and 1 cruiser moved from SZ 29 to SZ 28 1 infantry moved from Yorkshire to Scotland Combat - British British has abandoned SZ 9 to Germans Combat Move - British Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUs

      UK1.tsvg

    • MartinM

      L25 Classic: Dawgoneit X + 9 vs Martin L

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      • • • Martin
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      MartinM

      Germans are aggressive and nasty - never liked them!

    • FranceNeedsMorePowerF

      Global 1942

      Axis & Allies Global 1940
      • • • FranceNeedsMorePower
      6
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      6
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      167
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      FranceNeedsMorePowerF

      @SuperbattleshipYamato Got it

    • T

      Bids

      Axis & Allies Global 1940
      • • • tmartin
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      Arthur Bomber HarrisA

      @tmartin the crazy thing is that the game doesn’t feel that much different even with ~40PU bid. The Allies will more easily control the Atlantic, Med, and Africa. China will be more difficult to exterminate. Moscow will survive for a few more turns.

      Otherwise the Axis can proceed as normal with India and Moscow eventually falling due to the overwhelming power of Axis air power.

      The game changes dramatically at 60 PUs when China becomes so powerful they can drive Japan off of mainland Asia (or least credibly threaten that).

    • jim010J

      World War II on the Western Front

      Other Games
      • • • jim010
      5
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      jim010J

      @Imperious-Leader

      Dragoon happens off board. Starting on turn 8, allies roll to see if the units from Dragoon show up in designated spaces on the bottom of the map coming up from southern France. Chance of success increases every turn until the roll is successful. These units are placed from the US and French forcepools. If playing with event cards, there is a chance that Dragoon fails and no units show up at all.

    • zoooomaZ

      Russians in Ethiopia

      Axis & Allies Global 1940
      • • • zooooma
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      5
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      175
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      zoooomaZ

      @barnee said in Russians in Ethiopia:

      @zooooma

      That’s more than half the fun discovering it on your own :)

      It really is! And I impressed my playgroup too.

    • T

      Xeno Games Europe at War

      Other Axis & Allies Variants
      • • • Techsan
      4
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      132
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      T

      Awesome thanks to both of you for the quick replies.

    • FaramirF

      WWI 1914 Second Edition

      House Rules
      • • • Faramir
      4
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      FaramirF

      Updated after a play test. Small changes to the setup and rules.

    • K

      Looking for players in the kitsap area

      Player Locator
      • • • kyledavis97
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      K

      @PGsquig
      I normally play the 1940 versions of Europe and pacific and 1914 it would have to be a plan trip in advance i dont mind traveling a little for it I might have one more person who might join in

    • J

      jotenath vs shah-pessar 1942 2nd ed

      Play Boardgames
      • • • jotenath
      3
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      S

      Hi! (With several more characters are required.)

    • S

      A&A: Spring 1942 game contents

      Axis & Allies Spring 1942 Edition
      • • • skay85
      3
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      3
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      92
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      KrieghundK

      @skay85 The Rulebook can be found here.

    • B

      Need help as Japan

      1941 Scenario
      • • • Beverbuild
      3
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      3
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      89
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      B

      @SeaYa Thank you this advice will be very helpful.

    • T

      g40 LFG

      Find Online Players
      • • • Tyler_Stevenson
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      T

      @mike64 Yes

    • djensenD

      Play by Forums Still Broken?

      TripleA Support
      • • • djensen
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      djensenD

      @Panther 2.5.22294

      But now I see that there are dozens of 2.7 releases on Github.

    • djensenD

      djensen vs. myaddress2020

      Play Boardgames
      • • • djensen
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      djensenD

      Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.

      game-start-myaddress2020-djensen.tsvg

    • G

      Any Kentucky or Cincinnati players?

      Player Locator
      • • • Gunnastunna93
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      Zach HutmierZ

      @Gunnastunna93 shoot me an email - zfhutmier1995@gmail.com

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