And did you register with The_Good_Captain01@proton.me?
TripleA Support
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RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!posted in League
@The_Good_Captain Did you confirm the email? It still says you are not registered.
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RE: TGC (Axis) vs Doman (Allies), AFRICAposted in Play Boardgames
@The_Good_Captain @DoManMacgee
I finally made the full update to 1.6. The Vichy bug has been fixed, all regular territories have territory names. Also fixed some other bugs.
I suggest you download it once this game is finished. You can’t use it to continue this game, you can only start a new one with it.
Also, TripleA 2.7 has finally released as a stable. From now on, you can download the latest version here; https://triplea-game.org/download/
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RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Pushposted in Play Boardgames
Are you OK if we start a new game with version 1.6? This game is still interesting but I am getting annoyed with the old version. I kind of want to play on the newest version :) Version 1.6 has territory names again and has the Vichy bug fixed. Since you are using 1.55 with Eric right now, I suggest you first finish the game with Eric and once that’s done, you then download 1.6 and then we start the game.
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RE: L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!posted in League
Sorry for the delay. Planning to do my turn here but there is a new dice server for TripleA. The old MARTI server is redundant. Both players need to be registered in order to roll dice. I am registered, but I suspect you might not. Register here: https://dice.triplea-game.org/
Let me know once you are registered, then I will do my turn here!
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RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
@simon33 There is a new dice server for TripleA and it looks like you are not yet registered to it. I am getting error messages when rolling for combat.
Register here: https://dice.triplea-game.org/
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RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Roundposted in Tournaments
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: Classic League
Game History
Round: 10 Purchase Units - British British buy 8 infantry; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. British take Ukraine S.S.R. from Germans 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Novosibirsk to Kazakh S.S.R. 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. 1 armour moved from Anglo Sudan Egypt to Syria Jordan British take Syria Jordan from Japanese 1 armour moved from Syria Jordan to Anglo Sudan Egypt Combat - British Battle in Kazakh S.S.R. British attack with 2 fighters and 4 infantry Japanese defend with 1 aaGun and 3 infantry Japanese roll AA dice in Kazakh S.S.R. : 0/2 hits, 0,33 expected hits British roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. British roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 2 fighters moved from Kazakh S.S.R. to Novosibirsk 2 infantry moved from Karelia S.S.R. to Russia 3 transports moved from Karelia Sea Zone to North Sea Zone 8 infantry moved from United Kingdom to North Sea Zone 8 infantry and 4 transports moved from North Sea Zone to Karelia Sea Zone 8 infantry moved from Karelia Sea Zone to Karelia S.S.R. Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : -1,67 Japanese AA : -0,33 British regular : -0,33 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Manual Gamesave Post: Chinese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 2 artilleries and 25 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 25 infantry Japanese defend with 1 aaGun, 13 artilleries, 2 bombers and 18 infantry Chinese roll dice for 2 artilleries and 25 infantry in Kweichow, round 2 : 5/27 hits, 5,17 expected hitsCombat Hit Differential Summary :
Chinese regular : -0,17 -
Urgent: TripleA Software Update Immediately required!posted in Website/Forum Discussion
Urgent: TripleA Software Update Immediately required!
please see
https://www.axisandallies.org/forums/topic/42536/urgent-triplea-software-update-immediately-required
