- Remove all the old and outdated stuff from your PC
- Uninstall your current TripleA installation.
- Delete every map-file you have downloaded so far.
- Go to https://github.com/triplea-game/triplea/releases
- Find the most recent TripleA-version (currently 2026-January-20 - 2.7.15374)
- Click on “Assets”
- Download the installer of the latest engine. For Windows it is TripleA_2.7+15374_windows-64bit.exe
- Install this TripleA-version.
- Run this TripleA-version
- From “Download Maps” find “World War I 1914” in the “New Maps” tab. Klick Install.
- From “Select Game” find “World War I 1914”, klick OK and then “Start Local Game”
- Enjoy playing.
TripleA Support
no description available
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RE: I can't play the downloaded 1914 Mapposted in TripleA Support
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RE: I can't play the downloaded 1914 Mapposted in TripleA Support
@Tony That shows the location on your harddrive. Now please doubleclick on that zip file and post screenshots of the complete folder structure as I already asked you above. Why do you deny or at least hesitate to do that?
I am sure you won’t encounter any problems if you updated to a fresh install of as well TripleA (a current version, not the old one) as the map file.
Have you reported that to TripleA? What was the feedback?
That’s the link with a problem for 1914 too. Silver Bullet
Don’t waste our time with topics that are older than three years. There have been hundreds of updates and a lot of further development since then.
Late here - so my next answer won’t arrive until tomorrow. Good luck.
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RE: I can't play the downloaded 1914 Mapposted in TripleA Support
@Tony Sorry, my time is limited, so I want to ask you kindly to answer my questions as precisely as possible.
I gave you detailled hints concerning the information that I need. You answered only vaguely a fraction of what I asked for, unfortunately.
For example I need the version number of TripleA to be found in the initital screen when starting TripleA:

Please point me directly to the posting(s) that you are talking about. I doubt that it will help though, as I have already explained the reason for the error to you. And that is why I asked you to provide screenshots of the folder structure of your map installation.I am downloading this game from the Triple A desk top icon as well from this website.
The software and the maps can (or at least should) only be downloaded from the ‘official’ TripleA repositories. This website (a&a .org) does not provide any ‘official’ TripleA-related files. Sometimes other users upload something here, but this can’t be given support for, as TripleA development is a constant process with hundreds of updates per year.
I think each time I click on the Triple A icon from my desk top it gives me the newest version of Triple A.
No, it starts the software only. There is no automatical update. If you run an outdated version you will run it always - until you will update manually to a newer version.
This Map is found in the lowest quality Maps section or experimental section.
This statement clearly indicates that you have installed an outdated TripleA version as well as an outdated map file.
As the respective map works perfectly for me I can only work with the details you give me.
Also the hints and help I can give you depend on your detailled input.
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RE: I can't play the downloaded 1914 Mapposted in TripleA Support
@Tony
It works fine here, so I cannot reproduce the issue.The error message indicates that a specific file from the map installation is not at the place where TripleA expects it to be.
How did you download/install the map?
Please search for the downloadedMaps folder, on Windows it is to be found here:
C:\Users\YourUserName\triplea\downloadedMaps.
Post a screenshot of the folders within the downloadedMaps folder.
Then doubleclick the folder world_war_i_1914, enhance the window if necessary and post a screenshot of the complete content.And - again - which exact version of TripleA do you use?
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RE: I can't play the downloaded 1914 Mapposted in TripleA Support
I cannot find any related issue at the TripleA repository. So please repeat the procedure until you encouter the error. Please copy-paste the error message. After that klick “Report to TripleA” and copy paste the feedback. You can take screenshots and post them as well.
Also: Which exact TripleA-version are you using?
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RE: I can't play the downloaded 1914 Mapposted in TripleA Support
@Tony Welcome to the forum.
As you question is not about the boardgame itself but asking for TripleA support, I have moved your topic to the TripleA Support category.Usually the error message gives hints about the error. So please share it with us.
Also in most cases there is a button “Report to TripleA” shown with the error message.
What happened after you clicked that button? -
RE: Karl7 vs CANADA FOOLSposted in Team Games
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Turning on Edit Mode EDIT: Adding units owned by Germans to Denmark: 1 fighter EDIT: Adding units owned by Russians to Norway: 2 fighters EDIT: Turning off Edit Mode Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Norway to Denmark 1 infantry moved from Vologda to Urals Russians take Urals from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Russia to Samara 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 infantry moved from Novgorod to Belarus 1 artillery moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Denmark Russians attack with 2 fighters Germans defend with 1 fighter Russians roll dice for 2 fighters in Denmark, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Denmark, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Denmark 1 fighter owned by the Germans lost in Denmark Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 fighter Casualties for Germans: 1 fighter Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Denmark: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Belarus to Bryansk 1 fighter moved from Baltic States to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 1 infantry moved from Tambov to Rostov 3 infantry moved from Bryansk to Rostov 8 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 1.33 Russians regular : 1.83 -
RE: [1942.2] Which map in TripleA has the same setup they use for GenCon?posted in TripleA Support
@shadowhooch
Search for “world_war_ii_v5_1942”. -
RE: Karl7 vs CANADA FOOLSposted in Team Games
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 7 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Archangel to Urals 1 mech_infantry moved from Archangel to Bryansk 2 bombers moved from Norway to Urals 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sicily 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 96 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tobruk to Tunisia 2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 fighter moved from Morocco to 95 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Greece Battle in Sicily Battle in Crete Battle in Holland Belgium Battle in Cyprus Battle in Urals Americans attack with 2 bombers and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers and 1 mech_infantry in Urals, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Urals 1 mech_infantry owned by the Japanese lost in Urals Americans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians, taking Holland Belgium from Germans, taking Cyprus from Italians with 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 2 artilleries and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 94 Sea Zone Americans attack with 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 carrier moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia Americans take Saudi Arabia from Neutral_True 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey Americans take Turkey from Neutral_True 4 submarines moved from 96 Sea Zone to 97 Sea Zone 3 destroyers moved from 96 Sea Zone to 81 Sea Zone 2 fighters moved from 96 Sea Zone to Rostov 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from 95 Sea Zone to 81 Sea Zone 1 fighter moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from 95 Sea Zone to 99 Sea Zone 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Norway to Sweden Americans take Sweden from Neutral_True 1 mech_infantry moved from Norway to Karelia 1 armour and 2 mech_infantrys moved from Finland to Novgorod 1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Archangel 2 tactical_bombers moved from Norway to Novgorod 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone 1 infantry moved from 66 Sea Zone to Argentina Americans take Argentina from Neutral_True 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 2 tactical_bombers moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Urals to Russia 1 mech_infantry moved from Sweden to Finland Place Units - Americans 3 mech_infantrys placed in Norway 3 mech_infantrys placed in Finland 7 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 Americans collect 79 PUs; end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Combat Move - British 1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 1 infantry and 1 mech_infantry moved from 100 Sea Zone to Bulgaria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Egypt to 80 Sea Zone 1 fighter moved from Bryansk to Bulgaria 1 fighter moved from Egypt to Rostov 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from Bryansk to Bulgaria 1 bomber moved from Egypt to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Bulgaria British attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Bulgaria 1 infantry owned by the Italians lost in Bulgaria British roll dice for 2 fighters and 1 mech_infantry in Bulgaria, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bulgaria British win, taking Bulgaria from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Kazakhstan British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 bomber in Kazakhstan, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in Kazakhstan, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Russia 1 fighter moved from Bryansk to Rostov 1 aaGun, 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Caucasus to Rostov 2 fighters moved from Bulgaria to Greece 1 aaGun and 1 infantry moved from Tobruk to 96 Sea Zone 1 aaGun, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 100 Sea Zone 1 aaGun and 1 infantry moved from 100 Sea Zone to Rostov 11 infantry moved from Northwest Persia to Persia 11 artilleries moved from Northwest Persia to Persia 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 80 Sea Zone to Persia 1 mech_infantry moved from Belgian Congo to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 armour moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Rostov 1 mech_infantry moved from Persia to Northwest Persia Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.50 Italians regular : -0.33 Japanese regular : 0.50 Germans regular : 0.00 British regular : -2.00 -
RE: Karl7 vs CANADA FOOLSposted in Team Games
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14470, time: 9:43:41 PM
Savegame