Group Details

San Francisco Bay Area Axis & Allies Players

Axis & Allies Players in the San Francisco Bay Area 9 counties and beyond.

  • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1942

    Game History

    Round: 1
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Japanese
            Japanese buy 2 factories; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from Japan to 53 Sea Zone
            1 bomber moved from Japan to 53 Sea Zone
            1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo-China Thailand to 35 Sea Zone
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Formosa to Yunnan
            1 fighter moved from Manchuria to Yunnan
            1 infantry moved from Kwangtung to Fukien
            1 infantry moved from Kiangsu to Manchuria
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Fukien
            1 cruiser moved from 50 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 3 fighters
                British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British, 1 transport owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39
                Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
            Battle in 53 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 carrier, 1 destroyer and 1 fighter
                    Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Japanese lost in 53 Sea Zone
                    1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 53 Sea Zone
                    1 fighter owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
            Battle in Fukien
                Japanese attack with 1 armour, 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Fukien, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters in Yunnan, round 4 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 infantry moved from Kiangsu to Manchuria
            1 bomber moved from 53 Sea Zone to Caroline Islands
            1 fighter moved from 53 Sea Zone to 50 Sea Zone
            1 carrier moved from 51 Sea Zone to 50 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 factory placed in French Indo-China Thailand
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.00
    Japanese regular : 1.50
    British regular : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 8 times
            2 was rolled 8 times
            3 was rolled 2 times
            4 was rolled 7 times
            5 was rolled 9 times
            6 was rolled 6 times
        Average roll : 3.475
        Median : 4.000
        Variance : 0.803
        Standard Deviation : 0.896
        Total rolls : 40
    
    British Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Americans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 4
    
    Chinese Combat
            1 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.714
        Median : 4.000
        Variance : 0.472
        Standard Deviation : 0.687
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 1 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.308
        Median : 4.000
        Variance : 1.013
        Standard Deviation : 1.007
        Total rolls : 26
    

    Savegame

    posted in Play Boardgames
  • RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II v3 1942

    Game History

    Round: 1
    
        Research Technology - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Purchase Units - Japanese
            Japanese buy 2 factories; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer and 1 fighter moved from 51 Sea Zone to 53 Sea Zone
            1 fighter moved from Japan to 53 Sea Zone
            1 bomber moved from Japan to 53 Sea Zone
            1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo-China Thailand to 35 Sea Zone
            2 infantry moved from French Indo-China Thailand to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Formosa to Yunnan
            1 fighter moved from Manchuria to Yunnan
            1 infantry moved from Kwangtung to Fukien
            1 infantry moved from Kiangsu to Manchuria
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Fukien
            1 cruiser moved from 50 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

    Here is the thread

    posted in Play Boardgames
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 armour moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour moved from Samara to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: World at War game 23

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Elite, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 Elite and 1 Infantry moved from N.French Indochina to Yunnan
            3 Infantrys, 1 Marine and 2 Tanks moved from N.Thailand to Yunnan
            2 Infantrys moved from S.Thailand to N.Thailand
            4 Infantrys moved from Bangkok to S.Thailand
            1 Transport moved from 92 Sea Zone to 105 Sea Zone
    
        Place Units - Thai
            1 Bunker, 1 Elite and 1 Infantry placed in Yunnan
            1 Infantry and 2 Tanks placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Team Games
  • RE: Game Broken?

    @AndrewAAGamer

    Understood. I just assumed the “theme” of the game on Rommel’s Last Push would be that the set up would allow the Axis to reliable threaten taking Cairo in some meaningful way, i.e. the game begins with a race where the Axis really can push the UK back and the UK has to scramble to hold. If it fails, then the initiative switches to Allies to oust the Axis in time.

    But the set up indicates that if the Axis either (1) moves forward R1 and gets obliterated by UK counter-attack UK1 or (2) takes 1 or 2 turns trying to build up, then Cairo slips away pretty fast. Assuming that Axis could only reliably threaten Cairo on or before R7, then it would have to take Mersa Brega the latest on R3. But waiting that long means it misses out on capturing supplies and the UK truck, etc. and the UK just starts dumping units into Cairo.

    I guess if the idea is that Cairo is in play only if the UK either chickens on the R1 counter attack or whiffs on the dice, then ok. But seems to preclude what I think would be the assumed drama of the early part of the game, i.e. Rommel chasing UK back.

    Maybe the Axis get a bid, then?

    posted in Axis & Allies North Africa
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 2 transports
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 aaGun and 1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to 101 Sea Zone: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 2.33
    ANZAC regular : -0.17
    

    Savegame

    posted in League
  • RE: World at War game 23

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            2 units repaired.
            1 Artillery moved from Chita to Ayan
            1 Infantry moved from Khabarovsk to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kamchatka
                  Hisaichi take Kamchatka from Russians
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Chita to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 6 ArmoredCars, 1 Bunker, 5 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            2 ArmoredCars and 1 Tank moved from Peking to Suiyuan
            1 ArmoredCar moved from Suiyuan to E.Qinghai
            1 ArmoredCar and 2 Tanks moved from Ningsia to E.Qinghai
            3 Tanks moved from Shensi to E.Qinghai
            1 Artillery, 2 Infantrys and 1 Tank moved from Szechwan to Lanchow
            3 Artillerys and 2 Infantrys moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Hunan to Szechwan
            3 Tanks moved from Hupeh to Lanchow
            2 ArmoredCars moved from Shantung to Shensi
            1 Infantry moved from Hunan to Kweichow
            2 Artillerys moved from Hong Kong to Kwangtung
            3 Transports moved from 92 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 B.Carrier and 1 Fighter moved from 111 Sea Zone to 85 Sea Zone
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Chita
            2 Infantrys placed in Ningsia
            3 Tanks placed in Hupeh
            3 Tanks placed in Shantung
            3 ArmoredCars placed in Peking
            1 Infantry placed in Changchun
            3 ArmoredCars placed in Hong Kong
            Hisaichi undo move 5.
            Hisaichi undo move 4.
            3 Tanks placed in Peking
            3 ArmoredCars placed in Shantung
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Hisaichi regular : -0.33
    

    Savegame

    posted in Team Games