Group Details

San Francisco Bay Area Axis & Allies Players

Axis & Allies Players in the San Francisco Bay Area 9 counties and beyond.

  • Game Broken?

    Ok, so I’ve only played a few times, but it seems that “Rommel’s Last Push” is a non-starter to the extent that if the Germans attack and take Mersa Brega round 1, the UK just counter attacks all in with everything they got, including a potential bomber in the final Suez convoy zone they can deploy, wiping the Germans out.

    No more push to Cairo. Not even close. The rest of the game is just “hold on” for minor Axis victory at best.

    Anyone else get this result?

    posted in Axis & Allies North Africa
  • RE: World at War game 23

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            3 Infantrys moved from Tokyo to 85 Sea Zone
            3 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
            3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Tanimbar
                  Yamamoto take Tanimbar from Dutch
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
                  Yamamoto take Jilolo from Dutch
            1 Battleship and 1 Carrier moved from 111 Sea Zone to 112 Sea Zone
            1 Marine moved from Soembawa to 111 Sea Zone
            1 Artillery moved from Soembawa to 111 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Marine moved from 112 Sea Zone to Hollandia
            2 Bombers moved from Tokyo to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 2 Destroyers, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hollandia
                Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker and 1 Factory
                    Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Hollandia, round 2 : 2/4 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Bombers and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
            Battle in 76 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 3 Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 4 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Iwo Jima
                Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 3 Infantrys
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 3 Infantrys in Iwo Jima, round 2 : 5/14 hits, 5.17 expected hits
                    Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                    3 Infantrys owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 6 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Infantrys
    
        Non Combat Move - Yamamoto
            4 Adv.Fighters and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
            5 Fighters moved from Iwo Jima to 85 Sea Zone
            5 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from Chubu to Tokyo
            2 Infantrys moved from Mindanao to Davao
            2 Bombers moved from Hollandia to Davao
            1 Tank moved from Soembawa to Java
            1 Tank moved from Soembawa to Java
    
        Place Units - Yamamoto
            2 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            1 Bunker placed in Tokyo
            1 Bunker placed in Davao
            4 Infantrys placed in Davao
            8 Infantrys placed in Tokyo
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 0.33
    Dutch regular : -0.83
    

    Savegame

    posted in Team Games
  • RE: World at War game 23

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            3 Infantrys moved from Tokyo to 85 Sea Zone
            3 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 93 Sea Zone
            3 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Tanimbar
                  Yamamoto take Tanimbar from Dutch
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Jilolo
                  Yamamoto take Jilolo from Dutch
            1 Battleship and 1 Carrier moved from 111 Sea Zone to 112 Sea Zone
            1 Marine moved from Soembawa to 111 Sea Zone
            1 Artillery moved from Soembawa to 111 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Marine moved from 112 Sea Zone to Hollandia
            2 Bombers moved from Tokyo to Hollandia
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers, 2 Destroyers, 13 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hollandia
                Yamamoto attack with 1 Artillery, 2 Bombers and 1 Marine
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker and 1 Factory
                    Yamamoto roll dice for 1 Battleship in Hollandia, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Marine in Hollandia, round 2 : 2/4 hits, 2.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Bombers and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
            Battle in 76 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 1 Destroyer and 3 Fighters
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Destroyer and 3 Fighters in 76 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 4 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Destroyer
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 2 Fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Iwo Jima
                Yamamoto attack with 6 Adv.Fighters, 5 Fighters and 3 Infantrys
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 6 Adv.Fighters, 5 Fighters and 3 Infantrys in Iwo Jima, round 2 : 5/14 hits, 5.17 expected hits
                    Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                    3 Infantrys owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 6 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 3 Infantrys
    
        Non Combat Move - Yamamoto
            4 Adv.Fighters and 3 Fighters moved from 76 Sea Zone to 85 Sea Zone
            5 Fighters moved from Iwo Jima to 85 Sea Zone
            5 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from Chubu to Tokyo
            2 Infantrys moved from Mindanao to Davao
            2 Bombers moved from Hollandia to Davao
            1 Tank moved from Soembawa to Java
            1 Tank moved from Soembawa to Java
    
        Place Units - Yamamoto
            2 Destroyers, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
            1 Bunker placed in Tokyo
            1 Bunker placed in Davao
            4 Infantrys placed in Davao
            8 Infantrys placed in Tokyo
            1 Infantry placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 0.33
    Dutch regular : -0.83
    

    Savegame

    posted in Team Games
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Persia
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
            3 fighters moved from Gibraltar to Cyprus
            3 fighters moved from Eastern United States to Gibraltar
            1 infantry moved from Southern France to Normandy Bordeaux
            6 infantry moved from Morocco to 92 Sea Zone
            6 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 103 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            3 transports moved from 110 Sea Zone to 103 Sea Zone
            3 transports moved from 103 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Iraq
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 93 Sea Zone
            2 infantry placed in Southern France
            3 fighters and 7 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to Eastern Persia
                  British take Eastern Persia from Japanese
            1 armour moved from Eastern Persia to Persia
            1 mech_infantry moved from Iraq to Caucasus
                  Russians take Caucasus from Italians
            1 bomber moved from Iraq to Volgograd
            4 submarines moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Holland Belgium
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                1 fighter owned by the British retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 80 Sea Zone to Persia
            1 battleship, 2 carriers, 4 cruisers, 3 destroyers, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 98 Sea Zone
            7 armour moved from Iraq to Persia
            1 armour moved from Iraq to Persia
            3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Volgograd to Russia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            2 fighters placed in 98 Sea Zone
            1 mech_infantry placed in Egypt
            British undo move 2.
            2 fighters placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.00
    Japanese regular : 1.33
    Germans AA : -0.17
    Germans regular : 0.67
    British regular : -3.67
    

    Savegame

    posted in League
  • RE: Slow Login

    I think we’re back in business.

    Chinese bots hammering the site again.

    posted in Website/Forum Discussion
  • RE: Slow Login

    @barnee Working on it. You can also check https://x.com/axis_and_allies – if I’m actively working on something, you’ll see it there. Especially if I’m also unable to login.

    posted in Website/Forum Discussion
  • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

    @simon33

    sorry, thinking on this one

    posted in League
  • RE: World at War game 23

    @Elrood

    LOL, should’ve read:

    DIDN’T DO ANYTHING

    but I am illiterate

    posted in Team Games
  • RE: World at War game 23

    @Karl7

    why is there so much hate for Japan?

    WE DID DO ANYTHING

    posted in Team Games
  • RE: World at War game 23

    @Elrood Battle in Chita
    Russians attack with 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks
    Hisaichi defend with 4 Artillerys, 2 Bunkers, 1 Factory, 35 Infantrys and 7 Tanks
    Russians roll dice for 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 2 : 11/69 hits, 13,67 expected hits
    Units damaged: 2 Bunkers owned by the Hisaichi
    Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 35 Infantrys and 7 Tanks in Chita, round 2 : 17/48 hits, 17,50 expected hits
    17 Infantrys owned by the Russians lost in Chita
    9 Infantrys owned by the Hisaichi lost in Chita
    Russians roll dice for 4 Artillerys, 1 Fighter, 35 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 3 : 5/52 hits, 10,83 expected hits
    Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 26 Infantrys and 7 Tanks in Chita, round 3 : 13/39 hits, 14,50 expected hits
    13 Infantrys owned by the Russians lost in Chita
    5 Infantrys owned by the Hisaichi lost in Chita
    Russians roll dice for 4 Artillerys, 1 Fighter, 22 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 4 : 8/39 hits, 8,67 expected hits
    Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 21 Infantrys and 7 Tanks in Chita, round 4 : 14/34 hits, 12,83 expected hits
    14 Infantrys owned by the Russians lost in Chita
    8 Infantrys owned by the Hisaichi lost in Chita
    Russians roll dice for 4 Artillerys, 1 Fighter, 8 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 5 : 4/25 hits, 6,33 expected hits
    Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 13 Infantrys and 7 Tanks in Chita, round 5 : 11/26 hits, 10,17 expected hits
    8 Infantrys owned by the Russians and 3 Artillerys owned by the Russians lost in Chita
    4 Infantrys owned by the Hisaichi lost in Chita
    1 Fighter owned by the Russians retreated
    1 Artillery owned by the Russians, 10 Mot.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to N.Buryat Mongolia
    Hisaichi win with 4 Artillerys, 2 Bunkers, 9 Infantrys and 7 Tanks remaining. Battle score for attacker is -64
    Casualties for Russians: 3 Artillerys and 52 Infantrys
    Casualties for Hisaichi: 26 Infantrys

    posted in Team Games