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Patron 2026 - Distinguished

  • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

    @surfer

    42429-Surfer-ITA-7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Southern Caucasus to Iraq
                  Italians take Northwest Persia from British
                  Italians take Iraq from British
            1 artillery and 1 infantry moved from Greece to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Syria
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Alexandria
            2 infantry moved from Northern Italy to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Alexandria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
            1 bomber moved from Southern Italy to Normandy Bordeaux
    
        Combat - Italians
            Air Battle in Normandy Bordeaux
                Italians attacks with 1 units heading to Normandy Bordeaux
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Syria
            Battle in Alexandria
                Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Alexandria
                Italians win, taking Syria from French, taking Alexandria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Malta
            1 armour and 1 infantry moved from Kursk to Ukraine
            4 infantry moved from Southern France to France
            1 infantry moved from Southern Italy to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery moved from Crete to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Syria
            1 marine moved from Crete to 101 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to 100 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to Malta
            1 fighter moved from Malta to Gibraltar
            1 transport moved from 100 Sea Zone to 97 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Greece to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern France
            1 airfield placed in Gibraltar
            2 artilleries and 7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.00
    Americans AA : -0.17
    British regular : -1.00
    
    posted in League
  • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

    @surfer

    Instead of closing out the present map and redoing the CM, I will ignore the arial combat and (if the bmr survives) will use the AA roll and bomb damage roll only. If the bmr does not survive the arial combat, I’ll roll the AA and bomb damage on the Forum.

    posted in League
  • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

    @surfer

    Did not see the UK fighter hiding in N_B. If I may, will bomb Egypt instead.

    posted in League
  • RE: L25 PTV ArtofWar (X+12) v Surfer (L)

    @surfer

    Scramble to Trans-Jordan?

    triplea_42429_7uk_.tsvg

    posted in League
  • RE: The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

    Just moved in my two gamerman01 games, so this game here will be next.

    I am noticing that it can become pretty confusing who controls which land mine and where they are placed if you have a lot of land mines. The comments in the comment log don’t help as much. I find the way the module currently handles mines is annoying to work with and could therefore scare off new players.

    For now, I recommend to use the following way to keep track of land mines. First state the territory, then list the border territories in which the mines in that territory are dug in. This way it is clear 1) in which territory the land mine in question is in 2) who controls the land mine.

    If you just list the number of land mines, it isn’t clear WHICH land mines are inside the territory. For example, Bir Hacheim has three land mines in it but the module shows five mines adjacent to Bir Hacheim and then it is very easy to lose the overview.

    So for our game it would look like this:

    Benghazi: BEN-TOB
    Tobruk: BEN-TOB
    Mersa Brega: BIR-BRE
    Bir Hacheim: BEN-BIR, BIR-JAL, BIR-SIW
    Mersa Matruh: BIR-MAT
    Cairo: 4x CAI-MAT

    I am bringing this up because I was debating whether to move into Bir Hacheim this turn, and this decision depends on the number of land mines I will capture by doing this. However, with five land mines bordering Bir Hacheim, some in Bir Hacheim and others from other territories, I got really confused and had to look through the history.

    I think it’s best if both sides keep track of this in a text file and send that along with the turn, and update it whenever mines get placed or detonated. Or players could keep track of it independently of each other. A text file works better than the comment log because as far as I know, you cannot edit or delete messages in the comment log and then you would have a lot of outdated information there.

    This new method helps a bit, however it doesn’t completely solve the problem. Players still have to look carefully at the txt. file and go back and forth between it and the game to understand the distribution of the mines. It would be best if you could extract all of this information just by looking at the board (as you would in an OOB game).

    That’s why I think the idea of splitting all border territories into two would be best. If you have mines in one territory, they are placed in the first border territory. If they are placed in the other, they are placed in the other border territory. Now all information is immediately clear, and with some imagination you can even imagine the mine sitting along the border of the territory.

    The drawback is that this isn’t a quick thing to implement. It will take a decent amount of time. Also due to some trickery, I was able to make the map look nice again (no “ghost” borders in El Agheila or JAL-SIW) but if there are changes made to every single border territory, the same problem would appear there as well and I would have to apply this “trickery” also to every border territory and that will take a massive amount of time. Or I need to figure out how Black_Elk made the reliefTiles for our game. Then it wouldn’t be too bad. Sadly he doesn’t respond to my messages and all my attempts of creating reliefTiles myself failed miserably.

    Just let me know what you would like. I think to make the module completely perfect, the mine issue has to be solved, or at least mitigated enough. However that will take some time unfortunately.

    posted in Play Boardgames
  • RE: Mikawa vs Daaras G42 Practice

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            3 infantry moved from Finland to Karelia
            1 bomber moved from Eastern Poland to Karelia
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Eastern Poland to Baltic States
            3 artilleries and 3 infantry moved from Poland to Baltic States
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
            1 fighter moved from Western Germany to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Karelia
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/11 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 3 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Bulgaria to Romania
            1 aaGun moved from Poland to Baltic States
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Germany to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 125 Sea Zone to 112 Sea Zone
            1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
            1 armour moved from Poland to Baltic States
            5 artilleries and 2 infantry moved from Germany to Poland
            3 fighters and 1 tactical_bomber moved from Baltic States to Western Germany
            1 bomber moved from Karelia to Poland
            1 aaGun and 1 infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 armour moved from Western Germany to Poland
            1 mech_infantry moved from Romania to Baltic States
            5 armour and 4 mech_infantrys moved from Eastern Poland to Baltic States
            1 infantry moved from Romania to Bessarabia
            1 armour moved from Germany to Baltic States
            1 infantry moved from Slovakia Hungary to Poland
            1 armour moved from Yugoslavia to Poland
            2 armour moved from Greater Southern Germany to Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 transport placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novosibirsk to Yakut S.S.R.
            4 armour moved from Sinkiang to Yakut S.S.R.
            1 infantry moved from Sinkiang to India
            1 fighter moved from Novosibirsk to India
            2 fighters moved from Karelia S.S.R. to Persia
            1 infantry moved from Kazakh S.S.R. to Persia
            1 armour moved from Russia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 5 armour and 2 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 5 armour and 2 infantry in Yakut S.S.R., round 2 : 3/7 hits, 2,83 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 5 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Persia
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Persia, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Persia, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Persia
                    1 infantry owned by the Germans lost in Persia
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in India
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in India
                    1 infantry owned by the Japanese lost in India
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Persia to Karelia S.S.R.
            1 fighter moved from India to Novosibirsk
            2 infantry moved from Sinkiang to Novosibirsk
            1 aaGun moved from Sinkiang to Novosibirsk
            3 infantry moved from Russia to Karelia S.S.R.
    
        Place Units - Russians
            4 infantry placed in Karelia S.S.R.
            1 armour and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Germans regular : 0,33
    Russians regular : 0,17
    

    Savegame

    posted in Tournaments
  • RE: Gamerman01 (Axis+14) vs. VictoryFirst (Allies) | Classic 2026 Tournament, 2nd Round

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                  Americans take Ukraine S.S.R. from Germans
            1 infantry moved from Karelia S.S.R. to Caucasus
            1 fighter moved from Karelia S.S.R. to Caucasus
            1 bomber moved from Novosibirsk to Caucasus
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 3 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            1 bomber and 1 fighter moved from Caucasus to Karelia S.S.R.
            1 fighter moved from West Spain Sea Zone to Karelia S.S.R.
            1 fighter moved from West US to West Spain Sea Zone
            1 armour and 3 infantry moved from Algeria to French Equatorial Africa
            4 transports moved from West Spain Sea Zone to East Canada Sea Zone
            7 infantry moved from West Canada to East Canada Sea Zone
            7 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone
            7 infantry moved from West Spain Sea Zone to Algeria
            8 infantry moved from West US to West Canada
            1 infantry moved from Sinkiang to Novosibirsk
            1 infantry moved from Sinkiang to Novosibirsk
            1 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            1 infantry and 1 transport moved from Hawaii Sea Zone to West Panama Sea Zone
            1 infantry moved from West Panama Sea Zone to Panama
    
        Place Units - Americans
            1 fighter and 8 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
            COMMENT: The US fighter is on the US carrier
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Germans regular : -0,67
    

    Savegame

    posted in Tournaments
  • RE: hiijohnson Allies Vs dawgoneit Axis

    This is looking better, although you did not upload a save file. If you do the Play By Email method, you need to manually upload the turn summary and the save file.

    posted in Tournaments
  • RE: 2026 Classic Tournament

    @hiijohnson You sent an email to waggster1@yahoo.com while it should have been wagggster1@yahoo.com with three 'g’s, that explains the “email bouncing back”

    However that shouldn’t be a problem as you shouldn’t be sending turns via email.

    There are two procedures:

    Play By Forum:
    Doing your turn, then click “Post Turn Summary” and a turn summary along with a save file will directly post to your game thread

    Play By Email:
    Doing your turn, then copy paste the contents of “Turn Summary” into a post to your game thread. You should also include a save file by manually saving the game and then upload this underneath your turn summary.

    I advocate for PBF, The_Good_Captain for PBE. Use whatever one you like more. PBF is more difficult to set up but requires less effort in the long run. PBE is quicker to set up but requires you to do more stuff when uploading turns.

    posted in Tournaments