I got a "Confirm Registration – Success display and proton.me rolled successfully. But apparently that was not enough. So, I re-registered and confirmed the registration via email. Your proton.me account was cc’d regarding the roll. So, with any luck, we should be good to go.
Patron 2025 - Gold
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RE: L25 PTV ArtofWar (X+12) v Surfer (L)posted in League
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RE: League General Discussion Threadposted in League
This guide should help fix the problems with the new dice server.
https://www.axisandallies.org/forums/topic/42545/how-to-register-your-dice-email-to-the-new-server
After you and your opponent have completed all the steps in the guide, you should be able to play in your games again!
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How to register your dice email to the new serverposted in TripleA Support
People are encountering problems with registering their dice email to the new dice server. Here is a guide on how to do this.
First, install the latest version of TripleA here: https://triplea-game.org/download/. This is necessary because older TripleA versions still rely on the MARTI server which we are not using anymore. Only the newer versions of TripleA use the new server.
Then, go to https://dice.triplea-game.org/ and enter your dice email. Click “Register!”.

The button should now say “Success!” but that is misleading. You are not done yet. Now you need to open your mail as a confirmation email has been sent to it. It might take a while before it arrives in your inbox.

Open the email and click on “Confirm!”

Then you are redirected to this screen. Click “Confirm Registration!”

Now your email is correctly registered. Happy gaming!
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RE: L26 PTV Adam514 (Axis+11) vs mikawagunichi (Allies)posted in League
@Adam514 I re-registered successfully at the new dice server link yesterday, but for me the dice still didn’t work until I also downloaded the new stable release (was already using a 2.7 version before this). Are you using the new stable release?
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RE: 1942 2nd edition Tournament Practice - Stucifer & Culannposted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory and 3 infantry; Remaining resources: 4 PUs; Combat Move - Japanese 1 infantry moved from Anhwei to Szechwan Japanese take Szechwan from Americans 5 infantry moved from Anhwei to Sinkiang Japanese take Sinkiang from Americans 1 artillery moved from Anhwei to Sinkiang 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Non Combat Move - Japanese 1 carrier moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from 50 Sea Zone to 36 Sea Zone 1 destroyer moved from 50 Sea Zone to 36 Sea Zone 1 battleship moved from 50 Sea Zone to 36 Sea Zone 1 destroyer moved from 61 Sea Zone to 60 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 1 armour moved from Yunnan to French Indo-China Thailand 1 artillery moved from Yunnan to French Indo-China Thailand 2 infantry moved from Yunnan to French Indo-China Thailand 1 fighter moved from Kwangtung to French Indo-China Thailand 2 infantry moved from Kwangtung to Yunnan 1 destroyer moved from 60 Sea Zone to 62 Sea Zone 2 fighters moved from 60 Sea Zone to 62 Sea Zone 1 carrier moved from 60 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone 1 bomber moved from Wake Island to Japan Place Units - Japanese 1 factory placed in French Indo-China Thailand 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 39 PUsCombat Hit Differential Summary :
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RE: G42 Practice Mikawgunichi vs Booperposted in Play Boardgames
@Booper kill 5 inf (save 1) then tacs, US fig, chinese fig, last inf last
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RE: 1942 2nd edition Tournament Practice - Stucifer & Culannposted in Play Boardgames
Doesn’t seem like the dice in Egypt were all that bad, but I ran the calc afterwards and it was a 85% win with retreating when only air left or 91% overall.
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RE: 1942 2nd edition Tournament Practice - Stucifer & Culannposted in Play Boardgames
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 7 PUs; Combat Move - British 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Persia to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Egypt 2 fighters moved from India to Egypt 1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from United Kingdom to 17 Sea Zone 1 bomber moved from Caucasus to 17 Sea Zone Combat - British Battle in 17 Sea Zone British attack with 2 bombers Germans defend with 1 battleship and 1 transport British roll dice for 2 bombers in 17 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British lost in 17 Sea Zone 1 battleship owned by the Germans lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Germans: 1 battleship and 1 transport Battle in Egypt British attack with 1 armour, 1 artillery, 2 fighters and 4 infantry Germans defend with 1 armour, 1 artillery and 4 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Egypt, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the British lost in Egypt 2 infantry owned by the Germans lost in Egypt British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 3/4 hits, 1.50 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Egypt 2 infantry owned by the Germans lost in Egypt 1 fighter owned by the British retreated 1 armour owned by the British retreated to Trans-Jordan Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -14 Casualties for British: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from 17 Sea Zone to India 1 infantry moved from India to Persia 2 fighters moved from United Kingdom to West Russia 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 transport moved from 41 Sea Zone to 22 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 artilleries placed in India Turn Complete - British British collect 29 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 2.67 British regular : -0.17