Thank you, here’s to an epic game.
Submerge 115, no scramble from Novgorod
Scramble from Scotland
Submerge 91
Thank you, here’s to an epic game.
Submerge 115, no scramble from Novgorod
Scramble from Scotland
Submerge 91
@Stucifer i haven’t. will do in the morning and i may change my ITA combat turn if that is ok?
Scout Car drive-by in Bir Hachiem:
Main Attack:
2 SC (2@2):
[dice 2d10<=2]
Flank Attack:
1 SC (1@2):
[dice 1d7<=2]
Air:
1 FTR (1@4):
[dice 1d10<=4]
Vs.
1 SC (@2):
[dice 1d10<=2]
Did you update to the new version, TripleA 2026-06.16.15647? If not, I think you’ll need to for the dice server to work. I have it and my 2.6 install still just in case.
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 armour moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Caucasus to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
COMMENT: should have only been 2 inf to Karelia sry
EDIT: 1 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
3 artilleries and 2 infantry moved from Caucasus to West Russia
2 fighters moved from Karelia S.S.R. to Caucasus
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.50
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 53 Sea Zone
1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 submarine
Non Combat Move - Americans
1 bomber moved from 53 Sea Zone to Western United States
2 fighters moved from 53 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western United States
1 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
1 destroyer and 2 transports moved from 11 Sea Zone to 10 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from 56 Sea Zone to Central United States
1 fighter moved from Szechwan to India
2 infantry moved from Szechwan to Kazakh S.S.R.
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.33
@Culann BTW it looks like I undid the bomber move to SZ 5 on UK1. The transport should be dead so I edited it
Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
@Martin I have set up the game, I think it has been set up correctly and is working okay (other than the dice server issue I have mentioned in our chat). There is no rush to start the game, so please review at your leisure.
Seems like the posting to forum is working, so that is good.