@captainwalker so like:
Roll 4 numbers:
1, CaptainWalker
2. Karl
3. Witt
4. Elrood
Lowest number gets to choose axis or allies
2nd lowest plays with that player
Highest and 2nd highest play the opposing side
?
@captainwalker so like:
Roll 4 numbers:
1, CaptainWalker
2. Karl
3. Witt
4. Elrood
Lowest number gets to choose axis or allies
2nd lowest plays with that player
Highest and 2nd highest play the opposing side
?
@captainwalker the idea was to mix teams… or is that sth you do not want?
i suggest the following:
Roll 4 numbers:
Lowest number gets Germany
2nd lowest gets Japan
Highest gets US
2nd highest gets UK
Other Axis is pretty clear whom they belong to but
how Minors and Russia are allocated with we leave to the allied players.
How does that sound?
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Yamamoto
2 Infantrys moved from Tokyo to Chubu
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
5 Infantrys moved from Davao to Mindanao
1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Hokkaido
2 Adv.Fighters moved from 84 Sea Zone to Chubu
2 Adv.Fighters moved from 84 Sea Zone to Hokkaido
3 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone
1 Fighter moved from 84 Sea Zone to 85 Sea Zone
2 Adv.Fighters and 3 L.Fighters moved from 84 Sea Zone to Mindanao
1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 85 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
Americans defend with 3 T.Boats
Yamamoto roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 85 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits
Americans roll dice for 3 T.Boats in 85 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
3 T.Boats owned by the Americans lost in 85 Sea Zone
Yamamoto win with 3 Adv.Fighters, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 18
Casualties for Americans: 3 T.Boats
Battle in 93 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
Anzac defend with 1 Destroyer
Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 Adv.Fighter owned by the Yamamoto lost in 93 Sea Zone
1 Destroyer owned by the Anzac lost in 93 Sea Zone
Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Adv.Fighter and 1 Destroyer
Casualties for Anzac: 1 Destroyer
Battle in Mindanao
Yamamoto attack with 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters
Anzac defend with 5 Infantrys
Yamamoto roll dice for 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters in Mindanao, round 2 : 4/10 hits, 3,33 expected hits
Americans roll dice for 5 Infantrys in Mindanao, round 2 : 3/5 hits, 1,67 expected hits
3 Infantrys owned by the Yamamoto lost in Mindanao
4 Infantrys owned by the Anzac lost in Mindanao
Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters in Mindanao, round 3 : 5/7 hits, 2,83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Yamamoto lost in Mindanao
1 Infantry owned by the Anzac lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 2 Adv.Fighters, 1 Infantry and 3 L.Fighters remaining. Battle score for attacker is 2
Casualties for Yamamoto: 4 Infantrys
Casualties for Anzac: 5 Infantrys
Battle in Chubu
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Chubu, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 Infantry in Chubu, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Yamamoto lost in Chubu
1 Infantry owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Hokkaido
Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Americans lost in Hokkaido
Yamamoto win, taking Hokkaido from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Non Combat Move - Yamamoto
2 Adv.Fighters moved from Hokkaido to 84 Sea Zone
3 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone
2 Adv.Fighters moved from Chubu to 84 Sea Zone
1 Adv.Fighter moved from 93 Sea Zone to 84 Sea Zone
2 Adv.Fighters and 3 L.Fighters moved from Mindanao to 84 Sea Zone
2 Adv.Fighters moved from Tokyo to 84 Sea Zone
1 Infantry moved from Kwangtung to Kwangsi
1 Infantry moved from Hong Kong to Kwangtung
Place Units - Yamamoto
1 Bunker placed in Tokyo
1 Bunker and 4 Infantrys placed in Davao
1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone
4 Infantrys placed in Tokyo
2 Infantrys placed in Hong Kong
2 Infantrys placed in Malaya
Turn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto regular : 4,33
Americans regular : 2,17
Anzac regular : 1,33
I assumed no scramble from the US.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 32 Sea Zone
1 bomber moved from Davao to 22 Sea Zone
1 bomber moved from Davao to 23 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Paulau
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 battleships and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in 23 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 23 Sea Zone
Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Korea
Battle in Paulau
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships in Paulau, round 2 : 2/2 hits, 1,33 expected hits
ANZAC roll dice for 2 infantry in Paulau, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Paulau
Japanese win, taking Korea from Russians, taking Paulau from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau to 35 Sea Zone
5 carriers, 2 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 22 Sea Zone to French Indo China
1 bomber moved from 23 Sea Zone to French Indo China
2 destroyers moved from 7 Sea Zone to 35 Sea Zone
1 artillery moved from Hopei to Kiangsi
3 artilleries moved from Hunan to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shan State to Siam
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 2,83
ANZAC regular : -0,83
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 32 Sea Zone
1 bomber moved from Davao to 22 Sea Zone
1 bomber moved from Davao to 23 Sea Zone
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from Davao to 36 Sea Zone
1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Paulau
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 battleships and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Most people don’t like the “NDA” aspect. I know of top players who would test if not for that.
Not that they would deliberately say anything but they might by accident and then be held liable.
Did not scramble to 56 because of the overwhelming odds.
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Aleutian Islands
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 33 Sea Zone
1 infantry moved from Marshall Islands to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Hunan to Kweichow
2 bombers moved from Kwangtung to Kweichow
1 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
1 infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 submarine moved from 45 Sea Zone to 56 Sea Zone
7 fighters and 5 tactical_bombers moved from 45 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Gilbert Islands
Battle in Midway
Battle in Wake Island
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Aleutian Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters and 5 tactical_bombers in 56 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 7 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Japan to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 7 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Gilbert Islands
1 cruiser and 1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 carrier and 1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 artillery and 2 transports moved from 7 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsu to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to French Indo China
2 battleships, 6 carriers, 2 cruisers, 6 destroyers and 3 submarines moved from 45 Sea Zone to 37 Sea Zone
7 fighters and 5 tactical_bombers moved from 56 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
2 bombers moved from Kweichow to French Indo China
1 submarine moved from 22 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 7 Sea Zone
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Hopei to Kwangsi
5 artilleries and 10 infantry moved from Hopei to Kiangsi
1 infantry moved from Hopei to Hunan
2 artilleries and 11 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 fighters placed in Japan
1 destroyer and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.17
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,4,1,4,1,4,4,3,4
Italians collect 1 PU (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :