• RE: Cwglee axis vs farmboy allies +31 g40 oob

    @cwglee51 all good.

    posted in League
  • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

    @panzerlord1939

    Welcome to the site !

    As Vodot posted, go to Customizations and then House Rules. I suggest checking out The Captain’s Expansion Mod. It has a pile of House Rules.

    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

    There are also a buncha House Rules here https://www.axisandallies.org/forums/topic/26089/g40-redesign-currently-taking-suggestions/1822

    and here https://forums.triplea-game.org/topic/1140/global-40-house-rules/32

    posted in Welcome
  • RE: League General Discussion Thread

    @axis-dominion lol. Not that I know of

    posted in League
  • RE: 2025 PTV PO#2-Max (L) v AoW(X+12)

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 65 Sea Zone to 64 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from Queensland to Northern Australia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: BM Surfer (L+15) vs Farmboy (X)

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 20 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            4 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            1 infantry moved from Romania to Yugoslavia
                  Germans take Yugoslavia from Russians
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Americans
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Germany to Western Germany
            11 infantry moved from Germany to Western Germany
            1 marine moved from Germany to Western Germany
            1 artillery and 6 infantry moved from Poland to Germany
            1 infantry moved from Slovakia Hungary to Germany
            1 aaGun, 24 artilleries and 54 infantry moved from Eastern Poland to Slovakia Hungary
            1 aaGun and 1 infantry moved from Romania to Bulgaria
            3 mech_infantrys moved from Ukraine to Romania
            5 armour and 14 mech_infantrys moved from Eastern Poland to Bulgaria
            1 bomber moved from Ukraine to Western Germany
            1 armour and 8 mech_infantrys moved from Caucasus to Ukraine
            1 armour and 8 mech_infantrys moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Evenkiyskiy to Novosibirsk
            3 fighters moved from Germany to Western Germany
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from Finland to Norway
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
            7 infantry placed in Western Germany
            10 infantry placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.33
    

    Savegame

    posted in League
  • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to 33 Sea Zone
            1 destroyer and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 aaGun, 2 artilleries and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: Farmboy (Alliess+15) vs SImon33 (X) BM QF

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 marine moved from Trans-Jordan to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone
            1 marine moved from 80 Sea Zone to Iraq
            2 fighters moved from Egypt to Iraq
            1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            2 infantry moved from 22 Sea Zone to Marianas
            1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Manchuria to Amur
            2 fighters and 2 infantry moved from Korea to Amur
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Iraq
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marianas
            Battle in Caroline Islands
                Americans attack with 1 artillery and 5 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Holland Belgium from Germans, taking Marianas from Japanese, taking Caroline Islands from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Iraq
                Americans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    Americans roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 : 4/8 hits, 3.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                Americans win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Amur
                Americans attack with 2 fighters and 3 infantry
                Japanese defend with 1 armour and 1 artillery
                    Americans roll dice for 2 fighters and 3 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Amur, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans lost in Amur
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Amur to Korea
            3 fighters moved from Hawaiian Islands to 33 Sea Zone
            3 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Iraq to Persia
            1 destroyer and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            2 infantry and 2 mech_infantrys moved from Morocco to 92 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 infantry placed in Central United States
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 artillery and 2 infantry placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,6,2,6,4,6,4,3,1,5,2,5,6,6,2,1,6,3,6,5,2,1,6,6,4
            Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs]
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 4 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Persia to Burma
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Burma to India
            1 fighter moved from Sikang to Persia
            1 fighter moved from 81 Sea Zone to Persia
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
            2 armour moved from Trans-Jordan to Persia
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship, 3 cruisers, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - British
            1 fighter and 1 marine placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 34 Optional[PUs]
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 9 Optional[PUs]
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 4.00
    Japanese regular : 0.17
    Neutral_Axis regular : -1.00
    British regular : 0.00
    

    Savegame

    posted in League
  • RE: PTV Booper (X+11) vs aequitas-et-veritas (L)

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Queensland to 55 Sea Zone
            2 marines moved from Queensland to 55 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 marines, 1 submarine, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 35 Sea Zone
            1 artillery, 4 fighters, 3 infantry, 2 marines and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from Suriname to French Guiana
                  Americans take French Guiana from Neutral_Axis
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 fighters, 3 infantry, 2 marines and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Caroline Islands, round 2 : 3/10 hits, 3,83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Caroline Islands to 35 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 27 Sea Zone
            1 fighter moved from Western United States to 27 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 aaGun moved from Suriname to French Guiana
    
        Place Units - Americans
            2 destroyers placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier and 1 destroyer placed in 11 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Eastern Sinkiang to Tsinghai
            1 fighter moved from Eastern Sinkiang to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Eastern Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Eastern Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            2 fighters moved from Eastern India to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Egypt to 83 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Crete
            1 armour moved from Nigeria to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from Brazil to 88 Sea Zone
            1 infantry moved from Brazil to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
    
        Combat - British
            Battle in Crete
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Crete from Italians, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 artillery moved from Kenya to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 artillery moved from 83 Sea Zone to Egypt
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 artillery moved from Iraq to Southern Persia
            1 fighter moved from Egypt to 83 Sea Zone
            1 fighter moved from Egypt to 83 Sea Zone
    
        Place Units - British
            2 fighters and 1 infantry placed in Southern Persia
            British undo move 1.
            1 fighter and 2 infantry placed in Southern Persia
            2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,5,2,3
            British collect 31 PUs (8 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 11 Optional[PUs]
            Some Units in Eastern India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -0,50
    Japanese regular : -0,33
    Japanese AA : 0,50
    British regular : -0,83
    

    Savegame

    posted in League
  • RE: 2025 PTV PO#2-Max (L) v AoW(X+12)

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 bomber moved from Central United States to 27 Sea Zone
    
        Combat - Americans
            Battle in 27 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 27 Sea Zone
                    1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win, taking 27 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
            1 marine moved from Western United States to 11 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
            1 bomber, 2 fighters and 1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to 104 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer and 1 submarine placed in 11 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,6,2,6,1
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Tsinghai
            2 infantry moved from Hopei to Szechwan
            2 infantry moved from Inner Mongolia to Tsinghai
            3 infantry moved from Kansu to Tsinghai
            1 infantry moved from Eastern Sinkiang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 cruiser moved from 93 Sea Zone to 109 Sea Zone
            1 bomber moved from United Kingdom to 109 Sea Zone
            1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
            1 armour and 1 infantry moved from Alexandria to 100 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
            1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
            1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 fighter moved from United Kingdom to 99 Sea Zone
            1 fighter moved from Malta to 99 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 99 Sea Zone
                    British roll dice for 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship, 2 fighters and 1 transport in 99 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the British lost in 99 Sea Zone
                    1 fighter owned by the Germans and 1 fighter owned by the Italians lost in 99 Sea Zone
                    British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 99 Sea Zone
                    1 transport owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                Casualties for Germans: 1 fighter
            Battle in 109 Sea Zone
                British attack with 1 bomber, 1 cruiser and 1 destroyer
                Germans defend with 2 submarines
                    British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in Ethiopia
                British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Ethiopia
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 destroyer moved from 73 Sea Zone to 83 Sea Zone
            1 infantry moved from Western India to Baluchistan
            1 fighter and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Malaya to Shan State
            5 infantry moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            1 aaGun moved from Eastern India to Burma
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
            1 bomber moved from 109 Sea Zone to Quebec
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 fighter moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            2 infantry moved from United Kingdom to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
    
        Place Units - British
            1 destroyer placed in 113 Sea Zone
            1 artillery placed in Union of South Africa
            1 transport placed in 73 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 2.00
    Italians regular : 0.17
    Japanese regular : 0.33
    Germans regular : -0.50
    British regular : 1.17
    

    Savegame

    posted in League
  • RE: Cwglee axis vs farmboy allies +31 g40 oob

    @cwglee51 said in Cwglee axis vs farmboy allies +31 g40 oob:

    @farmboy the attritiion is real on the eastern front for the germans, russians hitting insane.
    I assumed no scramble on 109, if you want to try a roll of 4 for a fighter bomber swap pls roll it here…

    no scramble in 109 so right decision. And yeah the last 3 rounds, I’ve had some phenomenal defensive dice on the Soviet side of the game. You have too actually (the germans have rolled a perfect 8/8 on the defense against the Soviets since round 12) but since you are having to roll far less defensive dice, its not nearly as consequential.

    posted in League