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Patron 2021 - Bronze

  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Kazakhstan
            5 infantry moved from Afghanistan to Kazakhstan
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 5 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 5 infantry in Kazakhstan, round 2 : 1/6 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Volgograd
            3 armour, 3 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            3 infantry moved from Tambov to Rostov
            3 infantry moved from Russia to Tambov
            3 infantry and 3 mech_infantrys moved from Bryansk to Rostov
            2 infantry moved from Western Ukraine to Ukraine
            4 infantry moved from Finland to Norway
            7 infantry moved from Sweden to Norway
            3 mech_infantrys moved from Vyborg to Norway
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            3 infantry moved from Switzerland to Western Germany
            3 mech_infantrys moved from Western Germany to France
            2 artilleries moved from France to Western Germany
            3 infantry moved from France to Southern France
            2 fighters moved from Germany to Rostov
            1 tactical_bomber moved from Western Germany to Rostov
            5 fighters and 3 tactical_bombers moved from Western Germany to Norway
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Germany to Slovakia Hungary
            3 infantry moved from Western Germany to France
            1 aaGun and 6 infantry moved from Germany to Western Germany
            2 mech_infantrys moved from Western Germany to France
            1 infantry moved from Northern Italy to Southern France
            5 artilleries and 17 infantry moved from Volgograd to Rostov
            15 mech_infantrys moved from Volgograd to Rostov
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Ukraine
            3 infantry placed in Russia
            3 infantry placed in Novgorod
            1 artillery, 1 fighter and 8 infantry placed in Western Germany
            2 infantry placed in Southern France
            Germans undo move 3.
            1 infantry placed in Southern France
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Southern France: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,2,3,1
            Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Germans regular : -2.00
    British regular : -0.33
    

    Savegame

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  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 armour and 3 infantry moved from Volgograd to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Italians win, taking Rostov from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Volgograd to Rostov
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,1,3,5,2,1,6,6,6,6,3,4,3,4
            Italians collect 7 PUs (10 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British regular : -0.33
    

    Savegame

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
                EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
                EDIT: Turning off Edit Mode
            1 mech_infantry moved from Yunnan to Kwangtung
                  Japanese take Kwangtung from Americans
            1 bomber moved from Yunnan to Suiyuyan
            1 infantry moved from Anhwe to Kiangsu
            1 bomber moved from Yunnan to Kiangsu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 marine moved from India to 39 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 marine moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 fighters and 2 tactical_bombers moved from 21 Sea Zone to Philippines
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from India to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 artillery moved from India to West India
                  Japanese take West India from UK_Pacific
            1 mech_infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Anhwe to Kiangsu
            5 fighters moved from 21 Sea Zone to Philippines
            1 infantry moved from Yunnan to Hunan
            2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Borneo
                Japanese attack with 1 artillery and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 marine in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Philippines
                Japanese attack with 8 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 8 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 6/12 hits, 5.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 8 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Suiyuyan to Yunnan
            1 bomber moved from Kiangsu to Japan
            2 tactical_bombers moved from 21 Sea Zone to Japan
            2 infantry moved from Guam to 21 Sea Zone
            2 battleships, 9 carriers, 6 destroyers, 6 fighters, 2 infantry, 6 submarines and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            8 fighters moved from Philippines to 36 Sea Zone
            2 tactical_bombers moved from Philippines to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 submarines moved from 19 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 carrier, 2 cruisers, 1 marine and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 infantry moved from Szechwan to Sikang
            1 armour moved from Sikang to Yunnan
            1 infantry moved from Yunnan to Szechwan
            2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Chahar to Anhwe
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            2 infantry placed in India
            1 submarine placed in 39 Sea Zone
            2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
            Japanese collect 65 PUs (5 lost to blockades); end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : -2.17
    ANZAC regular : -0.50
    

    Savegame

    posted in League
  • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 fighter moved from Wake Island to 27 Sea Zone
            1 bomber moved from Western United States to Eastern United States
            1 submarine moved from 59 Sea Zone to 40 Sea Zone
            1 destroyer moved from 55 Sea Zone to 65 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
            2 transports placed in 104 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 83 Sea Zone to 100 Sea Zone
            1 fighter moved from Egypt to 100 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from Egypt to Anglo-Egyptian Sudan
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
    
        Combat - British
            Battle in Morocco
            Battle in Anglo-Egyptian Sudan
                British attack with 1 armour, 2 artilleries and 5 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 2 artilleries and 5 infantry in Anglo-Egyptian Sudan, round 2 : 1/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                    British roll dice for 1 armour, 2 artilleries and 5 infantry in Anglo-Egyptian Sudan, round 3 : 1/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                    British roll dice for 1 armour, 2 artilleries and 5 infantry in Anglo-Egyptian Sudan, round 4 : 1/8 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo-Egyptian Sudan
                British win, taking Morocco from Neutral_Axis, taking Anglo-Egyptian Sudan from Italians with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 100 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 0/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 destroyer owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                1 cruiser owned by the British retreated to 83 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -24
                Casualties for British: 1 carrier and 1 destroyer
    
        Non Combat Move - British
            1 aaGun moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Syria to Trans-Jordan
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Trans-Jordan
            1 fighter moved from Eastern India to Trans-Jordan
            1 infantry moved from Baluchistan to Southern Persia
                  British take Southern Persia from Neutral_Allies
            1 infantry moved from Eastern India to Western India
            3 infantry and 1 mech_infantry moved from Eastern India to Burma
            1 battleship, 1 cruiser and 1 destroyer moved from 40 Sea Zone to 81 Sea Zone
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Western India
            2 infantry moved from Rhodesia to Belgian Congo
            1 battleship, 1 cruiser and 1 destroyer moved from 126 Sea Zone to 109 Sea Zone
            1 cruiser and 1 destroyer moved from 109 Sea Zone to 93 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from Iceland to Gibraltar
            3 fighters moved from Iceland to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 infantry moved from Shan State to Burma
            1 tactical_bomber moved from Burma to Eastern India
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 transport placed in 109 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,1,2,2
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 3 infantry and 1 marine placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Some Units in Eastern India change ownership: 1 armour, 3 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Italians regular : -3.00
    Japanese regular : -0.67
    British regular : -7.00
    

    Savegame

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 22 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Northern Italy
                  Italians take Northern Italy from Americans
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 9/10 hits, 4.83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            3 mech_infantrys moved from Finland to Vyborg
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Kazakhstan to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            3 infantry moved from Western Germany to Germany
            1 aaGun, 14 artilleries and 26 infantry moved from France to Southern France
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from France to Western Germany
            2 artilleries moved from Western Germany to France
            3 infantry moved from Western Germany to France
            2 tactical_bombers moved from Holland Belgium to Western Germany
            5 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            3 aaGuns, 16 armour, 17 artilleries, 27 infantry and 29 mech_infantrys moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Bryansk
            3 infantry moved from Russia to Tambov
            1 infantry moved from Samara to Novosibirsk
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Denmark to Western Germany
            3 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Novgorod to Western Germany
            2 tactical_bombers moved from Novgorod to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Russia
            3 infantry placed in Novgorod
            7 infantry placed in Germany
            1 fighter and 3 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,1,1,6
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 4.17
    British regular : -0.67
    

    Savegame

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  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    1 infantry owned by the Americans lost in Northern Italy
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    1 infantry owned by the Americans lost in Northern Italy
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Bessarabia to Bulgaria
            1 aaGun, 1 armour and 3 infantry moved from Tambov to Volgograd
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5,5,5,5,5,1,3,6,3,6,4,4,3
            Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : -0.50
    

    Savegame

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  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            8 infantry moved from Chahar to Anhwe
            1 armour moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
                  Japanese take Sikang from Chinese
            1 infantry moved from French Indo China to Kwangsi
            2 fighters moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from India to West India
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 bomber moved from Yunnan to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to West India
            2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
            1 bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 2 submarines
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC and Japanese reach a stalemate
                , taking Guam from Americans. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 3 fighters, 8 infantry and 3 tactical_bombers
                Chinese defend with 7 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 8 infantry and 3 tactical_bombers in Anhwe, round 2 : 6/15 hits, 5.50 expected hits
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 2.67 expected hits
                    1 infantry owned by the Russians and 5 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 bomber, 3 fighters, 8 infantry and 3 tactical_bombers in Anhwe, round 3 : 7/15 hits, 5.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Chinese: 7 infantry
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 18 Sea Zone
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers
                Americans defend with 1 destroyer and 7 submarines
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 7 submarines in 19 Sea Zone, round 2 : 0/7 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    5 submarines owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 19 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                    2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Americans: 1 destroyer and 7 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Kwangtung
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in West India
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in West India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West India
                    2 mech_infantrys owned by the British lost in West India
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from West India to India
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 bomber moved from 43 Sea Zone to French Indo China
            1 bomber moved from French Indo China to Yunnan
            5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 18 Sea Zone to 21 Sea Zone
            3 fighters moved from Japan to 21 Sea Zone
            2 battleships, 9 carriers, 6 destroyers and 6 submarines moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from Kwangsi to 21 Sea Zone
            2 fighters moved from Kwangtung to 21 Sea Zone
            1 tactical_bomber moved from Kwangtung to 21 Sea Zone
            1 tactical_bomber moved from Kwangtung to Yunnan
            2 artilleries moved from Burma to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            3 infantry moved from Korea to Manchuria
            3 infantry moved from Buyant-Uhaa to Chahar
            1 aaGun moved from Chahar to Anhwe
            3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
            1 bomber moved from Anhwe to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Sikang
            1 marine moved from Ceylon to 39 Sea Zone
            1 marine moved from 39 Sea Zone to India
    
        Place Units - Japanese
            1 infantry and 1 mech_infantry placed in India
            1 destroyer placed in 39 Sea Zone
            3 infantry placed in French Indo China
            1 fighter and 2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,4,5,3,6,3,3,6,1,4,3,5,6,5,6,6,1,3,3,3,2,2,1,2,4,2,5,4,1,2,5,2,5,2,1,1,6,2,2,5,3,6,4,1,4,5,3,1,6,6,2,1,2,6,6,5,3,6,5,6
            Japanese collect 54 PUs (2 lost to blockades); end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Americans regular : -0.83
    Japanese regular : 6.00
    UK_Pacific regular : 1.33
    ANZAC regular : 0.33
    

    Savegame

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    @Ghostglider do the subs fight in SZ 42?

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            8 infantry moved from Chahar to Anhwe
            1 armour moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
                  Japanese take Sikang from Chinese
            1 infantry moved from French Indo China to Kwangsi
            2 fighters moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from India to West India
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 bomber moved from Yunnan to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to West India
            2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
            1 bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
    

    Combat Hit Differential Summary :

    Savegame

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  • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Leningrad to Baltic States
            2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Russia
            2 fighters moved from Baltic States to Russia
            1 artillery and 10 infantry moved from Northern Belarus to Novgorod
            2 aaGuns, 1 artillery and 4 infantry moved from Leningrad to Novgorod
            1 infantry moved from Vologda to Novgorod
            2 infantry moved from Archangel to Vologda
            2 infantry moved from Southern Belarus to Bryansk
            3 infantry moved from Kursk to Bryansk
            2 infantry moved from Northern Caucasus to Rostov
            1 infantry moved from Stalingrad to Rostov
            1 armour and 1 mech_infantry moved from Kursk to Bryansk
            1 aaGun, 2 artilleries and 11 infantry moved from Siberia to Amur
            1 aaGun and 4 infantry moved from Sakha to Amur
            1 submarine moved from 128 Sea Zone to 126 Sea Zone
            1 submarine moved from 118 Sea Zone to 117 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Stalingrad
            1 fighter and 5 infantry placed in Russia
            1 infantry placed in Siberia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.17
    

    Savegame

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