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Patron 2020 - Bronze

  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 77 PUs; 
            Germans buy 2 artilleries, 21 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Ukraine to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
            3 infantry moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 artillery and 3 infantry moved from Western Germany to Holland Belgium
            1 armour and 1 mech_infantry moved from Buryatia to Sakha
            1 bomber moved from French Indo China to Sakha
    
        Combat - Germans
            Battle in Romania
                Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/7 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Romania
                Germans win, taking Romania from British with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for British: 1 aaGun and 2 infantry
            Battle in Sakha
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Sakha
                    1 infantry owned by the Americans lost in Sakha
                Germans win, taking Sakha from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 10 armour, 26 artilleries, 62 infantry and 11 mech_infantrys moved from Volgograd to Caucasus
            8 armour and 24 mech_infantrys moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            2 infantry moved from Kazakhstan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Romania to Western Germany
            3 fighters moved from Eastern Poland to Norway
            3 fighters moved from Eastern Poland to Germany
            3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Germany
            14 infantry moved from Germany to Western Germany
            3 tactical_bombers moved from Novgorod to Western Germany
            2 infantry moved from Finland to Norway
            3 mech_infantrys moved from Norway to Vyborg
            1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun, 3 artilleries and 22 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Sakha to Amur
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            1 submarine placed in 113 Sea Zone
            6 infantry placed in Germany
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,3,1
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 3.17
    British regular : -0.67
    

    Savegame

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  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 18 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            2 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
            2 fighters moved from Southern Italy to Caucasus
            1 armour and 3 infantry moved from Volgograd to Caucasus
            1 fighter moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 3/11 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 2 fighters and 3 infantry
                French defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                    1 infantry owned by the French lost in Caucasus
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the French lost in Caucasus
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 4 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 5 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for French: 4 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Volgograd
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,1,3,6,1,5,4,1,4,1,5,2,6
            Italians collect 6 PUs (9 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Russians regular : -2.00
    British regular : -0.33
    

    Savegame

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  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 18 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            2 armour and 4 mech_infantrys moved from Western Germany to Yugoslavia
            2 fighters moved from Southern Italy to Caucasus
            1 armour and 3 infantry moved from Volgograd to Caucasus
            1 fighter moved from Southern Italy to Yugoslavia
            2 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in Yugoslavia, round 2 : 3/11 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 2 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 2 fighters and 3 infantry
                French defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 3 infantry in Caucasus, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                    1 infantry owned by the French lost in Caucasus
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the French lost in Caucasus
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 4 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 5 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for French: 4 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Volgograd
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3,1,3,6,1,5,4,1,4,1,5,2,6
            Italians collect 6 PUs (9 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    Russians regular : -2.00
    British regular : -0.33
    

    Savegame

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  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Yunnan to 41 Sea Zone
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 armour moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            2 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from Yunnan to West India
            1 tactical_bomber moved from Yunnan to Hunan
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in Paulau Island
            Battle in Philippines
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC, taking Paulau Island from Americans, taking Philippines from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West India
                    1 infantry owned by the British lost in West India
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry and 2 marines
            EDIT: Adding units owned by Japanese to Philippines: 2 infantry and 2 marines
            EDIT: Turning off Edit Mode
            2 battleships, 12 carriers, 2 cruisers, 8 destroyers, 19 fighters, 20 submarines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 18 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Yunnan to Shensi
            1 aaGun moved from Sikang to Shensi
            1 artillery moved from Sikang to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 fighter and 2 tactical_bombers moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 fighter moved from West India to India
            1 tactical_bomber moved from West India to India
            1 bomber moved from 41 Sea Zone to French Indo China
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            4 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            2 mech_infantrys moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in India
            2 infantry placed in French Indo China
            1 submarine placed in 36 Sea Zone
            2 infantry placed in Kwangtung
            1 submarine placed in 20 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -2.00
    UK_Pacific regular : 1.33
    

    Savegame

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Yunnan to 41 Sea Zone
            1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 armour moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Szechwan
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            2 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from Yunnan to West India
            1 tactical_bomber moved from Yunnan to Hunan
    
        Combat - Japanese
            Japanese creates battle in territory 20 Sea Zone
            Battle in Paulau Island
            Battle in Philippines
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win, taking 20 Sea Zone from ANZAC, taking Paulau Island from Americans, taking Philippines from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in West India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West India
                    1 infantry owned by the British lost in West India
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry and 2 marines
            EDIT: Adding units owned by Japanese to Philippines: 2 infantry and 2 marines
            EDIT: Turning off Edit Mode
            2 battleships, 12 carriers, 2 cruisers, 8 destroyers, 19 fighters, 20 submarines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 18 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Yunnan to Shensi
            1 aaGun moved from Sikang to Shensi
            1 artillery moved from Sikang to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 fighter and 2 tactical_bombers moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsi to Kwangsi
            1 aaGun moved from Yunnan to Kwangsi
            1 fighter moved from West India to India
            1 tactical_bomber moved from West India to India
            1 bomber moved from 41 Sea Zone to French Indo China
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            4 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            2 mech_infantrys moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
    
        Place Units - Japanese
            3 infantry placed in India
            2 infantry placed in French Indo China
            1 submarine placed in 36 Sea Zone
            2 infantry placed in Kwangtung
            1 submarine placed in 20 Sea Zone
            1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -2.00
    UK_Pacific regular : 1.33
    

    Savegame

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 7 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from France to Holland Belgium
            2 infantry moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 5 fighters, 3 infantry and 4 tactical_bombers
                British defend with 4 infantry
                    Germans roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 7/12 hits, 5.67 expected hits
                    British roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Dzavhan from Russians to Germans
            EDIT: Changing ownership of Central Mongolia from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Central Mongolia from Germans to Mongolians
            EDIT: Changing ownership of Central Mongolia from Mongolians to Russians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Dzavhan from Germans to Russians
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            3 armour and 10 mech_infantrys moved from Tsinghai to Volgograd
            3 infantry moved from Tambov to Volgograd
            1 infantry moved from Rostov to Volgograd
            5 infantry moved from Ukraine to Rostov
            2 infantry moved from Bryansk to Rostov
            3 infantry moved from Russia to Tambov
            1 fighter moved from Germany to Eastern Poland
            5 fighters and 4 tactical_bombers moved from Holland Belgium to Eastern Poland
            4 fighters moved from Norway to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from France to Germany
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Finland to Norway
            3 mech_infantrys moved from Vyborg to Norway
            2 infantry moved from Western Germany to Germany
            2 artilleries and 9 infantry moved from France to Northern Italy
            1 artillery moved from France to Northern Italy
            13 infantry moved from France to Northern Italy
            1 aaGun moved from France to Northern Italy
            11 artilleries and 24 infantry moved from France to Western Germany
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 armour moved from Yakut S.S.R. to Buryatia
            1 bomber moved from Yunnan to French Indo China
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 armour placed in Ukraine
            3 tactical_bombers placed in Novgorod
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.83
    British regular : -1.67
    

    Savegame

    posted in League
  • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 47 Sea Zone
            3 fighters moved from Queensland to 47 Sea Zone
            2 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            3 fighters moved from 47 Sea Zone to New Zealand
            1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 infantry, 1 marine and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.67
    

    Savegame

    posted in League
  • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 47 Sea Zone
            3 fighters moved from Queensland to 47 Sea Zone
            2 infantry moved from Syria to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - ANZAC
            Battle in 47 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters in 47 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 submarine and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 cruiser moved from 55 Sea Zone to 65 Sea Zone
            3 fighters moved from 47 Sea Zone to New Zealand
            1 armour, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales
            1 infantry moved from Eastern India to Burma
    
        Place Units - ANZAC
            1 infantry, 1 marine and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -2.67
    

    Savegame

    posted in League
  • RE: L26 BM4 Playoff Surfer (X) vs Ghostglider (L+12)

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 18 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Northern Italy to Western Germany
            2 armour moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Northern Italy to Western Germany
            1 mech_infantry moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1,3,4,2,5,4,6,4,1,2,2,1,6
            Italians collect 6 PUs (9 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: North Quabbin Axis and Allies 1914 custom

    @Lawrence-of-Arabia Monarchs were meant to be a part of the nations economy. If they are alive they act as a mobil factory capable of building one infantry class unit per round, but additionaly if they are captured or killed it delivers a 50% ipc penalty to the nation controlling them. They attack and defend under infantry rules, but have a +1 to attack and defence. Oh, also only monarchy/empires are elligable for a monarch. France and the usa have no such disadvantage.

    As far as playability, i have used this rule for the chinese in my ww2 game (mao/ ki-shek) but have not succesfully implimented this into ww1 yet. In truth i have not played enough axis and allies in the past few years.

    Thanks,

    posted in Customizations