Bid: Fighters in
Scot
russia
volgograd
sub in 98
Inf yun
1 to UK
hf
Bid: Fighters in
Scot
russia
volgograd
sub in 98
Inf yun
1 to UK
hf
@gamerman01 said in League General Discussion Thread:
Taking signups through 12/31 for 2025 playoffs starting January 2026:
We have 6 OOB signups so far
Only 1 BM
Only 3 PTV
Let me know if you want in the playoffs,
3 games OOB, 3 games PTV, or 6 games BM are required to enterBrackets and seedings are determined by end of year ELO rank
bm signup has the least turnout so far, and yet the highest entry requirement at 6 games. i think you should relax that down to 3 like the other games as bm is no longer the most popular and, is likely the least popular of the three at this point.
TripleA Turn Summary for game: Oztea 1939 Global
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers and 2 fighters moved from Okinawa to Caroline Islands
2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
4 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Chahar
2 artilleries moved from Anhwe to Kiangsi
1 armour moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Jehol to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Trigger Japanese 1 Subjugation of China: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
2 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Poland
1 mech_infantry moved from Northern Italy to Romania
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 infantry placed in Southern France
1 airfield placed in Greece
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
@mike64 I’ll do it when I do Japan then.
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Americans
1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
1 Infantry moved from Midway to 89 Sea Zone
1 Infantry moved from Johnston to 91 Sea Zone
1 Cruiser and 1 Infantry moved from 91 Sea Zone to 89 Sea Zone
2 Cruisers and 2 Infantrys moved from 89 Sea Zone to 88 Sea Zone
2 Bombers moved from Pearl Harbor to Wake
8 Adv.Fighters moved from 91 Sea Zone to Wake
3 Artillerys, 2 Infantrys and 2 Marines moved from Pearl Harbor to 91 Sea Zone
8 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Oahu to 91 Sea Zone
3 Artillerys, 2 B.Transports, 12 Infantrys, 1 Marine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
2 Cruisers, 1 Infantry and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
4 Battleships moved from 91 Sea Zone to 88 Sea Zone
3 Artillerys, 15 Infantrys and 2 Marines moved from 88 Sea Zone to Wake
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 2 Transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Wake
Americans attack with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines
Yamamoto defend with 1 Adv.Fighter, 2 Artillerys, 1 Factory, 5 Fighters, 11 Infantrys and 3 Tanks
Americans roll dice for 4 Battleships and 4 Cruisers in Wake, round 2 : 4/8 hits, 4.67 expected hits
4 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines in Wake, round 2 : 12/30 hits, 10.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 7 Infantrys and 3 Tanks in Wake, round 2 : 5/18 hits, 7.67 expected hits
5 Infantrys owned by the Americans lost in Wake
2 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 10 Infantrys and 2 Marines in Wake, round 3 : 8/25 hits, 9.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in Wake, round 3 : 2/6 hits, 3.17 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Adv.Fighter owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 81
Casualties for Yamamoto: 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 11 Infantrys and 3 Tanks
Casualties for Americans: 7 Infantrys
Non Combat Move - Americans
2 Bombers moved from Wake to Midway
8 Adv.Fighters moved from Wake to 88 Sea Zone
4 Carriers, 7 Destroyers and 7 Submarines moved from 91 Sea Zone to 88 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
2 Adv.Fighters and 1 Carrier moved from 35 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 28 Sea Zone to 34 Sea Zone
2 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
2 Infantrys moved from Rio de Oro to Mauritania
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Bahia to 39 Sea Zone
1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 39 Sea Zone to 36 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Central USA to Southwest USA
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Tank moved from S.Chile to 125 Sea Zone
1 Infantry moved from Santiago to 125 Sea Zone
1 Infantry moved from Santiago to S.Chile
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 125 Sea Zone to 39 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Bahia
2 Transports moved from 34 Sea Zone to 35 Sea Zone
Place Units - Americans
1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 Factory placed in Rio de Oro
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
1 B.Transport placed in 125 Sea Zone
1 Destroyer and 1 Transport placed in 35 Sea Zone
1 Destroyer and 1 Transport placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 107 PUs
Turning on Edit Mode
EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Adding units owned by Dutch to 65 Sea Zone: 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto regular : -3.83
Americans regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Americans
1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
1 Infantry moved from Midway to 89 Sea Zone
1 Infantry moved from Johnston to 91 Sea Zone
1 Cruiser and 1 Infantry moved from 91 Sea Zone to 89 Sea Zone
2 Cruisers and 2 Infantrys moved from 89 Sea Zone to 88 Sea Zone
2 Bombers moved from Pearl Harbor to Wake
8 Adv.Fighters moved from 91 Sea Zone to Wake
3 Artillerys, 2 Infantrys and 2 Marines moved from Pearl Harbor to 91 Sea Zone
8 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Oahu to 91 Sea Zone
3 Artillerys, 2 B.Transports, 12 Infantrys, 1 Marine and 4 Transports moved from 91 Sea Zone to 88 Sea Zone
2 Cruisers, 1 Infantry and 1 Marine moved from 91 Sea Zone to 88 Sea Zone
4 Battleships moved from 91 Sea Zone to 88 Sea Zone
3 Artillerys, 15 Infantrys and 2 Marines moved from 88 Sea Zone to Wake
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Factory, 4 Infantrys and 2 Transports; Remaining resources: 1 PUs;
Combat - Americans
Battle in Wake
Americans attack with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines
Yamamoto defend with 1 Adv.Fighter, 2 Artillerys, 1 Factory, 5 Fighters, 11 Infantrys and 3 Tanks
Americans roll dice for 4 Battleships and 4 Cruisers in Wake, round 2 : 4/8 hits, 4.67 expected hits
4 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 15 Infantrys and 2 Marines in Wake, round 2 : 12/30 hits, 10.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 7 Infantrys and 3 Tanks in Wake, round 2 : 5/18 hits, 7.67 expected hits
5 Infantrys owned by the Americans lost in Wake
2 Artillerys owned by the Yamamoto, 7 Infantrys owned by the Yamamoto and 3 Tanks owned by the Yamamoto lost in Wake
Americans roll dice for 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 10 Infantrys and 2 Marines in Wake, round 3 : 8/25 hits, 9.50 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in Wake, round 3 : 2/6 hits, 3.17 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Adv.Fighter owned by the Yamamoto and 5 Fighters owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 8 Adv.Fighters, 3 Artillerys, 2 Bombers, 8 Infantrys and 2 Marines remaining. Battle score for attacker is 81
Casualties for Yamamoto: 1 Adv.Fighter, 2 Artillerys, 5 Fighters, 11 Infantrys and 3 Tanks
Casualties for Americans: 7 Infantrys
Non Combat Move - Americans
2 Bombers moved from Wake to Midway
8 Adv.Fighters moved from Wake to 88 Sea Zone
4 Carriers, 7 Destroyers and 7 Submarines moved from 91 Sea Zone to 88 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport, 1 Destroyer, 4 Infantrys and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
2 Adv.Fighters and 1 Carrier moved from 35 Sea Zone to 34 Sea Zone
1 Destroyer and 1 Submarine moved from 28 Sea Zone to 34 Sea Zone
2 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
2 Infantrys moved from Rio de Oro to Mauritania
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from Bahia to 39 Sea Zone
1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 39 Sea Zone to 36 Sea Zone
1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
1 Infantry moved from South Central USA to Southwest USA
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
1 Artillery and 1 Tank moved from S.Chile to 125 Sea Zone
1 Infantry moved from Santiago to 125 Sea Zone
1 Infantry moved from Santiago to S.Chile
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 125 Sea Zone to 39 Sea Zone
1 Artillery, 1 Infantry and 1 Tank moved from 39 Sea Zone to Bahia
2 Transports moved from 34 Sea Zone to 35 Sea Zone
Place Units - Americans
1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
1 Factory placed in Rio de Oro
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
1 B.Transport placed in 125 Sea Zone
1 Destroyer and 1 Transport placed in 35 Sea Zone
1 Destroyer and 1 Transport placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 107 PUs
Combat Hit Differential Summary :
Yamamoto regular : -3.83
Americans regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Dutch
2 Tanks moved from Suriname to Rio De Janeiro
2 Artillerys and 1 Infantry moved from Amazon to Rio De Janeiro
1 Infantry moved from Bolivia to Rio De Janeiro
5 Infantrys and 1 Tank moved from Bolivia to Argentina
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Argentina
Dutch attack with 5 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 2 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 3 : 1/6 hits, 1.33 expected hits
Neutral roll dice for 2 Infantrys in Argentina, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch roll dice for 5 Infantrys and 1 Tank in Argentina, round 4 : 5/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Argentina
Dutch loses 0 PUs for violating Argentinas neutrality.
Dutch win, taking Argentina from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 3 Infantrys
Battle in Rio De Janeiro
Dutch attack with 2 Artillerys, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 2 : 2/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Rio De Janeiro, round 3 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Dutch
Place Units - Dutch
1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Banjarmasin
3 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral regular : -3.33
Dutch regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 7
Combat Move - Anzac
1 Submarine moved from 67 Sea Zone to 106 Sea Zone
2 Fighters moved from Banjarmasin to 106 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Banjarmasin to 111 Sea Zone
3 Adv.Fighters moved from Banjarmasin to 106 Sea Zone
Purchase Units - Anzac
Turning on Edit Mode
EDIT: Removing units owned by British from 67 Sea Zone: 1 Submarine
EDIT: Adding units owned by British to 65 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
Anzac buy 1 Adv.Fighter, 1 Cruiser, 1 Destroyer and 4 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in 106 Sea Zone
Anzac attack with 3 Adv.Fighters, 2 Fighters and 1 Submarine
Hisaichi defend with 3 Transports
Anzac roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 3 Adv.Fighters and 2 Fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Hisaichi roll dice for 3 Transports in 106 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 Fighter owned by the Anzac and 1 Submarine owned by the Anzac lost in 106 Sea Zone
2 Transports owned by the Hisaichi lost in 106 Sea Zone
Anzac roll dice for 3 Adv.Fighters and 1 Fighter in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Hisaichi roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 106 Sea Zone
Anzac win with 3 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Fighter and 1 Submarine
Casualties for Hisaichi: 3 Transports
Battle in 111 Sea Zone
Anzac attack with 2 Adv.Fighters
Thai defend with 1 Submarine
Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Thai lost in 111 Sea Zone
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Thai: 1 Submarine
Non Combat Move - Anzac
2 Adv.Fighters moved from 111 Sea Zone to Banjarmasin
3 Adv.Fighters and 1 Fighter moved from 106 Sea Zone to Banjarmasin
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Elite and 3 Infantrys moved from Broome to 67 Sea Zone
1 Artillery moved from Broome to 67 Sea Zone
1 Artillery, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 4 Infantrys, 3 Submarines and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
1 Artillery, 1 Elite and 4 Infantrys moved from 65 Sea Zone to Malaya
3 Infantrys moved from Port Moresby to West Papua
3 Infantrys moved from Townsville to Northern Territory
2 Infantrys moved from Canberra to 122 Sea Zone
2 Infantrys moved from New South Wales to South Australia
2 Infantrys and 1 Transport moved from 122 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to West Papua
Place Units - Anzac
1 Cruiser and 1 Destroyer placed in 114 Sea Zone
1 Infantry placed in Port Moresby
1 Adv.Fighter and 2 Infantrys placed in Broome
1 Infantry placed in Townsville
Turn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Anzac regular : 0.67
Hisaichi regular : 1.33