• RE: World at War game 23

    @captainwalker so like:

    Roll 4 numbers:

    1, CaptainWalker
    2. Karl
    3. Witt
    4. Elrood

    Lowest number gets to choose axis or allies
    2nd lowest plays with that player
    Highest and 2nd highest play the opposing side

    ?

    posted in Team Games
  • RE: World at War game 23

    @captainwalker the idea was to mix teams… or is that sth you do not want?

    posted in Team Games
  • RE: World at War game 23

    i suggest the following:
    Roll 4 numbers:

    1. CaptainWalker
    2. Karl
    3. Witt
    4. Elrood

    Lowest number gets Germany
    2nd lowest gets Japan
    Highest gets US
    2nd highest gets UK

    Other Axis is pretty clear whom they belong to but
    how Minors and Russia are allocated with we leave to the allied players.

    How does that sound?

    posted in Team Games
  • RE: WaW game Elrood vs CaptainWalker

    TripleA Turn Summary: Yamamoto round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to Chubu
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            5 Infantrys moved from Davao to Mindanao
            1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Hokkaido
            2 Adv.Fighters moved from 84 Sea Zone to Chubu
            2 Adv.Fighters moved from 84 Sea Zone to Hokkaido
            3 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone
            1 Fighter moved from 84 Sea Zone to 85 Sea Zone
            2 Adv.Fighters and 3 L.Fighters moved from 84 Sea Zone to Mindanao
            1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Bunkers, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 85 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 Destroyer and 1 Fighter
                Americans defend with 3 T.Boats
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Destroyer and 1 Fighter in 85 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits
                    Americans roll dice for 3 T.Boats in 85 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                3 T.Boats owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 18
                Casualties for Americans: 3 T.Boats
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 93 Sea Zone
                    Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Anzac roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 93 Sea Zone
                    1 Destroyer owned by the Anzac lost in 93 Sea Zone
                Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 1 Adv.Fighter and 1 Destroyer
                Casualties for Anzac: 1 Destroyer
            Battle in Mindanao
                Yamamoto attack with 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters
                Anzac defend with 5 Infantrys
                    Yamamoto roll dice for 2 Adv.Fighters, 5 Infantrys and 3 L.Fighters in Mindanao, round 2 : 4/10 hits, 3,33 expected hits
                    Americans roll dice for 5 Infantrys in Mindanao, round 2 : 3/5 hits, 1,67 expected hits
                    3 Infantrys owned by the Yamamoto lost in Mindanao
                    4 Infantrys owned by the Anzac lost in Mindanao
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 3 L.Fighters in Mindanao, round 3 : 5/7 hits, 2,83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindanao
                    1 Infantry owned by the Anzac lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Adv.Fighters, 1 Infantry and 3 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Anzac: 5 Infantrys
            Battle in Chubu
                Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Infantrys in Chubu, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    1 Infantry owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Hokkaido
                Yamamoto attack with 2 Adv.Fighters and 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Americans lost in Hokkaido
                Yamamoto win, taking Hokkaido from Americans with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Hokkaido to 84 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 84 Sea Zone
            2 Adv.Fighters moved from Chubu to 84 Sea Zone
            1 Adv.Fighter moved from 93 Sea Zone to 84 Sea Zone
            2 Adv.Fighters and 3 L.Fighters moved from Mindanao to 84 Sea Zone
            2 Adv.Fighters moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Kwangtung to Kwangsi
            1 Infantry moved from Hong Kong to Kwangtung
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            1 Bunker and 4 Infantrys placed in Davao
            1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone
            4 Infantrys placed in Tokyo
            2 Infantrys placed in Hong Kong
            2 Infantrys placed in Malaya
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4,33
    Americans regular : 2,17
    Anzac regular : 1,33
    

    Savegame

    posted in Play Boardgames
  • RE: L26 PtV mikawagunichi (Allies) vs AetV (Axis +13)

    I assumed no scramble from the US.

    posted in League
  • RE: L26 PtV mikawagunichi (Allies) vs AetV (Axis +13)

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 7 Sea Zone to 32 Sea Zone
            1 bomber moved from Davao to 22 Sea Zone
            1 bomber moved from Davao to 23 Sea Zone
            1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 marine moved from Davao to 36 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from Hunan to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Paulau
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 battleships and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Caroline Islands
            Battle in 23 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 23 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 32 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Korea
            Battle in Paulau
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 battleships in Paulau, round 2 : 2/2 hits, 1,33 expected hits
                    ANZAC roll dice for 2 infantry in Paulau, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Paulau
                Japanese win, taking Korea from Russians, taking Paulau from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 56 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 56 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau to 35 Sea Zone
            5 carriers, 2 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from 22 Sea Zone to French Indo China
            1 bomber moved from 23 Sea Zone to French Indo China
            2 destroyers moved from 7 Sea Zone to 35 Sea Zone
            1 artillery moved from Hopei to Kiangsi
            3 artilleries moved from Hunan to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shan State to Siam
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2,83
    ANZAC regular : -0,83
    

    Savegame

    posted in League
  • RE: L26 PtV mikawagunichi (Allies) vs AetV (Axis +13)

    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 7 Sea Zone to 32 Sea Zone
            1 bomber moved from Davao to 22 Sea Zone
            1 bomber moved from Davao to 23 Sea Zone
            1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Celebes to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 marine moved from Davao to 36 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
            1 infantry moved from Hunan to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 armour moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Paulau
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Paulau
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 battleships and 3 cruisers moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Yunnan
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Thai
            1 Fighter moved from Hupeh to Yunnan
            1 Infantry moved from South Gobi to Suiyuan
            1 Mech.Inf moved from Ningsia to Anhwei
            2 Mech.Infs moved from Ningsia to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 ArmoredCar moved from Hupeh to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 3 Infantrys, 1 Marine, 1 Mech.Inf and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 Fighter and 1 Infantry in Yunnan, round 3 : 2/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Yunnan
                Chinese win, taking Yunnan from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 ArmoredCar, 1 Infantry and 3 Mech.Infs
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 3 Mech.Infs in Anhwei, round 2 : 0/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 ArmoredCar and 3 Mech.Infs in Anhwei, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 3 : 3/3 hits, 1.00 expected hits
                2 Mech.Infs owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Anhwei
                    1 Infantry owned by the Hisaichi lost in Anhwei
                1 Mech.Inf owned by the Chinese retreated to Hupeh
                Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 ArmoredCar, 1 Infantry and 2 Mech.Infs
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Tank moved from Gobi Altai to Shensi
            4 Tanks moved from South Gobi to Shensi
            2 ArmoredCars moved from Ningsia to Hupeh
            1 Artillery and 5 Infantrys moved from Shensi to Hupeh
            3 Infantrys moved from Szechwan to Hupeh
            1 Fighter moved from Yunnan to Hupeh
            1 Infantry moved from Lanchow to Shensi
            2 Artillerys moved from Ningsia to Shensi
            1 Tank moved from Hsining to Ningsia
            4 Infantrys moved from E.Qinghai to Ningsia
            5 Infantrys moved from Hsining to E.Qinghai
            4 Mech.Infs moved from Urumqi to South Gobi
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 Marine placed in Hsining
            1 Mech.Inf and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Thai regular : 0.33
    Hisaichi regular : 2.00
    

    Savegame

    posted in Play Boardgames
  • RE: L26 PtV surfer (Allies) vs AetV (Axis+11)

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,4,1,4,1,4,4,3,4
            Italians collect 1 PU (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: AetV (L+18) vs SImon33 (X) BM

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 28 PUs; 
            Russians buy 2 artilleries and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Tambov to Russia
            1 aaGun, 2 artilleries and 1 infantry moved from Vologda to Russia
            5 infantry moved from Novosibirsk to Samara
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Yenisey to Timguska
            2 aaGuns and 7 infantry moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Amur to Buryatia
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            2 artilleries, 2 fighters and 5 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 29 Optional[PUs]
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 31 Optional[PUs]
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 33 Optional[PUs]
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 Optional[PUs]; end with 35 Optional[PUs]
    

    Combat Hit Differential Summary :

    Savegame

    posted in League