• RE: 2024 Playoff OOB Round 1 farmboy (L+45) vs booper (X)

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from 42 Sea Zone to Celebes
            3 fighters moved from India to 45 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from Celebes to 42 Sea Zone
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun moved from Northern Territory to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from India to Shensi
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.83
    ANZAC regular : -0.50
    

    Savegame

    posted in League
  • RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 bombers moved from Philippines to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 2 bombers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 bombers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Paulau Island
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            2 bombers moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 marine moved from West India to India
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Burma to Kweichow
            1 mech_infantry moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Chahar
            1 artillery and 3 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Amur to Korea
            2 infantry moved from Manchuria to Korea
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 fighter moved from Manchuria to French Indo China
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            1 airfield placed in French Indo China
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    ANZAC regular : -0.33
    

    Savegame

    posted in League
  • RE: Farmboy (X) vs General Disarray (L+10) BM playoffs round 1

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 bombers moved from Philippines to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 2 bombers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters, 3 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 2 bombers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Paulau Island
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Paulau Island, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                    1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
            2 bombers, 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            2 bombers moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to India
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 marine moved from West India to India
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Burma to Kweichow
            1 mech_infantry moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Chahar
            1 artillery and 3 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Amur to Korea
            2 infantry moved from Manchuria to Korea
            1 artillery and 2 infantry moved from Manchuria to Jehol
            1 fighter moved from Manchuria to French Indo China
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 carrier and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            1 airfield placed in French Indo China
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 tactical_bomber placed in Japan
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.50
    ANZAC regular : -0.33
    

    Savegame

    posted in League
  • RE: dawgoneit Axis -VS- entek Allies TRS

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: Dawg Axis v Entek Allies W@W!

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Anhwei to Shanghai
            1 Fighter moved from Shensi to Shanghai
            1 Artillery and 1 Tank moved from Anhwei to Shantung
            1 Artillery moved from Shensi to Shansi
            1 Tank moved from Shensi to Shansi
            1 Tank moved from Shensi to Shansi
            2 Tanks moved from Suiyuan to Chahar
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery and 2 Tanks
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 2 Tanks in Shansi, round 2 : 3/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shansi
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Artillery
                Casualties for Hisaichi: 1 Artillery
            Battle in Shanghai
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in Shanghai, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Shanghai
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Shanghai
                Chinese win, taking Shanghai from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in Chahar
                Chinese attack with 2 Tanks
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Tank in Shantung, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Artillery
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Szechwan to Hupeh
            1 Tank moved from Shensi to Shansi
            1 Artillery and 4 Infantrys moved from Ningsia to Shensi
            1 AAGun and 6 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from Gobi Altai to Ningsia
            1 AAGun moved from E.Sinkiang to W.Qinghai
            1 Tank moved from Urumqi to Gobi Altai
            3 Mech.Infs moved from Urumqi to Ningsia
            1 Fighter moved from Shanghai to Anhwei
    
        Place Units - Chinese
            5 Infantrys and 1 Tank placed in Hsining
            1 Mech.Inf and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Chinese regular : 0.83
    Hisaichi regular : 1.00
    

    Savegame

    posted in Play Boardgames
  • RE: World at War Captain Walker (axis) vs Entek

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - French
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            2 ArmoredCars moved from Syria to Lower Egypt
            2 Infantrys moved from Syria to Palestine
            1 Destroyer moved from 17 Sea Zone to 31 Sea Zone
            1 Transport moved from 15 Sea Zone to 2 Sea Zone
            1 Artillery and 1 Infantry moved from Churchill to 1 Sea Zone
            1 Artillery and 1 Infantry moved from 1 Sea Zone to Quebec
            1 Adv.Fighter moved from Azores to Mauritania
    
        Purchase Units - French
            French buy 1 Destroyer and 1 Submarine; Remaining resources: 5 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Destroyer
                Italians defend with 1 Submarine
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the French lost in 51 Sea Zone
                Italians win with 1 Submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 Destroyer
    
        Non Combat Move - French
    
        Place Units - French
            1 Destroyer and 1 Submarine placed in 55 Sea Zone
    
        Turn Complete - French
            French collect 18 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : 0.67
    

    Savegame

    posted in Play Boardgames
  • RE: Dawg Axis v Entek Allies W@W!

    TripleA Manual Gamesave Post: Yamamoto round 3

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 3
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis -VS- entek Allies TRS

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Shangsi to Sian
            1 Artillery and 2 Infantrys moved from Shangsi to Shansi
            7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi
            1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi
            2 EarlyFighters moved from Gansu to E.Shansi
            4 Mech.Infs moved from Tsingnan to E.Shansi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Sian
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in E.Shansi
                Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks
                Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits
                    9 Infantrys owned by the Chinese lost in E.Shansi
                    11 Infantrys owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi
                    4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi
                    Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits
                4 Mech.Infs owned by the Chinese lost in E.Shansi
                    2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42
                Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs
                Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks
                Casualties for Yamamoto: 2 Artillerys and 4 Tanks
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from E.Shansi to Shangsi
            1 Infantry moved from Chunking to N.Chunking
            1 Artillery and 3 Infantrys moved from Gansu to Shangsi
            1 Artillery moved from Tsingnan to Gansu
            1 Elite moved from Tsingnan to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Tank moved from Xining to Gansu
            5 Infantrys moved from Xining to Tsingnan
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.00
    Hisaichi regular : -4.17
    

    Savegame

    posted in Play Boardgames
  • RE: World at War Captain Walker (axis) vs Entek

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from S.Karelia to N.Karelia
                  Russians take N.Karelia from Finns
            3 Infantrys moved from S.Karelia to Vyborg
            1 Artillery moved from Leningrad to Vyborg
            2 Infantrys moved from Kursk to Minsk
            2 Infantrys moved from Kursk to Kiev
            1 Artillery moved from Kursk to Minsk
            1 Bomber moved from Kursk to Minsk
            2 Infantrys moved from Kursk to Kiev
            1 Fighter moved from Kursk to Kiev
            1 ArmoredCar moved from Kursk to Kiev
            1 ArmoredCar moved from Kursk to Minsk
            1 Infantry moved from Latvia to East Prussia
                  Russians take East Prussia from Germans
            1 Infantry moved from Leningrad to Latvia
            6 Infantrys moved from Rostov to Donetsk
            1 Artillery and 1 Infantry moved from Crimea to Donetsk
            1 Fighter moved from Kursk to Donetsk
            1 Adv.Fighter moved from Kursk to Donetsk
            1 Infantry moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Mech.Inf and 8 Tanks moved from N.Buryat Mongolia to Chita
            1 Mech.Inf moved from Irkutsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Elite, 2 HeavyTanks, 36 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Infantry, 2 Mech.Infs and 8 Tanks
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Infantry, 2 Mech.Infs and 8 Tanks in Chita, round 2 : 3/11 hits, 5.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Infantry, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Minsk
                Russians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys
                Germans defend with 1 Elite
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Minsk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 Elite in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    1 Elite owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 ArmoredCar, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Elite
            Battle in Donetsk
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys
                Romanians defend with 2 Artillerys and 2 Elites
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys in Donetsk, round 2 : 5/10 hits, 2.50 expected hits
                    Romanians roll dice for 2 Artillerys and 2 Elites in Donetsk, round 2 : 0/4 hits, 1.33 expected hits
                    2 Elites owned by the Romanians and 2 Artillerys owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 14
                Casualties for Romanians: 2 Artillerys and 2 Elites
            Battle in Ayan
                Russians attack with 1 Adv.Fighter and 1 Infantry
                Hisaichi defend with 1 Artillery
                    Russians roll dice for 1 Adv.Fighter and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Kiev
                Russians attack with 1 ArmoredCar, 1 Fighter and 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar, 1 Fighter and 4 Infantrys in Kiev, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 ArmoredCar, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Artillery and 3 Infantrys
                Finns defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery and 1 Elite in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 3 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 4 : 2/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for Finns: 1 Artillery and 1 Elite
    
        Non Combat Move - Russians
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Murmansk
            1 Fighter moved from Kiev to Kursk
            1 Bomber moved from Minsk to Kursk
            1 Adv.Fighter moved from Donetsk to Kursk
            1 Fighter moved from Donetsk to Kursk
            1 AAGun and 5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Artillery moved from Georgia to Rostov
            2 Infantrys moved from Penza to Tula
            10 Infantrys moved from Moscow to Yaroslavl
            10 Infantrys moved from Yaroslavl to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            11 Infantrys moved from S.Karelia to Vyborg
            1 Tank moved from Kuybyshev to Tula
            2 Infantrys moved from Chimkent to Kuybyshev
            3 Infantrys moved from Perm to Kirov
            1 Infantry moved from Tashkent to Chimkent
            1 Infantry moved from Tashkent to Chimkent
            2 Infantrys moved from Sverdlovsk to Perm
            3 Infantrys moved from Sverdlovsk to Novosibirsk
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Artillery moved from Sibirsky to Evenkia
            1 Elite moved from Sibirsky to Evenkia
            1 Infantry moved from Yeniseysk to Evenkia
            1 Adv.Fighter moved from Ayan to Chita
            1 Adv.Fighter moved from Chita to N.Buryat Mongolia
    
        Place Units - Russians
            1 Elite and 2 Infantrys placed in Kursk
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            2 HeavyTanks placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.33
    Romanians regular : -1.33
    Germans regular : 1.33
    Russians regular : 1.67
    Hisaichi regular : -0.67
    

    Savegame

    posted in Play Boardgames
  • RE: dawgoneit Axis -VS- entek Allies TRS

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Jinan
            3 Infantrys moved from Yakutsk to Vostok
                  Russians take Vostok from Masaharu
    
        Purchase Units - Russians
            Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    1 Infantry owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Jinan
                Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Jinan
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    1 Infantry owned by the Yamamoto lost in Jinan
                Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Artillery moved from Kaask to Kyzal
            1 Marine moved from Kaask to Kyzal
            3 Infantrys moved from Kaask to Kyzal
            3 Infantrys moved from Kaask to Kyzal
            3 Mech.Infs moved from Achinsk to Kyzal
            1 Infantry moved from Achinsk to Kyzyl
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Masaharu regular : 0.00
    Russians regular : -0.17
    

    Savegame

    posted in Play Boardgames