• RE: Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1942

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry moved from 14 Sea Zone to Libya
            1 infantry moved from France to Northwestern Europe
            1 fighter moved from Italy to Northwestern Europe
    
        Combat - Italians
            Battle in Northwestern Europe
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Northwestern Europe
                Italians win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Libya
                Italians attack with 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwestern Europe to Germany
            1 fighter moved from Karelia S.S.R. to Germany
            2 armour and 1 infantry moved from Poland to East Poland
            1 armour moved from Karelia S.S.R. to East Poland
    
        Place Units - Italians
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War Captain Walker vs cds

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry and 1 Tank moved from Yunnan to N.Thailand
            1 Tank moved from Szechwan to N.Thailand
            1 Artillery and 1 Infantry moved from Hunan to Kwangsi
            1 Infantry moved from Kweichow to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Infantry moved from W.Qinghai to Gobi Altai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Tank moved from C.Sinkiang to Gobi Altai
            1 Tank moved from Hsining to Gobi Altai
            1 Fighter moved from Hsining to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Thailand
                Chinese attack with 1 Infantry and 2 Tanks
                Thai defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 1/1 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                    Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 3 : 1/1 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in N.Thailand
                Chinese win, taking N.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Gobi Altai
                Chinese attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Gobi Altai, round 2 : 2/1 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                    2 Infantrys owned by the Neutral lost in Gobi Altai
                Chinese loses 0 PUs for violating Gobi Altais neutrality.
                Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Kwangsi
                Chinese attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Tank moved from Shanghai to Hupeh
            1 Infantry moved from Anhwei to Hunan
            1 Artillery moved from Shensi to Suiyuan
            2 Infantrys moved from Lanchow to Szechwan
            1 Tank moved from Ningsia to Hupeh
            1 Infantry moved from Ningsia to Shensi
            1 Infantry moved from E.Qinghai to Lanchow
            1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Gobi Altai to Shensi
            1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : 0.33
    Thai regular : -1.00
    Neutral regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Germans
            1 Infantry moved from Orleanais to Paris
            4 ArmoredCars, 2 Artillerys, 6 Infantrys and 11 Tanks moved from Burgundy to Paris
            2 Mech.Infs moved from Bavaria to Paris
            1 Tank moved from Orleanais to Paris
            4 Infantrys moved from Belgium to Picardy
            2 Stukas moved from Hamburg to Picardy
            4 Infantrys moved from Rhine to Netherlands
            1 Bomber moved from Hamburg to Netherlands
            2 Adv.Fighters moved from 22 Sea Zone to Netherlands
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
            1 Artillery moved from Vinnytsia to Kiev
            2 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Krakow to Kiev
            2 Artillerys and 3 Infantrys moved from Warsaw to Brest
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Elite moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 24 Sea Zone to Latvia
            2 Infantrys moved from Danzig to Brest
            1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery moved from Hamburg to Netherlands
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Factory, 14 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 4 Infantrys and 2 Stukas
                French defend with 1 Bunker
                    Germans roll dice for 4 Infantrys and 2 Stukas in Picardy, round 2 : 3/6 hits, 2.00 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
            Battle in Netherlands
                Germans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 4 Infantrys in Netherlands, round 2 : 3/8 hits, 2.83 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery, 1 Bomber and 2 Infantrys in Netherlands, round 3 : 2/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 Adv.Fighters, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Kiev
                Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Donetsk
                    1 Infantry owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Latvia, round 2 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                    Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Latvia, round 5 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Latvia
                    Germans roll dice for 1 Artillery in Latvia, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 8 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 8 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Elite and 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Brest
                Germans attack with 2 Artillerys and 5 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys and 5 Infantrys in Brest, round 2 : 0/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Brest
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Brest, round 3 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Germans lost in Brest
                    2 Infantrys owned by the Neutral lost in Brest
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Brest, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Brest
                    Germans roll dice for 2 Artillerys and 1 Infantry in Brest, round 5 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in Brest, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Brest, round 6 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in Brest, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Brest
                    Germans roll dice for 2 Artillerys in Brest, round 7 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Brest, round 7 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Brest
                    Germans roll dice for 1 Artillery in Brest, round 8 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery in Brest, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery in Brest, round 9 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery in Brest, round 9 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Brest
                Germans loses 0 PUs for violating Brests neutrality.
                Germans win, taking Brest from Neutral with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 5 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Paris
                Germans attack with 4 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Mech.Infs and 12 Tanks
                British defend with 2 Fighters; French defend with 1 AAGun, 1 Artillery, 1 Factory, 1 Fighter and 20 Infantrys
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Mech.Infs and 12 Tanks in Paris, round 2 : 12/27 hits, 10.50 expected hits
                    French roll dice for 1 Artillery, 3 Fighters and 20 Infantrys in Paris, round 2 : 4/24 hits, 8.50 expected hits
                    4 Infantrys owned by the Germans lost in Paris
                    12 Infantrys owned by the French lost in Paris
                    Germans roll dice for 4 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 12 Tanks in Paris, round 3 : 8/23 hits, 9.67 expected hits
                    French roll dice for 1 Artillery, 3 Fighters and 8 Infantrys in Paris, round 3 : 8/12 hits, 4.50 expected hits
                    4 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans and 3 Infantrys owned by the Germans lost in Paris
                    8 Infantrys owned by the French lost in Paris
                    Germans roll dice for 1 Artillery, 2 Mech.Infs and 12 Tanks in Paris, round 4 : 4/15 hits, 7.00 expected hits
                    French roll dice for 1 Artillery and 3 Fighters in Paris, round 4 : 1/4 hits, 1.83 expected hits
                    1 Artillery owned by the Germans lost in Paris
                    2 Fighters owned by the British, 1 Fighter owned by the French and 1 Artillery owned by the French lost in Paris
                Germans captures 40PUs while taking French capital
                Germans win, taking Paris from French with 2 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 30
                Casualties for Germans: 4 ArmoredCars, 2 Artillerys and 7 Infantrys
                Casualties for French: 1 Artillery, 1 Fighter and 20 Infantrys
                Casualties for British: 2 Fighters
    
        Non Combat Move - Germans
            2 Stukas moved from Picardy to Lorraine
            2 Adv.Fighters moved from Netherlands to 23 Sea Zone
            1 Carrier, 1 Destroyer and 1 Submarine moved from 22 Sea Zone to 23 Sea Zone
            1 Bomber moved from Netherlands to Hamburg
            2 Fighters moved from Danzig to Hamburg
            2 Artillerys and 4 Infantrys moved from E.Romania to Vinnytsia
            1 AAGun moved from Krakow to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to East Prussia
            2 Tanks moved from Hun to Kufra
            1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Germans
            4 Infantrys placed in Warsaw
            1 Factory placed in Vinnytsia
            2 ArmoredCars and 3 Tanks placed in Bohemia
            1 Artillery, 4 Infantrys and 1 Tank placed in Hamburg
            1 Artillery and 3 Infantrys placed in Rhine
            1 Infantry, 1 Mech.Inf and 1 Tank placed in Bavaria
            2 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 148 PUs
    

    Combat Hit Differential Summary :

    French regular : -2.33
    Russians regular : -0.67
    Germans regular : -11.33
    Neutral regular : 3.33
    

    Savegame

    posted in Play Boardgames
  • RE: PTV 26 GeneralDisarray v 666 (axis +8)

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 carrier moved from 38 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from Paulau to Celebes
            1 destroyer moved from 38 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            1 infantry moved from 38 Sea Zone to Malaya
            1 bomber moved from Siam to 42 Sea Zone
            1 bomber moved from Siam to Sumatra
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Java
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Shansi to Honan
                  Japanese take Honan from Chinese
            2 infantry moved from Hunan to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 artillery moved from Hunan to Kwangtung
            1 mech_infantry moved from Kiangsi to Kwangtung
            1 armour moved from Siam to Yunnan
            1 artillery moved from Kwangsi to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Paulau to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Jehol to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Manilla
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo
            1 fighter moved from 37 Sea Zone to Davao
            1 fighter moved from 37 Sea Zone to Manilla
            1 tactical_bomber moved from 35 Sea Zone to Davao
            1 tactical_bomber moved from 35 Sea Zone to Manilla
            1 fighter and 1 tactical_bomber moved from Siam to Shan State
            1 tactical_bomber moved from Siam to Yunnan
            1 fighter moved from Siam to Yunnan
            1 artillery and 1 infantry moved from Hunan to Kwangtung
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Jehol to Shansi
    
        Combat - Japanese
            Battle in Java
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 42 Sea Zone
                Japanese win, taking Java from ANZAC, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 3 : 1/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Malaya from UK_Pacific, taking Sumatra from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Davao
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Davao, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Manilla
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manilla
                    1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Kwangtung
                Japanese attack with 3 artilleries, 3 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/7 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/7 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 carrier moved from 37 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 45 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manilla to 35 Sea Zone
            1 bomber moved from Sumatra to French Indo China
            1 bomber moved from 42 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 aaGun and 1 infantry moved from Kyushu to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser moved from 35 Sea Zone to 45 Sea Zone
            1 cruiser moved from 45 Sea Zone to 43 Sea Zone
            1 artillery moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Siam to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 38 Sea Zone to Fukien
            2 aaGuns and 1 infantry moved from Kyushu to Japan
            1 infantry moved from Jehol to Southern Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 submarines placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.33
    Japanese regular : -6.00
    ANZAC regular : -0.33
    UK_Pacific regular : -1.33
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Southern Manchuria : 1 flag, 1 infantry
    Kiangsu : 1 flag
    Shantung : 1 flag
    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry, 1 marine and 2 tactical_bombers
    Jehol : 1 flag, 1 aaGun and 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Kwangsi : 1 flag
    Fukien : 1 flag, 1 fighter
    Davao : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Manilla : 1 flag, 1 infantry
    Guam : 1 flag, 1 airfield and 1 infantry
    Anhwe : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Shansi : 1 flag, 1 infantry
    Honan : 1 flag, 1 infantry
    Kiangsi : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
    Kwangtung : 1 flag, 3 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
    Yunnan : 1 flag, 1 armour, 1 artillery and 1 infantry
    Szechwan : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour and 1 infantry
    Borneo : 1 flag, 1 artillery and 1 infantry
    French Indo China : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
    38 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    Sumatra : 1 flag, 1 artillery
    21 Sea Zone : 1 transport
    Java : 1 flag, 1 infantry
    43 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    35 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
    22 Sea Zone : 1 transport
    40 Sea Zone : 1 submarine
    45 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    37 Sea Zone : 2 transports
    Celebes : 1 flag, 2 infantry
    6 Sea Zone : 3 submarines
    17 Sea Zone : 1 destroyer
    36 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
    20 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 44 / 54
    Russians : 48 / 55
    Japanese : 56 / 65
    Americans : 50 / 53
    Chinese : 7 / 13
    British : 31 / 31
    UK_Pacific : 7 / 21
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 6 / 0
    Neutral_Allies : 5 / 0
    Neutral_True : 20 / 0
    

    Savegame

    posted in League
  • RE: WaW dawg v entek (axis) posted in Play Boardgames
  • RE: PTV 25 playoff rd2 Stucifer v 666 (axis+10)

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 transport moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from Tobruk to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
            1 transport moved from 94 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from 96 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 fighters moved from Southern Italy to Gibraltar
            1 fighter moved from Tobruk to Gibraltar
            1 battleship moved from 94 Sea Zone to 97 Sea Zone
            1 destroyer moved from 94 Sea Zone to 96 Sea Zone
            1 armour moved from Romania to Eastern Poland
            1 aaGun moved from Southern Italy to Northern Italy
            1 cruiser moved from 94 Sea Zone to 96 Sea Zone
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Eastern Poland : 1 flag, 2 armour
    Bessarabia : 1 flag
    Gibraltar : 1 flag, 3 fighters, 1 harbour and 4 infantry
    Alexandria : 1 flag
    British Somaliland : 1 flag, 1 artillery and 2 infantry
    Malta : 1 flag, 1 airfield and 2 infantry
    Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
    Tobruk : 2 artilleries and 2 infantry
    Tunisia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    Algeria : 1 flag, 1 aaGun and 2 infantry
    94 Sea Zone : 1 cruiser
    97 Sea Zone : 1 battleship, 1 submarine and 1 transport
    Yugoslavia : 1 artillery and 3 infantry
    96 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
    

    Production/PUs Summary :

    Germans : 43 / 56
    Russians : 45 / 46
    Japanese : 37 / 38
    Americans : 53 / 54
    Chinese : 8 / 11
    British : 33 / 36
    UK_Pacific : 22 / 23
    Italians : 12 / 23
    ANZAC : 13 / 14
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 8 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame

    posted in League
  • RE: World at War game 23

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Infantry moved from E.Qinghai to Gobi Altai
            1 Infantry moved from E.Qinghai to W.Qinghai
            1 Adv.Fighter moved from E.Qinghai to Gobi Altai
            1 Adv.Fighter moved from E.Qinghai to W.Qinghai
            1 T.Boat moved from 85 Sea Zone to 75 Sea Zone
            1 Fighter moved from 85 Sea Zone to 75 Sea Zone
            1 Adv.Fighter and 1 Infantry moved from Chita to S.Buryat Mongolia
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 6 Infantrys, 7 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Qinghai
                Hisaichi attack with 1 Adv.Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in W.Qinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in W.Qinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Hisaichi win, taking W.Qinghai from Chinese with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Gobi Altai
                Hisaichi attack with 1 Adv.Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in Gobi Altai, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Gobi Altai
                    1 Infantry owned by the Chinese lost in Gobi Altai
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in 75 Sea Zone
                Hisaichi attack with 1 Fighter and 1 T.Boat
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Fighter and 1 T.Boat in 75 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Fighter and 1 T.Boat in 75 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 75 Sea Zone
                Hisaichi win with 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Adv.Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in S.Buryat Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in S.Buryat Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Infantry in S.Buryat Mongolia, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from S.Buryat Mongolia to Chita
            1 Adv.Fighter moved from W.Qinghai to E.Qinghai
            1 Adv.Fighter moved from Gobi Altai to E.Qinghai
            2 Infantrys moved from Ningsia to E.Qinghai
            3 Tanks moved from Suiyuan to E.Qinghai
            3 Tanks moved from Lanchow to E.Qinghai
            3 ArmoredCars moved from Shensi to E.Qinghai
            3 Tanks moved from Hupeh to Yunnan
            3 ArmoredCars moved from Hunan to Yunnan
            3 Mech.Infs moved from Peking to Ningsia
            3 Mech.Infs moved from Shantung to Ningsia
            2 Adv.Fighters moved from E.Qinghai to Ningsia
            3 Tanks moved from E.Qinghai to Ningsia
            2 Artillerys moved from Hunan to Kweichow
            2 Mech.Infs moved from Hong Kong to Hupeh
            1 Fighter moved from 75 Sea Zone to 84 Sea Zone
            1 B.Carrier, 1 Battleship, 1 Submarine and 7 Transports moved from 85 Sea Zone to 84 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Tohoku
            2 Infantrys moved from 84 Sea Zone to Tokyo
            2 Infantrys moved from 84 Sea Zone to Tohoku
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Chita
            2 Infantrys placed in Ningsia
            3 Tanks placed in Hupeh
            3 Mech.Infs placed in Peking
            3 Mech.Infs placed in Shantung
            1 Infantry, 1 Mech.Inf and 1 Tank placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Russians regular : -1.00
    Hisaichi regular : -0.33
    

    Savegame

    posted in Team Games
  • dawgoneit Axis+15 -VS surfer Allies

    thanks for the game GL HF

    posted in League
  • RE: World at War game 23

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Submarine moved from 85 Sea Zone to 93 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 94 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 93 Sea Zone
            7 Adv.Fighters and 5 Fighters moved from 85 Sea Zone to Iwo Jima
            1 Bomber moved from Tokyo to Minamitori
            1 Bomber moved from Davao to Sumatra
            3 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Battleship and 1 Carrier moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Sumatra
            1 Infantry moved from Java to Sumatra
    
        Purchase Units - Yamamoto
            Yamamoto repair damage of 3x Factory; Remaining resources: 67 PUs; 
            Yamamoto buy 3 Bunkers, 1 Fighter, 17 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Strategic bombing raid in Minamitori
                Bombing raid in Minamitori rolls: 1 and causes: 1 damage to unit: Factory
                Bombing raid in Minamitori causes 1 damage total. 
            Battle in Iwo Jima
                Yamamoto attack with 7 Adv.Fighters, 5 Fighters and 2 Infantrys
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 7 Adv.Fighters, 5 Fighters and 2 Infantrys in Iwo Jima, round 2 : 3/14 hits, 5.50 expected hits
                    Americans roll dice for 3 Infantrys in Iwo Jima, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 7 Adv.Fighters, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 3 Infantrys
            Battle in 76 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 76 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 94 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 94 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 94 Sea Zone
                    1 Destroyer owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Sumatra
                Yamamoto attack with 1 Bomber and 3 Infantrys
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Yamamoto roll dice for 1 Bomber and 3 Infantrys in Sumatra, round 2 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Yamamoto
            4 B.Carriers, 5 Carriers, 5 Destroyers, 3 S.Submarines, 4 Submarines and 1 Transport moved from 85 Sea Zone to 84 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 76 Sea Zone to Tokyo
            2 Adv.Fighters and 2 Fighters moved from 93 Sea Zone to 84 Sea Zone
            2 Adv.Fighters moved from 94 Sea Zone to 84 Sea Zone
            2 Fighters moved from 94 Sea Zone to 84 Sea Zone
            7 Adv.Fighters and 5 Fighters moved from Iwo Jima to Tokyo
            1 Bomber moved from Sumatra to Banjarmasin
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
            1 Bomber moved from Minamitori to Tokyo
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            1 Bunker placed in Davao
            1 Bunker placed in Banjarmasin
            1 Fighter placed in 110 Sea Zone
            1 T.Boat placed in 84 Sea Zone
            8 Infantrys placed in Tokyo
            3 Infantrys placed in Chubu
            4 Infantrys placed in Davao
            2 Infantrys placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.67
    Americans regular : -1.00
    Dutch regular : -0.33
    

    Dice Statistics:

    Total
            1 was rolled 1178 times
            2 was rolled 1271 times
            3 was rolled 1234 times
            4 was rolled 1212 times
            5 was rolled 1201 times
            6 was rolled 1312 times
        Average roll : 3.530
        Median : 4.000
        Variance : 1.642
        Standard Deviation : 1.281
        Total rolls : 7408
    
    Null / Other
            1 was rolled 115 times
            2 was rolled 144 times
            3 was rolled 133 times
            4 was rolled 124 times
            5 was rolled 124 times
            6 was rolled 143 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 783
    
    Germans Combat
            1 was rolled 181 times
            2 was rolled 196 times
            3 was rolled 190 times
            4 was rolled 184 times
            5 was rolled 184 times
            6 was rolled 187 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.128
        Standard Deviation : 0.358
        Total rolls : 1122
    
    Romanians Combat
            1 was rolled 26 times
            2 was rolled 22 times
            3 was rolled 24 times
            4 was rolled 38 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.661
        Median : 4.000
        Variance : 0.994
        Standard Deviation : 0.997
        Total rolls : 168
    
    Neutral Combat
            1 was rolled 43 times
            2 was rolled 28 times
            3 was rolled 36 times
            4 was rolled 40 times
            5 was rolled 34 times
            6 was rolled 34 times
        Average roll : 3.447
        Median : 4.000
        Variance : 0.639
        Standard Deviation : 0.800
        Total rolls : 215
    
    British Combat
            1 was rolled 132 times
            2 was rolled 128 times
            3 was rolled 141 times
            4 was rolled 125 times
            5 was rolled 146 times
            6 was rolled 151 times
        Average roll : 3.581
        Median : 4.000
        Variance : 0.660
        Standard Deviation : 0.813
        Total rolls : 823
    
    Italians Combat
            1 was rolled 61 times
            2 was rolled 64 times
            3 was rolled 59 times
            4 was rolled 46 times
            5 was rolled 47 times
            6 was rolled 58 times
        Average roll : 3.382
        Median : 3.000
        Variance : 0.847
        Standard Deviation : 0.920
        Total rolls : 335
    
    Hisaichi Combat
            1 was rolled 118 times
            2 was rolled 124 times
            3 was rolled 102 times
            4 was rolled 122 times
            5 was rolled 117 times
            6 was rolled 119 times
        Average roll : 3.503
        Median : 4.000
        Variance : 0.434
        Standard Deviation : 0.659
        Total rolls : 702
    
    Americans Combat
            1 was rolled 60 times
            2 was rolled 82 times
            3 was rolled 78 times
            4 was rolled 82 times
            5 was rolled 73 times
            6 was rolled 71 times
        Average roll : 3.536
        Median : 4.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 446
    
    Anzac Combat
            1 was rolled 28 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 25 times
            5 was rolled 34 times
            6 was rolled 22 times
        Average roll : 3.467
        Median : 3.000
        Variance : 0.534
        Standard Deviation : 0.730
        Total rolls : 165
    
    French Combat
            1 was rolled 35 times
            2 was rolled 27 times
            3 was rolled 37 times
            4 was rolled 39 times
            5 was rolled 24 times
            6 was rolled 54 times
        Average roll : 3.704
        Median : 4.000
        Variance : 2.605
        Standard Deviation : 1.614
        Total rolls : 216
    
    Yamamoto Combat
            1 was rolled 115 times
            2 was rolled 144 times
            3 was rolled 133 times
            4 was rolled 124 times
            5 was rolled 124 times
            6 was rolled 143 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 783
    
    Chinese Combat
            1 was rolled 45 times
            2 was rolled 39 times
            3 was rolled 52 times
            4 was rolled 45 times
            5 was rolled 42 times
            6 was rolled 46 times
        Average roll : 3.513
        Median : 3.000
        Variance : 0.354
        Standard Deviation : 0.595
        Total rolls : 269
    
    Finns Combat
            1 was rolled 24 times
            2 was rolled 25 times
            3 was rolled 21 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 23 times
        Average roll : 3.420
        Median : 3.000
        Variance : 0.314
        Standard Deviation : 0.560
        Total rolls : 131
    
    Thai Combat
            1 was rolled 26 times
            2 was rolled 21 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 25 times
            6 was rolled 19 times
        Average roll : 3.430
        Median : 4.000
        Variance : 0.310
        Standard Deviation : 0.557
        Total rolls : 135
    
    Russians Combat
            1 was rolled 145 times
            2 was rolled 173 times
            3 was rolled 151 times
            4 was rolled 158 times
            5 was rolled 150 times
            6 was rolled 180 times
        Average roll : 3.559
        Median : 4.000
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 957
    
    Dutch Combat
            1 was rolled 24 times
            2 was rolled 28 times
            3 was rolled 27 times
            4 was rolled 19 times
            5 was rolled 29 times
            6 was rolled 31 times
        Average roll : 3.595
        Median : 3.500
        Variance : 0.582
        Standard Deviation : 0.763
        Total rolls : 158
    

    Savegame

    posted in Team Games
  • RE: WaW dawg v entek (axis) posted in Play Boardgames