• RE: L26 PtV mikawagunichi (Allies) vs AetV (Axis +13)

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 armour moved from Germany to 117 Sea Zone
            1 infantry moved from Poland to 117 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 118 Sea Zone to Leningrad
            2 bombers moved from Southern Italy to Leningrad
            2 fighters and 4 tactical_bombers moved from Western Germany to Leningrad
            2 fighters and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                Russians defend with 1 cruiser and 1 submarine
                Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 4,2
                Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 118 Sea Zone, round 2 : 5,6,1,1,5,2
                Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 5
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Leningrad
                Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
                Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers in Leningrad, round 2 : 2,4,5,4,5,6,5,1,4,1,6,5
                Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Leningrad, round 2 : 2,3,1,4,3,6,2,4
                Germans roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Leningrad, round 3 : 4,1,4,1,2,6,1,4
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 3 : 5,2,4,3,1
                Germans win, taking Leningrad from Russians with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery, 2 infantry and 3 tactical_bombers
                Casualties for Russians: 2 fighters, 5 infantry and 1 tactical_bomber
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
            2 aaGuns, 3 artilleries and 22 infantry moved from Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from 118 Sea Zone to Baltic States
            10 armour and 8 mech_infantrys moved from Germany to Baltic States
            2 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
            1 infantry moved from Greece to 101 Sea Zone
            1 aaGun moved from Western Germany to Germany
            4 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
            1 fighter moved from Southern Italy to Alexandria
    
        Place Units - Germans
            1 destroyer placed in 116 Sea Zone
            Germans undo move 1.
            1 destroyer placed in 95 Sea Zone
            4 armour and 3 mech_infantrys placed in Germany
            2 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 Optional[PUs]; end with 49 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Savegame

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  • RE: L26 PtV mikawagunichi (Allies) vs AetV (Axis +13)

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 armour moved from Germany to 117 Sea Zone
            1 infantry moved from Poland to 117 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 118 Sea Zone to Leningrad
            2 bombers moved from Southern Italy to Leningrad
            2 fighters and 4 tactical_bombers moved from Western Germany to Leningrad
            2 fighters and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 118 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Leningrad
                Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers in Leningrad, round 2 : 3/12 hits, 5,83 expected hits
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Leningrad, round 2 : 4/8 hits, 3,50 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Leningrad
                    3 infantry owned by the Russians lost in Leningrad
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Leningrad, round 3 : 5/8 hits, 4,50 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 3 : 2/5 hits, 2,50 expected hits
                    2 tactical_bombers owned by the Germans lost in Leningrad
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 2 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery, 2 infantry and 3 tactical_bombers
                Casualties for Russians: 2 fighters, 5 infantry and 1 tactical_bomber
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
            2 aaGuns, 3 artilleries and 22 infantry moved from Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from 118 Sea Zone to Baltic States
            10 armour and 8 mech_infantrys moved from Germany to Baltic States
            2 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
            1 infantry moved from Greece to 101 Sea Zone
            1 aaGun moved from Western Germany to Germany
            4 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
            1 fighter moved from Southern Italy to Alexandria
    
        Place Units - Germans
            1 destroyer placed in 116 Sea Zone
            Germans undo move 1.
            1 destroyer placed in 95 Sea Zone
            4 armour and 3 mech_infantrys placed in Germany
            2 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 Optional[PUs]; end with 49 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : -2,17
    

    Savegame

    posted in League
  • RE: L26 PtV mikawagunichi (Allies) vs AetV (Axis +13)

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 armour moved from Germany to 117 Sea Zone
            1 infantry moved from Poland to 117 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 115 Sea Zone to 117 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 118 Sea Zone to Leningrad
            2 bombers moved from Southern Italy to Leningrad
            2 fighters and 4 tactical_bombers moved from Western Germany to Leningrad
            2 fighters and 1 tactical_bomber moved from Western Germany to 118 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Russians lost in 118 Sea Zone
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 118 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Leningrad
                Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers in Leningrad, round 2 : 3/12 hits, 5,83 expected hits
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Leningrad, round 2 : 4/8 hits, 3,50 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Leningrad
                    3 infantry owned by the Russians lost in Leningrad
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Leningrad, round 3 : 5/8 hits, 4,50 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Leningrad, round 3 : 2/5 hits, 2,50 expected hits
                    2 tactical_bombers owned by the Germans lost in Leningrad
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 2 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery, 2 infantry and 3 tactical_bombers
                Casualties for Russians: 2 fighters, 5 infantry and 1 tactical_bomber
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
            2 aaGuns, 3 artilleries and 22 infantry moved from Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from 118 Sea Zone to Baltic States
            10 armour and 8 mech_infantrys moved from Germany to Baltic States
            2 armour, 2 artilleries and 8 infantry moved from Romania to Bessarabia
            1 infantry moved from Greece to 101 Sea Zone
            1 aaGun moved from Western Germany to Germany
            4 infantry moved from Finland to Vyborg
            1 infantry moved from Finland to Karelia
            1 fighter moved from Southern Italy to Alexandria
    
        Place Units - Germans
            1 destroyer placed in 116 Sea Zone
            Germans undo move 1.
            1 destroyer placed in 95 Sea Zone
            4 armour and 3 mech_infantrys placed in Germany
            2 infantry placed in Normandy Bordeaux
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5,3
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 Optional[PUs]; end with 49 Optional[PUs]
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : -2,17
    

    Savegame

    posted in League
  • RE: WaW dawg v entek (axis)

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Mech.Inf moved from Danzig to Donetsk
            2 ArmoredCars and 1 Tank moved from Vinnytsia to Donetsk
            4 Infantrys moved from Odessa to Donetsk
            1 Artillery and 2 Elites moved from Istanbul to Bursa
            1 Infantry moved from Bulgaria to Istanbul
            1 Elite moved from W.Romania to Bulgaria
            1 Elite moved from W.Romania to E.Romania
            2 Elites moved from E.Romania to Odessa
            1 Mech.Inf moved from W.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter, 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            2 Artillerys moved from Bucharest to E.Romania
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
            1 Adv.Fighter and 2 Artillerys placed in W.Romania
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play Boardgames
  • RE: WaW dawg v entek (axis)

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Oulu to Lapland
            1 Infantry moved from Oulu to Lapland
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Oulu to N.Karelia
            5 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Leningrad to N.Karelia
            1 Elite moved from Helsinki to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in N.Karelia, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Karelia, round 2 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in N.Karelia, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Karelia, round 3 : 3/3 hits, 1.00 expected hits
                    1 Elite owned by the Finns, 1 Infantry owned by the Finns and 1 Artillery owned by the Finns lost in N.Karelia
                    1 Infantry owned by the Russians lost in N.Karelia
                1 Fighter owned by the Finns retreated
                1 Tank owned by the Finns retreated to Oulu
                Russians win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -7
                Casualties for Finns: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Infantry in Lapland, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    2 Infantrys owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            2 Artillerys, 2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.67
    Russians regular : 1.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    sorry posted in the wrong game.

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Tank moved from Shanghai to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Chita, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shantung to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 AAGun, 2 Infantrys and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            2 Tanks moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            7 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Liaoning
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Davao
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Tank moved from Shanghai to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Chita, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shantung to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 AAGun, 2 Infantrys and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            2 Tanks moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            7 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Liaoning
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Davao
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Chita
            1 Artillery moved from Mindanao to Samar
                  Hisaichi take Samar from Americans
            1 Tank moved from Shanghai to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Infantry moved from Shanghai to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 12 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Chita, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery and 1 Fighter in Chita, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Infantry and 1 Tank
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Shantung to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 AAGun, 2 Infantrys and 3 Tanks moved from Heilungchiang to Chita
            2 Artillerys and 2 Infantrys moved from Kirin to Heilungchiang
            2 Tanks moved from Vladivostok to Heilungchiang
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            2 Destroyers and 2 Submarines moved from 107 Sea Zone to 110 Sea Zone
            7 Transports moved from 110 Sea Zone to 107 Sea Zone
            1 Fighter moved from Chita to Hulunbuir
    
        Place Units - Hisaichi
            1 Carrier placed in 84 Sea Zone
            2 Artillerys, 1 Infantry and 1 Marine placed in Liaoning
            1 Adv.Fighter placed in 84 Sea Zone
            4 Infantrys placed in Davao
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            3 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Russians regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame

    posted in Play Boardgames
  • RE: World at War captain walker (axis) vs Entek

    @captainwalker sorry for the delay here.

    posted in Play Boardgames