assumed no scrambles btw. lmk if you disagree
Patron 2015 - Silver
no description available
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RE: 2025 PTV Playoffs Mikawagunichi (X+10) vs Axis-Dominionposted in League
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RE: World at War game 23posted in Team Games
@captainwalker @dawgoneit just had a look at the map and saw that France also forgot it’s AA in Normandy… same thing… made the NonCombat Move in Combat and forgot about it later…
I hope it is ok for Steve and that Wayne gets his act together in the future… :-D
it is generally good practice to make only the necessary moves in Combat, so that you can react in NC in case the dice go nuts on you! #love4NonCom
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RE: World at War game 23posted in Team Games
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 2 Infantrys moved from N.French Indochina to Kweichow 1 Infantry moved from Chahar to Suiyuan 1 Infantry moved from Shantung to Shansi 1 Fighter moved from Peking to Suiyuan 1 Fighter moved from Peking to Shansi 1 Infantry moved from Hunan to Hupeh 1 Infantry moved from Anhwei to Hupeh 1 Fighter moved from Hunan to Hupeh 1 Fighter moved from Hong Kong to Kweichow 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to S.French Indochina 1 Battleship moved from 105 Sea Zone to 92 Sea Zone 1 Tank moved from Malaya to S.French Indochina Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Elite, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kweichow Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0,67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.French Indochina Hisaichi attack with 2 Infantrys and 1 Tank French defend with 1 Infantry Hisaichi roll dice for 1 Battleship in S.French Indochina, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in S.French Indochina, round 2 : 0/3 hits, 0,83 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in S.French Indochina Hisaichi roll dice for 1 Infantry and 1 Tank in S.French Indochina, round 3 : 1/2 hits, 0,67 expected hits French roll dice for 1 Infantry in S.French Indochina, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in S.French Indochina 1 Infantry owned by the French lost in S.French Indochina Hisaichi win, taking S.French Indochina from French with 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for French: 1 Infantry Battle in Shansi Hisaichi attack with 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 1/2 hits, 0,50 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hupeh Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 0,67 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0,50 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 4 Infantrys and 1 Tank moved from Heilungchiang to Chita 1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang 5 Infantrys and 1 Tank moved from Shantung to Anhwei 1 Infantry moved from Peking to Chahar 2 Tanks moved from Peking to Anhwei 1 Fighter moved from Suiyuan to Anhwei 1 Fighter moved from Shansi to Anhwei 1 Artillery and 4 Tanks moved from Hunan to Anhwei 1 Artillery and 1 Infantry moved from Kiangsi to Hunan 1 Fighter moved from Kweichow to Hunan 1 Fighter moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Malaya to S.Thailand 1 Transport moved from 105 Sea Zone to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to S.French Indochina 1 Tank moved from Hong Kong to Hunan 1 Infantry moved from Kirin to Heilungchiang 1 Transport moved from 92 Sea Zone to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 1 B.Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Fighter moved from 111 Sea Zone to Davao 1 Destroyer moved from 111 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone 1 Submarine moved from 106 Sea Zone to 110 Sea Zone Place Units - Hisaichi 4 Infantrys placed in Hong Kong 2 Mech.Infs placed in Hong Kong 1 Elite, 1 Infantry and 1 Mech.Inf placed in Peking 3 Infantrys placed in Chita 1 Adv.Fighter and 7 Infantrys placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 105 Sea Zone: 3 Transports EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 3 B.Transports EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 3 B.Transports EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 3 Transports EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Manila: 1 Artillery EDIT: Adding units owned by Hisaichi to Kwangtung: 1 Artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Normandy: 1 AAGun EDIT: Adding units owned by French to Brittany: 1 AAGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1,33 French regular : 1,33 Hisaichi regular : 0,50 -
RE: 2025 PTV Playoffs Mikawagunichi (X+10) vs Axis-Dominionposted in League
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 5 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 1 infantry moved from Yaroslavl to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Smolensk to Vologda 1 infantry moved from Smolensk to Novgorod 2 fighters moved from Russia to Novgorod 1 infantry moved from Smolensk to Novgorod 1 infantry moved from Amur to Buryatia Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia Russians attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Buryatia, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 infantry moved from Samara to Stalingrad 1 aaGun and 4 infantry moved from Kursk to Rostov 1 fighter moved from Inner Mongolia to Yunnan 1 fighter moved from Vologda to Russia 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Vologda to Smolensk 1 infantry moved from Russia to Yaroslavl 5 infantry moved from Russia to Smolensk 1 fighter moved from Western Sinkiang to Rostov 7 infantry moved from Soviet Far East to Siberia 4 infantry moved from Siberia to Amur 1 infantry moved from Urals to Samara 1 infantry moved from Smolensk to Southern Belarus 3 infantry moved from Smolensk to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Smolensk to Russia Place Units - Russians 1 artillery and 2 infantry placed in Siberia 3 infantry placed in Stalingrad 1 artillery and 5 infantry placed in Russia 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6 Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.33 Russians regular : 0.17 -
RE: 2024 PTV Finals axis-dominion (x+11) vs daarasposted in League
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet Combat Move - Italians 1 infantry moved from Southern Persia to Northeast Persia Italians take Northeast Persia from British 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 3 armour, 1 infantry and 1 mech_infantry moved from Kursk to Bryansk 1 mech_infantry moved from Tambov to Bryansk 1 armour moved from Tambov to Bryansk Combat - Italians Battle in Bryansk Italians attack with 4 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Kursk to Bryansk 1 artillery moved from Southern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy 7 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,5,3,5,4 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 1.17 Russians regular : -0.33 -
RE: 2024 PTV Finals axis-dominion (x+11) vs daarasposted in League
TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet Combat Move - Italians 1 infantry moved from Southern Persia to Northeast Persia Italians take Northeast Persia from British 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 3 armour, 1 infantry and 1 mech_infantry moved from Kursk to Bryansk 1 mech_infantry moved from Tambov to Bryansk 1 armour moved from Tambov to Bryansk Combat - ItaliansCombat Hit Differential Summary :
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RE: 2024 PTV Finals axis-dominion (x+11) vs daarasposted in League
well… things just got even more exciting, as is fitting for a grand epic final!
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RE: World at War game 23posted in Team Games
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 1 Infantry moved from Shansi to Anhwei Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Fighter and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0,50 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Anhwei, round 4 : 0/2 hits, 0,50 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Anhwei, round 5 : 0/2 hits, 0,50 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Anhwei 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Non Combat Move - Chinese 1 Fighter moved from Anhwei to Shensi 1 Artillery and 4 Tanks moved from Hupeh to Shensi 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Ningsia to Suiyuan 1 Infantry moved from Lanchow to Szechwan 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 6 Infantrys moved from E.Qinghai to Lanchow 2 Infantrys moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 2 Tanks moved from Urumqi to Gobi Altai 2 Adv.Fighters moved from Urumqi to Shensi Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 1 Adv.Fighter and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Chinese regular : -2,17 Hisaichi regular : 0,67