• RE: 2025 PTV Playoffs Mikawagunichi (X+10) vs Axis-Dominion

    assumed no scrambles btw. lmk if you disagree

    posted in League
  • RE: World at War game 23

    @captainwalker @dawgoneit just had a look at the map and saw that France also forgot it’s AA in Normandy… same thing… made the NonCombat Move in Combat and forgot about it later…

    I hope it is ok for Steve and that Wayne gets his act together in the future… :-D

    it is generally good practice to make only the necessary moves in Combat, so that you can react in NC in case the dice go nuts on you! #love4NonCom

    posted in Team Games
  • RE: World at War game 23

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Hisaichi take Samar from Americans
            2 Infantrys moved from N.French Indochina to Kweichow
            1 Infantry moved from Chahar to Suiyuan
            1 Infantry moved from Shantung to Shansi
            1 Fighter moved from Peking to Suiyuan
            1 Fighter moved from Peking to Shansi
            1 Infantry moved from Hunan to Hupeh
            1 Infantry moved from Anhwei to Hupeh
            1 Fighter moved from Hunan to Hupeh
            1 Fighter moved from Hong Kong to Kweichow
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to S.French Indochina
            1 Battleship moved from 105 Sea Zone to 92 Sea Zone
            1 Tank moved from Malaya to S.French Indochina
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Elite, 15 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kweichow
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Kweichow, round 2 : 1/3 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in S.French Indochina
                Hisaichi attack with 2 Infantrys and 1 Tank
                French defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in S.French Indochina, round 2 : 0/1 hits, 0,67 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in S.French Indochina, round 2 : 0/3 hits, 0,83 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.French Indochina
                    Hisaichi roll dice for 1 Infantry and 1 Tank in S.French Indochina, round 3 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.French Indochina
                    1 Infantry owned by the French lost in S.French Indochina
                Hisaichi win, taking S.French Indochina from French with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for French: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Shansi, round 2 : 1/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0,50 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            4 Infantrys and 1 Tank moved from Heilungchiang to Chita
            1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang
            5 Infantrys and 1 Tank moved from Shantung to Anhwei
            1 Infantry moved from Peking to Chahar
            2 Tanks moved from Peking to Anhwei
            1 Fighter moved from Suiyuan to Anhwei
            1 Fighter moved from Shansi to Anhwei
            1 Artillery and 4 Tanks moved from Hunan to Anhwei
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Fighter moved from Kweichow to Hunan
            1 Fighter moved from Hupeh to Anhwei
            2 Infantrys and 1 Tank moved from Malaya to S.Thailand
            1 Transport moved from 105 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to S.French Indochina
            1 Tank moved from Hong Kong to Hunan
            1 Infantry moved from Kirin to Heilungchiang
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
            1 B.Carrier moved from 111 Sea Zone to 110 Sea Zone
            1 Fighter moved from 111 Sea Zone to Davao
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Submarine moved from 106 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            4 Infantrys placed in Hong Kong
            2 Mech.Infs placed in Hong Kong
            1 Elite, 1 Infantry and 1 Mech.Inf placed in Peking
            3 Infantrys placed in Chita
            1 Adv.Fighter and 7 Infantrys placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 105 Sea Zone: 3 Transports
            EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 3 B.Transports
            EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 3 B.Transports
            EDIT: Adding units owned by Hisaichi to 92 Sea Zone: 3 Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Manila: 1 Artillery
            EDIT: Adding units owned by Hisaichi to Kwangtung: 1 Artillery
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Normandy: 1 AAGun
            EDIT: Adding units owned by French to Brittany: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    French regular : 1,33
    Hisaichi regular : 0,50
    

    Savegame

    posted in Team Games
  • RE: 2025 PTV Playoffs Mikawagunichi (X+10) vs Axis-Dominion

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 5 infantry moved from Amur to Buryatia
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            2 infantry moved from Kansu to Inner Mongolia
            1 fighter moved from Kansu to Inner Mongolia
            1 armour moved from Smolensk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 armour moved from Southern Belarus to Smolensk
            1 infantry moved from Yaroslavl to Vologda
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Smolensk to Vologda
            1 infantry moved from Smolensk to Novgorod
            2 fighters moved from Russia to Novgorod
            1 infantry moved from Smolensk to Novgorod
            1 infantry moved from Amur to Buryatia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Buryatia
                Russians attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 6 infantry in Buryatia, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Inner Mongolia
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Russians win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Samara to Stalingrad
            1 aaGun and 4 infantry moved from Kursk to Rostov
            1 fighter moved from Inner Mongolia to Yunnan
            1 fighter moved from Vologda to Russia
            2 fighters moved from Novgorod to Russia
            1 tactical_bomber moved from Vologda to Smolensk
            1 infantry moved from Russia to Yaroslavl
            5 infantry moved from Russia to Smolensk
            1 fighter moved from Western Sinkiang to Rostov
            7 infantry moved from Soviet Far East to Siberia
            4 infantry moved from Siberia to Amur
            1 infantry moved from Urals to Samara
            1 infantry moved from Smolensk to Southern Belarus
            3 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Smolensk to Bryansk
            1 armour moved from Smolensk to Russia
            1 mech_infantry moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Siberia
            3 infantry placed in Stalingrad
            1 artillery and 5 infantry placed in Russia
            1 infantry placed in Urals
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Germans regular : 0.33
    Russians regular : 0.17
    

    Savegame

    posted in League
  • RE: 2024 PTV Finals axis-dominion (x+11) vs daaras

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
    
        Combat Move - Italians
            1 infantry moved from Southern Persia to Northeast Persia
                  Italians take Northeast Persia from British
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            3 armour, 1 infantry and 1 mech_infantry moved from Kursk to Bryansk
            1 mech_infantry moved from Tambov to Bryansk
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 4 armour, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Kursk to Bryansk
            1 artillery moved from Southern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
            7 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,5,3,5,4
            Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    Russians regular : -0.33
    

    Savegame

    posted in League
  • RE: 2024 PTV Finals axis-dominion (x+11) vs daaras

    going to assume no scramble

    posted in League
  • RE: 2024 PTV Finals axis-dominion (x+11) vs daaras

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Northern Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Southern Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Eastern Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Western Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Tibet
    
        Combat Move - Italians
            1 infantry moved from Southern Persia to Northeast Persia
                  Italians take Northeast Persia from British
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            3 armour, 1 infantry and 1 mech_infantry moved from Kursk to Bryansk
            1 mech_infantry moved from Tambov to Bryansk
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: 2024 PTV Finals axis-dominion (x+11) vs daaras

    well… things just got even more exciting, as is fitting for a grand epic final!

    posted in League
  • RE: World at War game 23

    @Karl7 Hisa up

    posted in Team Games
  • RE: World at War game 23

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Anhwei
            1 Fighter moved from Hupeh to Anhwei
            1 Infantry moved from Shansi to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Fighter and 1 Infantry in Anhwei, round 3 : 0/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Anhwei, round 4 : 0/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Infantry in Anhwei, round 5 : 0/2 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                1 Fighter owned by the Chinese retreated
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Anhwei to Shensi
            1 Artillery and 4 Tanks moved from Hupeh to Shensi
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Lanchow to Szechwan
            1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
            6 Infantrys moved from E.Qinghai to Lanchow
            2 Infantrys moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            2 Tanks moved from Urumqi to Gobi Altai
            2 Adv.Fighters moved from Urumqi to Shensi
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,17
    Hisaichi regular : 0,67
    

    Savegame

    posted in Team Games