@surfer said in L25 PTV ArtofWar (X+12) v Surfer (L):
Savegame
Not sure where we stand. Did you restart the game in 2.6.14778 (and edit to update)?
Should we both download 2.7.15256 and try that (as Panther suggested)?
no description available
@surfer said in L25 PTV ArtofWar (X+12) v Surfer (L):
Savegame
Not sure where we stand. Did you restart the game in 2.6.14778 (and edit to update)?
Should we both download 2.7.15256 and try that (as Panther suggested)?
@surfer I cannot reproduce the issue, as the savegame loads totally fine here.
As you did not indicate anything else for example the TripleA version you and your opponent use, I can only guess that you are using outdated and/or different versions of TripleA - that at any time of the game might have created an error. Also Edit Mode sometimes is not 100% error free.
It would be helpful if you created and posted a screenshot of the error message - or copy-pasted the entire error message. Also usually there is a dialogue asking you to “Report to TripleA”. Have you done that - and what did the software return?
Maybe both of you try and use https://github.com/triplea-game/triplea/releases/tag/2.7.15256 - that is not the latest pre-release, but the one I have successfully opened the file with right now.
And a friendly request for the future : Please use the TripleA-support category https://www.axisandallies.org/forums/category/28/triplea-support in the future, as we don’t want to have TripleA-issues discussed widely spread all over the game threads.
Often the topics repeat themselves, so we have one place to collect them and maybe refer to them. Thank you.
I don’t think you specified which carrier the US fighter is on, so I would think US carrier by default, game note made
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Germans
COMMENT: G3 no AA left in the box
COMMENT: US3 assuming US fighter on US carrier since not declared
Germans buy 13 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Anglo Sudan Egypt to South Africa
Germans take South Africa from British
1 armour moved from East Europe to Caucasus
2 fighters moved from East Europe to Caucasus
1 infantry moved from Syria Jordan to Persia
Germans take Persia from British
1 transport moved from East Mediteranean Sea Zone to Red Sea Zone
1 infantry moved from Italian East Africa to Red Sea Zone
1 infantry and 1 transport moved from Red Sea Zone to West Compass Sea Zone
1 infantry moved from West Compass Sea Zone to Madagascar
Germans take Madagascar from British
1 bomber moved from West Europe to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
Americans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Caucasus
Germans attack with 1 armour and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 battleship moved from East Mediteranean Sea Zone to West Compass Sea Zone
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 bomber moved from Karelia S.S.R. to West Europe
2 fighters moved from Caucasus to East Europe
10 infantry moved from Germany to East Europe
1 fighter moved from Anglo Sudan Egypt to West Europe
Place Units - Germans
13 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
Russians regular : -0.33
Germans regular : 1.50
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Russians
2 Infantrys moved from Kursk to Kiev
1 Bomber moved from Donetsk to Kiev
1 Infantry moved from Minsk to Latvia
1 Infantry moved from Novgorod to Latvia
1 Fighter moved from Leningrad to Latvia
1 Infantry moved from Arkhangelsk to 6 Sea Zone
1 Infantry moved from 6 Sea Zone to Murmansk
Russians take Murmansk from Finns
1 Fighter moved from Leningrad to Latvia
1 Elite moved from Leningrad to Estonia
1 Artillery moved from Leningrad to Estonia
1 Infantry and 1 Tank moved from Vyborg to Kotka
1 Infantry moved from S.Buryat Mongolia to Chita
1 Fighter moved from N.Buryat Mongolia to Chita
1 Artillery moved from N.Buryat Mongolia to Chita
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 4 Artillerys, 4 Elites, 26 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Chita, round 2 : 1/0 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Estonia
Russians attack with 1 Artillery and 1 Elite
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Elite in Estonia, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Estonia, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Estonia
1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 Elite
Casualties for Germans: 1 Infantry
Battle in Kiev
Russians attack with 1 Bomber and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in Kiev, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Kotka
Russians attack with 1 Infantry and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/1 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry and 1 Tank in Kotka, round 3 : 1/1 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kotka
1 Infantry owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Latvia
Russians attack with 2 Fighters and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
2 Fighters moved from Latvia to Leningrad
1 Infantry moved from Leningrad to Vyborg
1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
2 Tanks moved from Moscow to Kursk
1 Infantry moved from Kursk to Minsk
1 Bomber moved from Kiev to Kursk
1 AAGun and 1 Infantry moved from Donetsk to Kursk
1 Artillery moved from Rostov to Kursk
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery moved from Erzurum to 54 Sea Zone
1 Artillery moved from 54 Sea Zone to Rostov
1 Artillery, 1 Elite and 1 Infantry moved from Georgia to Rostov
1 AAGun moved from Georgia to Rostov
1 Artillery and 3 Infantrys moved from Stalingrad to Rostov
1 Tank moved from Stalingrad to Kursk
1 AAGun and 1 Infantry moved from Astrakhan to Georgia
1 Tank moved from Erzurum to Rostov
2 Infantrys moved from Tashkent to Chimkent
1 Artillery and 7 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Yakutsk to N.Buryat Mongolia
1 AAGun and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Okhotsk to Yakutsk
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Koryakia to Kolyma
1 Infantry moved from Khatanga to Zhigansk
1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
1 Tank moved from Sibirsky to Olyokminsk
1 Fighter moved from Chita to N.Buryat Mongolia
1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from Khobdo to Irkutsk
2 Infantrys moved from Krasnoyarsk to Irkutsk
1 Artillery moved from Semipalatinsk to Krasnoyarsk
1 Tank moved from Sverdlovsk to Krasnoyarsk
1 Adv.Fighter moved from Sverdlovsk to N.Buryat Mongolia
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Tank moved from Sverdlovsk to Krasnoyarsk
Place Units - Russians
2 Infantrys placed in Tashkent
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
1 Adv.Fighter, 3 Infantrys and 1 Tank placed in Sverdlovsk
4 Infantrys placed in Arkhangelsk
9 Infantrys and 1 Tank placed in Moscow
Turn Complete - Russians
Russians collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Finns regular : 0.33
Germans regular : 1.00
Russians regular : -0.17
Hisaichi regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 battleship and 3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Tunisia to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
“Don’t have to continue rolling dice” means there is a 100% chance you will destroy all transports so it’s pointless to roll dice.
First sentence “In a sea battle, if the defender only has transports remaining and the attacker still has units capable of attacking, the defending transports are all destroyed…”
This means no choice.
Or, in other words, you can’t retreat from transports (and similarly you can’t retreat when only AAA remains).
Scenario:
In a naval battle, attacker rolls and hits all the defending combat units, but did not get enough rolls to clear the defending transports. The attacker has combat units left at end of that combat round, and now the defender only has transports.
Question:
Can the attacker declare a retreat before the next round of combat? The idea being the attacker wants to get its ships out of the way of a counter attack and is fine leaving the defending transports.
I realize the rule books says:

But the language “you don’t have to” seems like maybe there is discretion here for the attacker to accept the enemy transports are just nuked, or can decide to keep rolling.
Or am I just smoking crazy stuff?