sorry, thinking on this one
Patron 2012 - Bronze
no description available
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RE: World at War game 23posted in Team Games
@Elrood Battle in Chita
Russians attack with 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks
Hisaichi defend with 4 Artillerys, 2 Bunkers, 1 Factory, 35 Infantrys and 7 Tanks
Russians roll dice for 4 Artillerys, 1 Fighter, 52 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 2 : 11/69 hits, 13,67 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 35 Infantrys and 7 Tanks in Chita, round 2 : 17/48 hits, 17,50 expected hits
17 Infantrys owned by the Russians lost in Chita
9 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 4 Artillerys, 1 Fighter, 35 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 3 : 5/52 hits, 10,83 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 26 Infantrys and 7 Tanks in Chita, round 3 : 13/39 hits, 14,50 expected hits
13 Infantrys owned by the Russians lost in Chita
5 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 4 Artillerys, 1 Fighter, 22 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 4 : 8/39 hits, 8,67 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 21 Infantrys and 7 Tanks in Chita, round 4 : 14/34 hits, 12,83 expected hits
14 Infantrys owned by the Russians lost in Chita
8 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 4 Artillerys, 1 Fighter, 8 Infantrys, 10 Mot.Infs and 2 Tanks in Chita, round 5 : 4/25 hits, 6,33 expected hits
Hisaichi roll dice for 4 Artillerys, 2 Bunkers, 13 Infantrys and 7 Tanks in Chita, round 5 : 11/26 hits, 10,17 expected hits
8 Infantrys owned by the Russians and 3 Artillerys owned by the Russians lost in Chita
4 Infantrys owned by the Hisaichi lost in Chita
1 Fighter owned by the Russians retreated
1 Artillery owned by the Russians, 10 Mot.Infs owned by the Russians and 2 Tanks owned by the Russians retreated to N.Buryat Mongolia
Hisaichi win with 4 Artillerys, 2 Bunkers, 9 Infantrys and 7 Tanks remaining. Battle score for attacker is -64
Casualties for Russians: 3 Artillerys and 52 Infantrys
Casualties for Hisaichi: 26 Infantrys -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Kansu 1 armour and 5 mech_infantrys moved from Novosibirsk to Urals Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
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RE: World at War game 23posted in Team Games
TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Purchase Units - Thai Thai buy 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 1 Fighter, 1 Infantry and 2 Tanks moved from N.Thailand to Yunnan 1 Infantry moved from Burma to Yunnan 1 Infantry moved from S.Thailand to Burma 3 Infantrys and 1 Marine moved from S.Thailand to N.Thailand 1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 105 Sea Zone to 92 Sea Zone 1 Elite and 1 Infantry moved from 92 Sea Zone to N.French Indochina 2 Tanks moved from Bangkok to N.Thailand 2 Infantrys moved from Bangkok to S.Thailand 1 Destroyer moved from 111 Sea Zone to 93 Sea Zone 1 Submarine moved from 111 Sea Zone to 85 Sea Zone Place Units - Thai 1 Factory placed in Yunnan 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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RE: World at War game 23posted in Team Games
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from E.Qinghai to Gobi Altai 2 Adv.Fighters moved from Hupeh to Gobi Altai 1 Tank moved from Hupeh to Ningsia 1 Tank moved from Hupeh to Ningsia 1 ArmoredCar moved from Suiyuan to Ningsia Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 2 Tanks Chinese defend with 1 Factory and 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Gobi Altai Hisaichi attack with 2 Adv.Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gobi Altai Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Gobi Altai to E.Qinghai 1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai 3 Tanks moved from Szechwan to E.Qinghai 14 Infantrys moved from N.French Indochina to Yunnan 5 Tanks moved from Szechwan to Yunnan 1 Tank moved from Szechwan to Yunnan 1 ArmoredCar moved from Szechwan to E.Qinghai 1 Artillery and 2 Infantrys moved from Hupeh to Szechwan 1 Tank moved from Hupeh to Szechwan 3 Tanks moved from Shantung to Shensi 1 Infantry moved from Shanghai to Hunan 1 ArmoredCar moved from Hong Kong to Hunan 3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone 3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone 1 Destroyer moved from 111 Sea Zone to 93 Sea Zone 1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Khabarovsk 1 Infantry moved from Chita to Heilungchiang 1 Tank moved from Peking to Chita 1 ArmoredCar moved from Peking to Suiyuan 4 Transports moved from 92 Sea Zone to 85 Sea Zone 1 Destroyer moved from 93 Sea Zone to 85 Sea Zone Place Units - Hisaichi 1 Bunker placed in Chita 1 Bunker placed in E.Qinghai 3 Infantrys placed in Chita 3 Tanks placed in Hupeh 2 ArmoredCars and 1 Tank placed in Peking 2 Artillerys and 4 Infantrys placed in Hong Kong 2 ArmoredCars placed in Shantung 5 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 0.50 -
RE: World at War game 23posted in Team Games
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from E.Qinghai to Gobi Altai 2 Adv.Fighters moved from Hupeh to Gobi Altai 1 Tank moved from Hupeh to Ningsia 1 Tank moved from Hupeh to Ningsia 1 ArmoredCar moved from Suiyuan to Ningsia Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 2 Tanks Chinese defend with 1 Factory and 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Gobi Altai Hisaichi attack with 2 Adv.Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gobi Altai Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Gobi Altai to E.Qinghai 1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai 3 Tanks moved from Szechwan to E.Qinghai 14 Infantrys moved from N.French Indochina to Yunnan 5 Tanks moved from Szechwan to Yunnan 1 Tank moved from Szechwan to Yunnan 1 ArmoredCar moved from Szechwan to E.Qinghai 1 Artillery and 2 Infantrys moved from Hupeh to Szechwan 1 Tank moved from Hupeh to Szechwan 3 Tanks moved from Shantung to Shensi 1 ArmoredCar and 1 Tank moved from Peking to Suiyuan 1 Infantry moved from Shanghai to Hunan 1 ArmoredCar moved from Hong Kong to Hunan 3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone 3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 T.Boat moved from 84 Sea Zone to 85 Sea Zone 1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone 1 Destroyer moved from 111 Sea Zone to 93 Sea Zone 1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone Place Units - Hisaichi 1 Bunker placed in E.Qinghai 1 Bunker placed in Changchun Hisaichi undo move 2. 1 Bunker and 3 Infantrys placed in Chita Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 4 Transports EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 4 Transports EDIT: Turning off Edit Mode 3 Tanks placed in Hupeh 2 ArmoredCars and 1 Tank placed in Shantung Hisaichi undo move 4. 2 ArmoredCars and 1 Tank placed in Peking 2 Artillerys and 4 Infantrys placed in Hong Kong 5 Infantrys placed in Changchun 2 ArmoredCars placed in Shantung Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 0.50 -
RE: World at War game 23posted in Team Games
TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Hisaichi 1 unit repaired. 1 Infantry moved from E.Qinghai to Gobi Altai 2 Adv.Fighters moved from Hupeh to Gobi Altai 1 Tank moved from Hupeh to Ningsia 1 Tank moved from Hupeh to Ningsia 1 ArmoredCar moved from Suiyuan to Ningsia Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Bunkers, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 2 Tanks Chinese defend with 1 Factory and 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Ningsia, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Gobi Altai Hisaichi attack with 2 Adv.Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 1 Infantry in Gobi Altai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gobi Altai Hisaichi win, taking Gobi Altai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Gobi Altai to E.Qinghai 1 ArmoredCar and 1 Tank moved from Suiyuan to E.Qinghai 3 Tanks moved from Szechwan to E.Qinghai 14 Infantrys moved from N.French Indochina to Yunnan 5 Tanks moved from Szechwan to Yunnan 1 Tank moved from Szechwan to Yunnan 1 ArmoredCar moved from Szechwan to E.Qinghai 1 Artillery and 2 Infantrys moved from Hupeh to Szechwan 1 Tank moved from Hupeh to Szechwan 3 Tanks moved from Shantung to Shensi 1 ArmoredCar and 1 Tank moved from Peking to Suiyuan 1 Infantry moved from Shanghai to Hunan 1 ArmoredCar moved from Hong Kong to Hunan 3 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone 3 Artillerys and 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 T.Boat moved from 84 Sea Zone to 85 Sea Zone 1 Battleship and 1 Submarine moved from 111 Sea Zone to 85 Sea Zone 1 Destroyer moved from 111 Sea Zone to 93 Sea Zone 1 B.Carrier and 1 Fighter moved from 65 Sea Zone to 111 Sea Zone Place Units - Hisaichi 1 Bunker placed in E.Qinghai 1 Bunker placed in Changchun Hisaichi undo move 2. 1 Bunker and 3 Infantrys placed in Chita Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 92 Sea Zone: 4 Transports EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 4 Transports EDIT: Turning off Edit Mode 3 Tanks placed in Hupeh 2 ArmoredCars and 1 Tank placed in Shantung Hisaichi undo move 4. 2 ArmoredCars and 1 Tank placed in Peking 2 Artillerys and 4 Infantrys placed in Hong Kong 5 Infantrys placed in Changchun 2 ArmoredCars placed in Shantung Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 0.50