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Patron 2011 - Gold

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  • RE: 2024 OOB Tournement (53) Generaldisarray(X) vrs Gamerman01(A)

    Thank you, here’s to an epic game.

    Submerge 115, no scramble from Novgorod

    Scramble from Scotland

    Submerge 91

    posted in Tournaments
  • RE: PTV 25 playoff rd2 Stucifer v 666 (axis+10)

    @Stucifer i haven’t. will do in the morning and i may change my ITA combat turn if that is ok?

    posted in League
  • RE: L24 PtV Gorshak (Axis+8) vs 666 (Allies) #1

    @Gorshak just did, it said it was a success.

    posted in League
  • RE: PTV 25 playoff rd2 Stucifer v 666 (axis+10)

    @Stucifer scramble orders? I think not, but…who knows. :)

    posted in League
  • RE: PTV 25 playoff rd2 Stucifer v 666 (axis+10)

    TripleA Manual Gamesave Post: Italians round 6

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 97 Sea Zone to 100 Sea Zone
            1 bomber moved from Southern Italy to 100 Sea Zone
            4 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Syria
            2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Crete
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Cyprus
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: L24 PtV Gorshak (Axis+8) vs 666 (Allies) #1

    @Gorshak no scramble

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    It’s fine if you’d like to start the turn over, that doesn’t bother me at all.

    Everyone is having trouble after a forced? update to TripleA (this never happens) and a move from the dice server. That is, no one can roll dice using MARTI right now. I’m just hanging out until someone figures out what we need to do.

    I’m sure there will continue to be discussion on the problem until it’s solved, on the league discussion thread.

    https://www.axisandallies.org/forums/category/29/league

    posted in League
  • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

    I’m not an option for the practice game,
    Good luck!

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                  British take Anglo Sudan Egypt from Germans
            1 armour moved from French Equatorial Africa to Libya
            3 infantry moved from French Equatorial Africa to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour and 3 infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour and 3 infantry in Libya, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Libya
                British win, taking Libya from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            6 infantry moved from Finland Norway to Karelia S.S.R.
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            3 infantry moved from United Kingdom to North Sea Zone
            2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
            2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
            2 infantry moved from North Sea Zone to Finland Norway
            1 armour and 2 infantry moved from United Kingdom to North Sea Zone
            1 armour, 2 infantry and 2 transports moved from North Sea Zone to Karelia Sea Zone
            1 armour and 2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
    
        Place Units - British
            2 armour and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    British regular : 0.00
    

    Savegame

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    You should be able to save all that trouble by going file -> post PBEM/save whatever. Or, you can save the file File->Save and upload that to the game thread.

    Thank you for providing the details! So we have battleship, infantry, bomber vs bomber, 2 fighters.

    Very interesting moves, I was completely blindsided. I’m lucky the British fighters hit.

    Of course you are right to stop and ask.
    I will lose the bomber

    posted in League