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  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 2 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                  British take Anglo Sudan Egypt from Germans
            1 armour moved from French Equatorial Africa to Libya
            3 infantry moved from French Equatorial Africa to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour and 3 infantry
                Japanese defend with 1 fighter
                    British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour and 3 infantry in Libya, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Libya
                British win, taking Libya from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            6 infantry moved from Finland Norway to Karelia S.S.R.
            1 transport moved from North Sea Zone to East Canada Sea Zone
            1 infantry moved from West Canada to East Canada Sea Zone
            1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
            3 infantry moved from United Kingdom to North Sea Zone
            2 infantry and 1 transport moved from North Sea Zone to Karelia Sea Zone
            2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
            2 infantry moved from North Sea Zone to Finland Norway
            1 armour and 2 infantry moved from United Kingdom to North Sea Zone
            1 armour, 2 infantry and 2 transports moved from North Sea Zone to Karelia Sea Zone
            1 armour and 2 infantry moved from Karelia Sea Zone to Karelia S.S.R.
    
        Place Units - British
            2 armour and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.33
    British regular : 0.00
    

    Savegame

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    You should be able to save all that trouble by going file -> post PBEM/save whatever. Or, you can save the file File->Save and upload that to the game thread.

    Thank you for providing the details! So we have battleship, infantry, bomber vs bomber, 2 fighters.

    Very interesting moves, I was completely blindsided. I’m lucky the British fighters hit.

    Of course you are right to stop and ask.
    I will lose the bomber

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from India to Kwangtung
                  Russians take French Indo China from Japanese
                  Russians take Kwangtung from Japanese
            1 fighter and 2 infantry moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from India to Ukraine S.S.R.
            1 fighter and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Sinkiang to Novosibirsk
            1 aaGun and 2 infantry moved from India to Sinkiang
            1 infantry moved from Novosibirsk to Sinkiang
            1 fighter moved from Yakut S.S.R. to Sinkiang
            2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
            2 infantry moved from Russia to Karelia S.S.R.
            2 armour moved from Russia to Sinkiang
            1 armour moved from Novosibirsk to Sinkiang
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            1 armour placed in Russia
            6 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -0.33
    Russians regular : 0.83
    

    Savegame

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Classic League

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from West US to West US Sea Zone
            2 infantry and 1 transport moved from West US Sea Zone to Wake Island Sea Zone
            2 infantry moved from Wake Island Sea Zone to Wake Island
                  Americans take Wake Island from Japanese
            2 infantry moved from West Canada to West US Sea Zone
            2 infantry and 1 transport moved from West US Sea Zone to Hawaii Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
                  Americans take Hawaiian Islands from Japanese
            1 infantry moved from India to French Indo China
            1 bomber moved from Novosibirsk to French Indo China
    
        Combat - Americans
            Battle in French Indo China
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in French Indo China
                    1 infantry owned by the Japanese lost in French Indo China
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Sinkiang
            1 infantry moved from India to Sinkiang
            1 transport moved from West US Sea Zone to North Pacific Sea Zone
            2 infantry moved from West Canada to West US
            1 infantry moved from Alaska to West Canada
            1 aaGun moved from West US to Mexico
            2 carriers and 3 fighters moved from West US Sea Zone to Hawaii Sea Zone
            1 fighter moved from West US to Hawaii Sea Zone
            1 fighter moved from West US to Midway
            1 aaGun moved from West Canada to West US
    
        Place Units - Americans
            2 transports placed in West US Sea Zone
            2 armour and 2 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.67
    

    Savegame

    posted in League
  • RE: 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kansu to Hopei
                  Japanese take Shensi from Chinese
                  Japanese take Hopei from Chinese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 bomber, 3 fighters and 2 tactical_bombers moved from Shan State to 61 Sea Zone
            1 battleship, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 56 Sea Zone
            1 fighter moved from 35 Sea Zone to 56 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
            1 destroyer and 1 submarine moved from 39 Sea Zone to 56 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
            1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 carrier moved from 35 Sea Zone to 56 Sea Zone
            1 armour moved from French Indo China to Hunan
                  Japanese take Hunan from Chinese
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 56 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Western Australia
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Western Australia from ANZAC, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 61 Sea Zone
                Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
                Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 61 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    2 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 61 Sea Zone
                    1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 61 Sea Zone
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in 61 Sea Zone
                    1 fighter owned by the Americans lost in 61 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 3 fighters and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 61 Sea Zone to 56 Sea Zone
            1 bomber moved from 61 Sea Zone to Java
            5 armour and 3 infantry moved from India to 39 Sea Zone
            5 infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Central Mongolia to Ulaanbaatar
            1 mech_infantry moved from Kansu to Chahar
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            5 armour, 3 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
            5 armour and 3 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Malaya to Shan State
            1 armour moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone
            2 carriers moved from 35 Sea Zone to 56 Sea Zone
            1 fighter moved from 35 Sea Zone to 56 Sea Zone
            1 tactical_bomber moved from Yunnan to 56 Sea Zone
            1 fighter moved from Yunnan to 39 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 carrier moved from 39 Sea Zone to 56 Sea Zone
    
        Place Units - Japanese
            4 submarines and 2 transports placed in 6 Sea Zone
            1 armour and 2 infantry placed in India
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Malaya
            1 armour and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.17
    Japanese regular : -0.50
    

    Savegame

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    But I should add -

    Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    Oh. Yeah. I’m not used to that rule yet.

    Then in classic it’s important.
    I was talking about all my years with AA50 and G40.

    Page 12 says combat movement is when you move units to enemy territories and zones. Therefore it is actually against the rules to move any noncombat moves in the combat movement phase, and then defending subs can absolutely reduce options for the player’s turn.

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    Also, I’ve enjoyed and appreciated the relatively fast pace of our games so far, and no worries that you have a little delay.

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    @gamerman01 said in L26 Classic trimlinger +8 v gamerman01 allies, game 2:

    I think it can be argued that you can’t make a noncom in the combat movement phase, however, I’ve never played someone who does.

    That was ambiguous.

    I’ve never played someone who argues that you can’t make a noncombat movement (early) in the combat movement phase.

    posted in League
  • RE: L26 Classic trimlinger +8 v gamerman01 allies, game 2

    Do not apologize!

    Movements that do not result in combat (your carrier) are SUPPOSED to be made in the noncombat move, however, virtually everyone is fine with noncombat moves in the combat move phase.

    Noncombat moves in the combat move phase only, potentially, disadvantage the moving player because if you move something in the combat movement phase they are frozen since they can’t be moved again in the noncombat movement phase. This includes aircraft, because only aircraft can move in both phases, but that is only if they attack something.

    I think it can be argued that you can’t make a noncom (without me checking the rulebook again to make sure) in the combat movement phase, however, I’ve never played someone who does.

    But there IS one advantage to be gained by the moving player, and that is that for many players it’s easier to keep things straight by moving more or everything in the combat movement phase. But again, players don’t protest this, generally, because anything you move in the combat movement phase is locked in and you haven’t seen the dice results yet.

    posted in League