And good to know the Classic tournament is not stalled out.
Official Answers
This group of individuals provide answers to the game that should be considered the official out of the box rules answers.
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
Oh yeah, that’s no problem, I’m just glad you’re back because that’s a fun game we got going
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
Oh, well that is good news!
Coming back to your other games, too? I think you had quite a few -
RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
I really appreciate a response like that -
I might respond later for the purpose of mutual enjoyment, not to prove points, for now I’ll just say I definitely agree Germany had no expansion abilities and was waiting for Japan as I imagine most pro games go, not that I would know.
I’m not sure what we should do about the unfortunate @VictoryFirst absence, he’s a great guy to play with.
If a few others, like you guys, decide, maybe we give elche the advancement by forfeit and so @Ragnell804 won’t have to wait quite as long to show he’s the champion -
RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
Yeah this is why I hesitated to say anything, but with what happened it was really irresistible to me.
I understand what you two are saying, but I respectfully and mostly disagree, even though you have all this Classic experience.
It’s a 1% chance the Allies would score 5/6 hits on that roll, @The_Good_Captain .
Do not look at the overall battle result, it was a hit and run and I had no interest in downing the Allied planes.
@Ragnell804 was impressive to me, how he stayed silent on unfavorable dice. That is good. But you just can’t have a 1% result on the German airforce, and do not tell me after the fact that I shouldn’t have made the attack - something less than an extreme result and I would have been fine.
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
Thanks for the highly competitive game and your considerable sportsmanship, plus tips,
I had fun, see you in the (2) finals!!
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
Combat Hit Differential Summary :
Americans regular : 3.17 Germans regular : 1.17
!!!
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
And now we’re playing just for fun, but I’m just going to have to give the dice a win again.
No disrespect meant.
Classic is just too volatile for me, plus a few other things I really have a hard time accepting after experiencing improved versions for decades.
The nostalgia is fantastic, the Triple A map looks beautiful.We actually had TWO ONE PERCENT results on the German luftwaffe in five rounds, PLUS a highly unlucky result by the allies in between those two!! Maybe the guys who call it a beer and pretzels game are right after all.
I won’t ask for units back and continue since the Allies took it hard in round 4, but if you like the game (I do except for extreme dice on the most important units in the game) and want to make some kind of offer to reverse some of that result, I may be interested.
I have a game or two more going on than I really want, so I’m more liable to resign this one :( :(
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RE: Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 5 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from East Europe to North Sea Zone 2 bombers and 2 fighters moved from West Europe to North Sea Zone 1 fighter moved from South Europe to North Sea Zone Combat - Germans Battle in North Sea Zone Germans attack with 2 bombers and 5 fighters British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 2 carriers, 2 fighters and 3 transports in North Sea Zone, round 2 : 6/7 hits, 2.83 expected hits 1 bomber owned by the Germans and 5 fighters owned by the Germans lost in North Sea Zone 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone
Combat Hit Differential Summary :
Americans regular : 3.17 Germans regular : 1.17