@Yoshi:
I agree that 10 units maximum during all the game might be tough (at some point, infantries are missing on the russian front, and you need to use expensives units - usually tanks to trade territories).
Somehow, I believe that when facing a KJF (assuming a good opponent), you cannot win if you’re not able to take and hold Caucasus at some point, and I’d say you’re in trouble if you did not manage to do that on round 6 to 8.
I pretty much agree with that. I’ve found I usually have to go to Epl (obvious) first then Bel (to avoid Russian stacks in both Cauc and Mos, yet you can now directly threaten Mos), then to Euk (once Russia has to fortify Mos), then you can get Cauc. So in your time frame you need to be in Euk by rd 5-6 to get Cauc the following rd. That’s actually pretty consistant with how I do my Infantry march games. It’s certainly reasonable to have a credible army threaten Moscow (not just a can opener threat) by rd 7,8,9.
@Yoshi:
Another point is that you need more air than you had : you were using one or two air units against Russia every turn… that’s really few, and forced you to use more grounds units in theses battles ; and gave me the opportunity to use some “small stack” (2, 3 or 4 units) that ou couldn’t trade efficiently all at once. And as air units also threat the uk navy, that force the allies to invest in some defense that will not be useful except to stand on defense in the atlantix.
Yeah, I was a little light on air. If I didn’t buy the IC, I’d buy 1 plane per turn, but just didn’t do that this game.