@The_Good_Captain Game History
Round: 2
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
Italians roll mine dice in SZ 17 : 0/5 hits, 0.83 expected hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries and 7 infantry moved from Venice to Tyrolia
2 artilleries and 7 infantry moved from Romania to Sevastopol
3 battleships, 1 cruiser and 1 transport moved from SZ 18 to SZ 17
Combat - AustroHungarians
AustroHungarians creates battle in territory Serbia
AustroHungarians creates battle in territory Venice
AustroHungarians has abandoned SZ 11 to Russians
AustroHungarians has abandoned SZ 20 to Russians
Battle in SZ 17
AustroHungarians attack with 3 battleships, 1 cruiser and 1 transport
Italians defend with 1 mines; French defend with 1 transport
1 transport owned by the French lost in SZ 17
AustroHungarians win, taking SZ 11 from Germans, taking SZ 20 from Ottomans, taking SZ 17 from Italians with 3 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for French: 1 transport
Turning on Edit Mode
EDIT: Changing unit hit damage for these AustroHungarians owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
Battle in Sevastopol
AustroHungarians attack with 2 artilleries and 7 infantry; Ottomans loiter and taunt
Russians defend with 1 infantry and 1 port
AustroHungarians roll dice for 2 artilleries and 7 infantry in Sevastopol, round 2 : 4/9 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Sevastopol, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Sevastopol
1 infantry owned by the Russians lost in Sevastopol
AustroHungarians win, taking Sevastopol from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Serbia
AustroHungarians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
AustroHungarians roll dice for 2 artilleries and 4 infantry in Serbia, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the AustroHungarians lost in Serbia
1 infantry owned by the Russians lost in Serbia
AustroHungarians win, taking Serbia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for AustroHungarians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Venice
AustroHungarians attack with 1 infantry
Italians defend with 3 artilleries and 8 infantry
AustroHungarians roll dice for 1 infantry in Venice, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 artilleries and 8 infantry in Venice, round 2 : 5/11 hits, 5.50 expected hits
1 infantry owned by the AustroHungarians lost in Venice
Italians win with 3 artilleries and 8 infantry remaining. Battle score for attacker is -3
Casualties for AustroHungarians: 1 infantry
Combat Move - AustroHungarians
Trigger RemoveSevastopolMine: Setting switch to true for conditionAttachmentSevastopolSwitch attached to Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Trigger ChangeToBerlinMine: Germans captures territory SZ 11
Trigger ChangeToConstantinopleMine: Ottomans captures territory SZ 20
Trigger RemoveSevastopolMine: has removed 1 mines owned by Russians in SZ 21
Turning on Edit Mode
EDIT: Adding units owned by AustroHungarians to Venice: 1 infantry
EDIT: Turning off Edit Mode
Place Units - AustroHungarians
1 artillery, 2 fighters and 5 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Italians mine : -0.83
Russians regular : 1.00
AustroHungarians regular : 1.33
AH-Secret-Strat-AH2.tsvg
I vomitted this out in like 5 minutes before leaving the house so I had to do some edits.
#1 - Accidentally committed to combat in Venice so had to put the INF back.
#2 - Accidentally closed TripleA. The first movement of my naval units resulted in my eating 2 mines so I had to edit the hits on.